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ChAnKoEr

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Everything posted by ChAnKoEr

  1. Err....Isn't this the same as Episode 21....
  2. By completing missions, your reputation with that region increases. Missions will help you gain more funding
  3. Everyone just cool down before this burns out of control. Some people here can't take the heat
  4. I started a new game in an attempt to test some new maps. After a while of nothing new, I desided I was done. Before I exited out, an interception popped up. I sent planes to intercept, then I quit the game. When I got to the main menu, the losing game over popped up. I never saved in any of this, as the save was not important to me
  5. If you change the price of aircraft for realism, then you would have to change the prices in other areas. For example, with humanity on the line with the Xenonauts as the only hope, you would realistically would get more that 2,000,000 a month as funding. Currently I think the prices are balanced, even if they're not realistic
  6. I see. I was hoping for a quick way to test maps, but I can use the normal game
  7. Ah, ok. Is it only for terror missions or can it also generate recovery missions?
  8. Title is self-explanatory. I would assume that quick battle would drop you into a randomly generated combat scenario. However, it seems to lanch the game with out any differences. Am I missing something, or has that just not been coded into the demo just yet?
  9. From what I could see it looks the the niches of some classic x-com aliens are being filled with the new aliens Hopefully the other niches will be filled as well
  10. I thing that when it comes to indie games, marketing is not so much of an issue as is the interest of the comsumers. Posting stretch goals may have not been the best markeeting wise, but it provokes more interest in the consumer, and now they have some more ideas to look forward to. If you look at a game like Minecraft, for example, you can see that marketing doesn't need to have an effect on indie games. The only way it got anywhere was because of the interest it sparked in people. With no direct aim as where the game was going to go in the first place, it evolved with more and more features being added, many of which are not "essential" to the gameplay. I see most of the stretch goal being implemented despite monetary issue, because of the interest the community gives
  11. If you're short a soldier, I'd be happy to enlist. My guess is that I'll survive 3 mission of me actually fighting Also, I should expect to see myself around ep. 17?
  12. They will. This is something on top of the AI though
  13. Since Chris likely has an idea set for AI mechanics, this is unlikely to be added to the game. However, I will put this idea out anyways incase the plans are not finalized, or for a future mod. Cilivians under an alien attack would most likely listen to the people trying to save them. Therefore, I think civilians should be under the control of the player as well. Civilians in the sight range of a Xenonaut unit should be able to be given commands in the same way as a soldier. They would also have Health, AP, and Moral. Moral would go up when around friendly units, slowly go down when left alone, and quickly drop when an alien is in the civilians sight. Civilians could be commanded to go to a certain location, or to stay put. When a civilian panics, they could do one of two things. They could either freeze or run in a completely different path. If a civilians Moral reaches 0, they would no longer be influencable by the Xenonauts
  14. The same thing has happened to me. It also happened behind the Hidden Movement screen for the same reasons
  15. Click on the missle icon. It should turn red. If you want to fire, just click them again
  16. Here's the conversation of the idea of drones talked about in another thread:
  17. Shouldn't we just start another suggestion thread for drones?
  18. On multiple occasions I've had this happen to me by a npc walking into fire. He was in my line of sight. The camera froze on him, and the mouse was movable, as usual (This has happened on terror and normal missions)
  19. Also drones could be used as a method to combat the eventual addition of Caesan psionics
  20. I think it would be a good addition to the game. After Wolf armor has been researched, an option for Large-scale Alloy Fabrication. The description would something along the lines of this, "After observing the success of Wolf armor on personnel units, or technicians have designed to test out the same concept on a larger scale". After that, research would be available for the individual vehicle. The different shells would be equipable in the same manner armor is for soldiers. Armored vehicles would of course be more durable, but slower (in the case of land vehicle, a lower AP)
  21. Try using your afterburners. Kill it quickly, and it shouldn't be a problem for the rest of the flight
  22. If added, I think it would likely be togglable like the radar-ranges
  23. Now if the aliens land to take out the survivors, and the survivors win, couldn't they take the unguarded ship to escape? Even better; the survivors could hijack the ship mid-battle!
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