Solver Posted June 12, 2018 Author Share Posted June 12, 2018 Well, the file looks okay. I re-test it locally on my machine: solver@spooky:/mnt/win_d/xenogit/repo/xce-package$ md5sum xce-035.zip 51f267f2cb44692a0211e239bd986b99 xce-035.zip solver@spooky:/mnt/win_d/xenogit/repo/xce-package$ 7z t xce-035.zip | tail -8 Testing Xenonauts_gc_editor.exe Everything is Ok Folders: 3178 Files: 39864 Size: 333980662 Compressed: 221868829 It seems to me your computer doesn't like the file for some reason. Check the downloads section again - I've also added a 7z compressed version, xce-035.7z with the same contents. Perhaps you get better results with that? Quote Link to comment Share on other sites More sharing options...
Rodmar18 Posted June 12, 2018 Share Posted June 12, 2018 On 6/7/2018 at 5:20 PM, pedrog said: In linux steam version is still 0.34.1 June 12th: no change. Perhaps linux branch hasn't the same agenda as windows branch? Quote Link to comment Share on other sites More sharing options...
Solver Posted June 12, 2018 Author Share Posted June 12, 2018 I have no idea how anyone could even get 0.34.1 on Linux. There are no working Linux Steam branches, only the vanilla game works on Linux Steam properly as far as I know, and I usually recommend a manual installation and Wine. Quote Link to comment Share on other sites More sharing options...
pedrog Posted June 12, 2018 Share Posted June 12, 2018 i selected community in the properties and then betas tab. It needs wine to play... otherwise it just does not run. But it works fine so far. only not the latest version Quote Link to comment Share on other sites More sharing options...
Rodmar18 Posted June 13, 2018 Share Posted June 13, 2018 Same here. Game launcher uses Wine but all the game files and mods are stored under the "Steam for Linux" or Steam OS tree, not under any Wine prefix tree (as in case I had manually installed a non-Steam, Windows version of the game, or if I had ran Steam for Windows with Wine), and those files are Windows typed. Problem that I have is that subscribing mods on Steam doesn't work (they are never downloaded). I have to manually download the mods I want to play with, and put them into './.steam/steam/steamapps/common/Xenonauts/assets/mods' (all my Steam games, whether Windows or Linux versions, are stored under './.steam/steam/steamapps/common', by the way). Is there any people at Steam who can be asked to "backport" any update on Steam for Windows to Steam for Linux? Quote Link to comment Share on other sites More sharing options...
Solver Posted June 13, 2018 Author Share Posted June 13, 2018 Huh so it works differently since the last time I tried. I'll take a stab at setting the Linux branch to 0.35 too. I'm a heavy Linux user and would like that myself. Fascinating that the Steam tool for actually uploading files to Steam is still only available for Windows. Quote Link to comment Share on other sites More sharing options...
Cristian Posted June 13, 2018 Share Posted June 13, 2018 On 6/12/2018 at 8:29 PM, Solver said: It seems to me your computer doesn't like the file for some reason. Check the downloads section again - I've also added a 7z compressed version, xce-035.7z with the same contents. Perhaps you get better results with that? Thanks! For any reason my computer didn't like the other format. In 7z it worked good. In addition, the 7z file is smaller than the other. I am now trying these mods, getting adapted for the new features (the change in the vehicle weapons, per example). Quote Link to comment Share on other sites More sharing options...
Solver Posted June 13, 2018 Author Share Posted June 13, 2018 18 minutes ago, Cristian said: Thanks! For any reason my computer didn't like the other format. In 7z it worked good. In addition, the 7z file is smaller than the other. I am now trying these mods, getting adapted for the new features (the change in the vehicle weapons, per example). Happy to hear it! The 7zip file is smaller, yes, that's because 7z compression is significantly better. Some people may not know what to do with them though so I usually offer a zip. So, strange that you couldn't extract that zip file, but good that it's working properly now. Quote Link to comment Share on other sites More sharing options...
Gilteca Posted June 16, 2018 Share Posted June 16, 2018 Hey! Can someone plz record a video talking how to install the xce version for gog? I couldnt understand just by reading Quote Link to comment Share on other sites More sharing options...
Solver Posted June 16, 2018 Author Share Posted June 16, 2018 I don't know how the GOG install of the game itself goes, but after that, to get X:CE, you only need to download X:CE and extract it. No more special steps of any kind. Which part is causing you difficulties? Quote Link to comment Share on other sites More sharing options...
Lobuno Posted June 21, 2018 Share Posted June 21, 2018 On 6/16/2018 at 2:06 PM, Gilteca said: Hey! Can someone plz record a video talking how to install the xce version for gog? I couldnt understand just by reading The install on the GOG version is identical to the Steam one. I play on GOG's one. Quote Link to comment Share on other sites More sharing options...
