Corporal Hicks Posted May 28, 2012 Share Posted May 28, 2012 Hi Xeno folks! I was thinking that it would be cool if we had this option to choose where we want to shoot (Head, Eyes, Torso...), like in Fallout. Don't know if it's possible at this stage of development, but it would be great! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 28, 2012 Share Posted May 28, 2012 How would you want that to work? What would be the benefit over the current system? Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 28, 2012 Author Share Posted May 28, 2012 How would you want that to work?What would be the benefit over the current system? Well, if you hit the head the probability of a serious injury is higher than let's say, hitting the torso. But now, after thinkinh about it, there's no way of implementing those. We can't blind the enemies (or be blinded by them). Those are status there are no in the game (bleeding, blind, confused). Moderator can delete this thread, it's useless. Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted May 28, 2012 Share Posted May 28, 2012 Penis shots for all! Besides critical hits that do super damage already simulate a hit to vital body parts. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 28, 2012 Share Posted May 28, 2012 It's kind of implied with the right click improved aiming though isn't it? I'm not sure the game needs it as it's fluff. I rarely used it in F3/NV (exceptions later on in game with certain perks, especially in F3 where close range Combat Shotgun headshots were instakills on pretty much everything), and I pretty much *never* use it in F1 and F2. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 28, 2012 Share Posted May 28, 2012 Ufo: Aftermath and Afterlight did this, for sniper rifle armed-and-trained squaddies only. The result? The only aimed shot of value was the headshot. The critical damage done was enough to either kill or severely wound even the nastiest of critters (beastman matriachs, anyone?), and dead is better than wounded. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 28, 2012 Author Share Posted May 28, 2012 Ufo: Aftermath and Afterlight did this, for sniper rifle armed-and-trained squaddies only. The result? The only aimed shot of value was the headshot. The critical damage done was enough to either kill or severely wound even the nastiest of critters (beastman matriachs, anyone?), and dead is better than wounded. Well that's a good Idea. Maybe the snipers could have this "head shot" option to try an instant kill?? Quote Link to comment Share on other sites More sharing options...
s300pmu1 Posted May 29, 2012 Share Posted May 29, 2012 Maybe the snipers could have this "head shot" option to try an instant kill?? Maybe as a weapon mode for sniper rifle, costing a bit more TUs? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 29, 2012 Share Posted May 29, 2012 That would need a huge downside to balance it out. What about enemies where the head isn't an instant kill? Maybe some of them don't have heads. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 29, 2012 Author Share Posted May 29, 2012 Well, enemies with "no head" could have a weak spot, that Xenonauts would discover after making an autopsy. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 29, 2012 Share Posted May 29, 2012 That is why you get a 10% damage bonus for taking apart an enemy to find its weak spot. Instant kills are a bit over the top for me. If snipers are the only ones that can get those kills then you have no reason to bring anything but snipers along. They already have a better accuracy, longer range, and better armour penetration. I think that adequately represents the strengths of a sniper without making them too powerful. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 30, 2012 Author Share Posted May 30, 2012 Hum, I guess you're right Quote Link to comment Share on other sites More sharing options...
Chris Posted May 30, 2012 Share Posted May 30, 2012 Yeah, the +damage bonus from the autopsies is meant to represent the "weak spot" stuff in a more streamlined way. Quote Link to comment Share on other sites More sharing options...
mailor Posted October 30, 2012 Share Posted October 30, 2012 Hmmm... The post about different stati (plural of status?) like blindness, confusion, bleeding etc. was kind of interesting. Why aren't there plans to implement those? I assume there is panic, so maybe different other mali like the ones mentioned above would add some suspense to tactical gameplay. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 30, 2012 Share Posted October 30, 2012 LOL. The way the Xenonauts shoot in the game it's a miracle they don't shoot themselves in the head! Targeting specific body parts is kind of joke when you think about it. I would have a very hard time reconciling a Xenonaut carefully aiming for the head of alien a 100 yards away only to kill his buddy standing right next to him (yes, it is possible right now.) Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 30, 2012 Share Posted October 30, 2012 Panic, berserk, and bleeding are already in. Blindness is covered by smoke grenades to reduce sight range. Suppression can be thought of as a type of confusion I guess as well. Quote Link to comment Share on other sites More sharing options...
Chollirem Posted December 30, 2012 Share Posted December 30, 2012 IDEA head shots should kill or do double damage arm shots dont do much health damage but mess up aim (-30) aim pen leg shots do normal damage and double AP use for walking Torso shots just Fk you up, as for aiming at a body part like in say...fall out...Right click on the target to cycle from snap, to aim to a little picture of the alien and the round tries to hit the part yoyu click (legs, arms, torso, head) -20 aim penalty normal shots hit as they land hows that fit in your britches? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 30, 2012 Share Posted December 30, 2012 Well, just like every game that does that, I wouldn't bother with any shot except the shot that does the most damage. Why should I fart about disarming my opponent when I can just kill him? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 31, 2012 Share Posted December 31, 2012 (edited) Well, just like every game that does that, I wouldn't bother with any shot except the shot that does the most damage. Why should I fart about disarming my opponent when I can just kill him? You could make arms and legs a lot easier to hit (I can hear the guys advocating realism screaming at this suggestion) but deal much less damage, + the specific status affliction. You could make headshots have an average of 8% chance to hit (up to 18-22% for when you stand with a shotgun 1 square away pointing it straight at them so they are staring down the barrel) but deal 4-6 times the ammount of damage. In that circumstance you won't really use it alot. But you might want to consider it if you only have enough AP for one shot from your last guy that is still alive, and if you dont kill that full health andron he is going to rape you next turn. Edit: This is assuming the unit can regularly get around 90% average on normal shots. just to clearify the difference in likelyhood of getting that shot to land. I think it should be abyssmal, a gamble that is not usually worth it. Edited January 1, 2013 by Gorlom Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 1, 2013 Share Posted January 1, 2013 Ya heads are sorta hard to hit...legs are easy...then torso, then arm unless you get them from the side then arm is easy and torso is hard...but heads...are small : / Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 6, 2013 Share Posted January 6, 2013 Thoughts on the fatal wound system from the OG? Because honestly, I don't know whether your troops can get fatal wounds. Or how the medkits work. I just select it and click my trooper a bunch of times, and hope it does something. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 6, 2013 Share Posted January 6, 2013 There is a bleeding wounds system (which is pretty much what you see in the first post). Quote Link to comment Share on other sites More sharing options...
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