GoodGuyEddy Posted April 17, 2012 Share Posted April 17, 2012 Hey guys, genius idea here! Let's install ejection seats in the helecopters. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 17, 2012 Share Posted April 17, 2012 It's been done for real: got to have explosives in your rotor hub to eject the blades first though. I don't personally like the idea of having a system on my aircraft that makes the blades fall off. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 17, 2012 Share Posted April 17, 2012 (edited) I've always figured there must be some kind of unmentioned background support going on. Like when you shoot down a UFO and somehow you are able to recover the alloys and all the loot. If I remember correctly, the Majestic-12 organisation that X-Com is largely based on their Red & Blue retrieval teams. They were the ones that went in and shipped things back to base. So you'd get the feeling of really having to fight to get a hold of new alien tech. You could tie in alien response to the materials/technology captured. That would be quite a mission. Protect your retrieval teams form Alien counter attack. Although, they probably would just blitz it from above to destroy any pesky artefacts falling into human paws. nice! so there's a chance those shot down over water will live? Unless the % cahnce over water is 0 and it's a little bit more for being over land. Edited April 19, 2012 by thothkins Dodgy spelling in a key word. Bad me. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 17, 2012 Share Posted April 17, 2012 (edited) Hey guys, genius idea here! Let's install ejection seats in the helecopters. That wasn't a monocle was it... you really are a three eyed alien aren't you!?! You will not succed in your diabolical plan to make minced meat out of our brave xenonaut pilots. I don't know who will stop you or how... but I have a feeling it involves Sathra, lots of dead rookies and fire or explosives. Edited April 17, 2012 by Gorlom Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 17, 2012 Share Posted April 17, 2012 I hate to break this to you, but the Russian Kamov Ka-50 attack helicopter does actually have ejector seats. The rotors are blown away firstly (explosive bolts presumably) before the seat is (or hopefully can be) activated. Truth....stranger than fiction. Quote Link to comment Share on other sites More sharing options...
ninjaed13 Posted April 18, 2012 Author Share Posted April 18, 2012 I imagine if the aliens are sent to hunt and destroy your teams they would probably just make sure the transport was destroyed.They are dealing with a defenceless and fragile target they have been sent out to totally destroy. If the helicopter was damaged and attempting to land the alien fighters would just shoot it a few more times surely? Same goes for parachutes or the wreckage itself. On the other side we are dealing with tough and well armed vessels that we would like to take down with minimal damage in order to salvage and research them. Big differences to both the craft and the amount of force used/required to take it down. That accounts for why aliens can survive their crashes while our transports are death traps. It could be a case of them thinking "They're all dead let's go now" Quote Link to comment Share on other sites More sharing options...
ninjaed13 Posted April 18, 2012 Author Share Posted April 18, 2012 we're planning to make it so that chinooks shot down don't kill all the crew automatically, but each person has a % chance of survival depending on whether shot down over land / water. yay! Quote Link to comment Share on other sites More sharing options...
MrPyro Posted April 18, 2012 Share Posted April 18, 2012 If I remember correctly, the Majestic-12 organisation that X-Com is largely based on had Red & Blue retrieval teams. They were the ones that went in and shipped things back to base. Until now I never realised that Majestic 12 were anything other than the antagonists in Deus Ex. The things you learn... Quote Link to comment Share on other sites More sharing options...
ninjaed13 Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) Also other reasons why the aliens may no go in for a strafe are: 1) They would have to fly reasonably low in order to get a good aim and the alien ships aren't designed for atmospheric flight so they aren't stable so the risk of it suddenly having a drop or swerve crashing you into the floor. 2) Local forces with AA, they would have it if they knew the threat was in the sky. 3) They would be so traceable... 4) Their weapons aren't (I'm presuming) as useful on ground attacks as a good ol' chain gun. Edited April 19, 2012 by ninjaed13 Quote Link to comment Share on other sites More sharing options...
MrPyro Posted April 19, 2012 Share Posted April 19, 2012 Also other reasons why the aliens may no go in for a strafe are:1) They would have to fly reasonably low in order to get a good aim and the alien ships aren't designed for atmospheric flight so they aren't stable so the risk of it suddenly having a drop or swerve crashing you into the floor. 2) Local forces with AA, they would have it if they knew the threat was in the sky. 3) They would be so traceable... 4) Their weapons aren't (I'm presuming) as useful on ground attacks as a good ol' chain gun. 5) They might want to take prisoners to determine the location of the Xenonauts base. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 19, 2012 Share Posted April 19, 2012 All possibilities. I am not really against the idea of rescue missions. They could be interesting. It just depends how many transports you are going to lose I guess. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 19, 2012 Share Posted April 19, 2012 Until now I never realised that Majestic 12 were anything other than the antagonists in Deus Ex. The things you learn... There's not much in the original game that *isn't* a nod to UFOlogy and related fun. I read about the game in an issue of the Fortean Times way back in the day, for example. I'll need to put together a post on it... Quote Link to comment Share on other sites More sharing options...
