thothkins Posted May 24, 2012 Share Posted May 24, 2012 (edited) I read that the lead dev lost around 22 troops going through the game. Since I imagine that he was trying to emphasise the lethality of it the normal figure would probably be under 20. X-Com players sacrifice 20 rookies just to get promotions for a few others. That's a difference It would be a little funny if the game really was quite lethal and you lost a few missions due to the smaller squad size. Edited July 9, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 25, 2012 Share Posted May 25, 2012 It would be a little funny if the game really was quite lethal and you lost a few missions due to the smaller squad size. Numerous D-Day-esque memories come to mind... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 25, 2012 Share Posted May 25, 2012 The dev who mentioned losing 22 troops didn't mention how many missions he lost because of it. Quote Link to comment Share on other sites More sharing options...
OneRainyNight Posted May 25, 2012 Share Posted May 25, 2012 The idea of going into the epic final battle for earths survival with a mere 6 soldiers seems... underwhelming to me Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 25, 2012 Share Posted May 25, 2012 Only need two, one to fly the ship and one to upload the virus. Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted May 25, 2012 Share Posted May 25, 2012 sweracon. i meant that they added RPG elements. If you consider the stats and the stat increases rpg elements the I guess I should say increased RPG elements. Oh, my bad. And there is a subject what could debate until the end of time. What is and what isn't RPG elements? But let's not go there, I consider stats and stat increases a part of an RPG, as I do gaining abilites and the like. Doesn't make it an RPG, of course Jean-Luc has the right of it, in my book. They could have gone with 6-8, then I'd have no gripe with it. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 25, 2012 Share Posted May 25, 2012 More like 8-10 for me. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 25, 2012 Share Posted May 25, 2012 12 is a good number. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 25, 2012 Share Posted May 25, 2012 12 is a good number. O rly? Quote Link to comment Share on other sites More sharing options...
Akavit Posted May 25, 2012 Share Posted May 25, 2012 (edited) I liked having the option to take lots of soldiers. Managing 20 men was never an issue since I'd just replace some with HWP's. That would leave me with a couple tanks and a dozen grunts to manage. On smaller missions I'd just leave some of them behind to watch the flanks and go forward with about 8 or so. losing 22 soldiers in one game is pretty low. Either the new X-Com is very, very short or most missions won't have any losses at all. In my last game of UFO: ET I was losing 1-3 soldiers a mission (I was save-scumming too because there were serious balance issues regarding accuracy and LOS) when I first encountered destroyers and sentinels. It got so bad I had to do a lot of recruiting to provide meat shields to take the hits so my dwindling team of veterans wouldn't all be killed. I agree that 12 was just about right for me. That plus at least 1 tank. Edited May 25, 2012 by Akavit Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 25, 2012 Share Posted May 25, 2012 12 was four scouting teams of three troopers or three four man fire teams for the tough missions. It just broke down well that way for me. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 25, 2012 Share Posted May 25, 2012 Only need two, one to fly the ship and one to upload the virus. bah! beaten to that one. 12 for the larger missions and 8 for most of the others was reasonable, with a few scary moments. Good point made about the whole base being geared up to put 6 folks in the field. Sure, there are all the other troops there as back up or squad rotation. But you'd think somebody in the support staff would mention what the hades they're all doing. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 25, 2012 Share Posted May 25, 2012 Well I did notice the officers club seems to have pool tables. Maybe they are a little too busy to be doing all that shooting stuff. Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted May 26, 2012 Share Posted May 26, 2012 You can't be an officer and not play pool, common sense dictates this. As for squads, I usually run between 8-10 (most often 8), and I think it works neat for me. There's always a few rookies to send on ahead, and anything above 10 really leaves me wondering where to put everybody. Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted May 29, 2012 Share Posted May 29, 2012 (I see a squad of Swedish blondes, gunning down aliens all the while shouting "HACKA LÖKEN!"). *Dies laughing* Don't forget to PUNCH IT! Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted July 9, 2012 Share Posted July 9, 2012 From what I've been seeing of the kids around me, Did someone say kids? _.__. _ᶘ ᵒᴥᵒᶅ =(__)= _().() Quote Link to comment Share on other sites More sharing options...
Gorlom Posted July 9, 2012 Share Posted July 9, 2012 Did someone say kids?_.__. _ᶘ ᵒᴥᵒᶅ =(__)= _().() ! Is that... pedobear!?! Run kids! don't look back! Quote Link to comment Share on other sites More sharing options...
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