Kiborg Posted June 24, 2018 Share Posted June 24, 2018 So I am using GOG version on Ubuntu 17.10. I did all as instructed but it doesn't look like the mod was applied. There is no CE on upper right of the launcher. The files need to be extracted to /GOG Games/Xenonauts/ Right? Also the game has no sound and crashes after only few minutes. Can somebody offer some advice? Quote Link to comment Share on other sites More sharing options...
waffel Posted July 27, 2018 Share Posted July 27, 2018 (edited) [deleted] Edited July 27, 2018 by waffel Quote Link to comment Share on other sites More sharing options...
K'Zad Bhat Posted August 13, 2018 Share Posted August 13, 2018 Another thing that can be done with the GOG version, and what I personally prefer to do with an install. Extract XCE into a subdirectory under the main, and then copy steam_api.dll and the assets directory into there, and then XCE should run fine. I've only recently remembered having to do this myself, and I prefer it because I don't want to alter the primary installation. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 25, 2018 Share Posted August 25, 2018 Is the new psionics system supposed to be active in vanilla XCE? I can find the variable in gameconfig.xml in the main XCE folder, which is set to use the old system according to the documentation on it. But I can't find an alternative setting in either the balance or settings XCE folders. I might be missing it somewhere though? Quote Link to comment Share on other sites More sharing options...
Solver Posted August 26, 2018 Author Share Posted August 26, 2018 I think I screwed up the xcebalance in 0.35 somewhat, there's an issue with Reapers, and now this setting is missing... Quote Link to comment Share on other sites More sharing options...
Charon Posted August 26, 2018 Share Posted August 26, 2018 21 minutes ago, Solver said: I think I screwed up the xcebalance in 0.35 somewhat, there's an issue with Reapers, and now this setting is missing... nom nom nom nom nom. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 26, 2018 Share Posted August 26, 2018 2 hours ago, Solver said: I think I screwed up the xcebalance in 0.35 somewhat, there's an issue with Reapers, and now this setting is missing... Oops! For what it's worth, I've been playing with the setting activated this afternoon and it makes a noticeable difference for the better. Quote Link to comment Share on other sites More sharing options...
Fox Posted August 27, 2018 Share Posted August 27, 2018 can anyone tell(modding question) - how to add new UFOs to the game itself? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 27, 2018 Share Posted August 27, 2018 38 minutes ago, Fox said: can anyone tell(modding question) - how to add new UFOs to the game itself? Not really the tread for this but, in short, it can't without a large amount of work as you would need to make maps for GC missions to support them. If you didn't want them to be able to spawn GC missions (a la fighters and bombers) then that's a lot easier. But you'd need to rework the UFO missions to include the new UFOs you've added, as well as adding in the stats for the UFO in aircraft.xml. Maybe some other things too? Has been a long time. Quote Link to comment Share on other sites More sharing options...
Fox Posted August 27, 2018 Share Posted August 27, 2018 thank you, and if you just take a map of the type of another UFO and an exact copy of another UFO, but under a different name-it's just to do? which files should I change? Quote Link to comment Share on other sites More sharing options...
Fox Posted August 28, 2018 Share Posted August 28, 2018 On 8/27/2018 at 2:58 PM, kabill said: Not really the tread for this but, in short, it can't without a large amount of work as you would need to make maps for GC missions to support them. If you didn't want them to be able to spawn GC missions (a la fighters and bombers) then that's a lot easier. But you'd need to rework the UFO missions to include the new UFOs you've added, as well as adding in the stats for the UFO in aircraft.xml. Maybe some other things too? Has been a long time. Is it possible to not draw a map, and take the type available? I did so (on version 1.09), but I did not can load the mission map with a new UFO. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 28, 2018 Share Posted August 28, 2018 15 minutes ago, Fox said: Is it possible to not draw a map, and take the type available? I did so (on version 1.09), but I did not can load the mission map with a new UFO. Can I suggest you open a new thread in one of the modding forums? Better to do it there than clutter this thread with something not linked to XCE. (I can't promise to be useful mind. It's a long time since I did any serious modding of Xenonauts and I only vaguely remember the details of how you might do this). Quote Link to comment Share on other sites More sharing options...
Solver Posted August 29, 2018 Author Share Posted August 29, 2018 On 8/28/2018 at 5:40 PM, Fox said: Is it possible to not draw a map, and take the type available? I did so (on version 1.09), but I did not can load the mission map with a new UFO. You're the guy making a buggy mod, on top of a buggy version of the game and a reworked Xenophobia pack. For over a year now on two websites, you've encouraged people to use broken versions of the game. You're doing all of that on pirated copies of the game, you don't even know if your mod works on the official version, and since a month ago you've been asking people to send you money to help with this piece of crap. You're not quite doing any harm, but with the complete disrespect you've been showing toward's developers and other modders (and hell, even the TV shows inspiring your mod), I won't be spending any time helping your efforts. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 29, 2018 Share Posted August 29, 2018 Fox, please do not spam multiple popular threads with questions that are only slightly related in an effort to get answers for your own mod. If you continue to do this, the spam will be deleted and merged into a new thread. Quote Link to comment Share on other sites More sharing options...
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