othello420 Posted April 24, 2012 Share Posted April 24, 2012 I like the idea of the shot-down team having to defend themselves from attackers until rescued; this could be put down to a local military rescue team rather than having to dispatch a mission yourself. Starting the mission with wounded troops, with medics trying to get people back functioning while the least-wounded guys hold off the first wave; that has some potential to be quite cool. I agree. . That mission would be epic!! Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted April 24, 2012 Share Posted April 24, 2012 I really think that having it be more of a survival mission where you have to heal up your guys and their morale would be low and enemies are closing and they have to make it to some extraction point or survive x # of turns until "reinforcements" show up would be really fitting in the type of game this is. That would be a great addition! I'm will say right now I would NOT like giving up control of my xenonauts to the AI. Quote Link to comment Share on other sites More sharing options...
G10 Posted April 28, 2012 Share Posted April 28, 2012 Same here, this mission will be a good addition to the game. Quote Link to comment Share on other sites More sharing options...
freeaxle Posted April 30, 2012 Share Posted April 30, 2012 I think a rescue mission is a great idea. Make it a sort of survive/deathmatch thing: you're goal is to survive x number of turns or kill all the aliens sent at you. I think there are some good reasons to include this, despite the reasons floated against it: First, it would add a cool new type of mission, turning an otherwise rage-inducing event into a 'well I know this will wipe out half my veterens, but its such a cool mission that I don't care' sort of thing. Secondly, the time limit can be justified by local forces closing in. In fact, instead of a time limit ending the game, you could have it that infinite waves of local troops start arriving to help until you've won or lost. Thirdly, I think the aliens would be interested in recovering everything from a xenonauts crash-site for much the same reasons xenonauts go to recover things from an alien crash site. These soldiers are presumably peak specimens of the human race, good for research. They may want to recover the technology humans are using, even if they just want to see what they're up against. They will want to damage the only organisation that really resists their attack by killing the survivors and perhaps also inflict a bit of morale damage back at base. A sort of 'this is what you get when you mess with us' type of affair. Mainly though, I think it turns a really frustrating game loss into a cool mission about mitigating your losses. Quote Link to comment Share on other sites More sharing options...
erutan Posted May 6, 2012 Share Posted May 6, 2012 I don't think it's a priority (having an x% of survivors works) but I would like to see this in the game at some point. It'd be a decent amount of work for a rare gameplay scenario, but it's a fun idea... and a little unique from normal missions. Quote Link to comment Share on other sites More sharing options...
stx Posted May 7, 2012 Share Posted May 7, 2012 I agree that this is a quite rare scenario. After my first lonely chinhook was shot down, I've started to always send it out with at least 1 fighter escort. A survival mission would be cool, however. The injured and/or alive soldiers could also defeat the Alien landing party. There could also be another scenario: when an unarmed chinook has an alien craft in sight, it could simply automatically land. In this way the Chinhook could be recovered undamaged. As also the aliens land, a cool ground battle could start. This would be a standard mission, with the only difference that both Xenonauts forces and the Aliens have landed. Obviously this second scenario could be applied only when the chopper is on a land tile. If an alien craft intercepts a chinook while over the sea, a quick prayer would be the only choice. Quote Link to comment Share on other sites More sharing options...
Yuthar Posted May 13, 2012 Share Posted May 13, 2012 Don't forget to add Russian types of helicopters(Mi-6 or Mi-10), interceptors (Mig-25(cannon, 4 missiles), Mig-31 (cannon, 6 missiles)) and vehicles (BTR, BMP) Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 13, 2012 Share Posted May 13, 2012 No other basic vehicles will be added I would guess. They would have no real roles that the current ones don't fill. It is added artwork and balancing for the sake of complexity with no gameplay gain. Chris has said that around the end of the current demo is the sort of time you would be working on getting the first of the higher tech interceptors. Quote Link to comment Share on other sites More sharing options...
ChAnKoEr Posted May 13, 2012 Share Posted May 13, 2012 Now if the aliens land to take out the survivors, and the survivors win, couldn't they take the unguarded ship to escape? Even better; the survivors could hijack the ship mid-battle! Quote Link to comment Share on other sites More sharing options...
Akrakorn Posted May 13, 2012 Share Posted May 13, 2012 I don't think a common soldier knows how to pilot an UFO. Quote Link to comment Share on other sites More sharing options...
ChAnKoEr Posted May 13, 2012 Share Posted May 13, 2012 All the same, it would be interesting to see them try Quote Link to comment Share on other sites More sharing options...
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