Ryske Posted March 8, 2012 Share Posted March 8, 2012 got bored and did some pictures of some ideas. first one is for adding color code for aliens showing what kind of alien is there. lets say that soldier is green, scientist is yellow, etc etc... or they could present their toughness. i think this could bring easily "without-much-working" (i guess) a lot more variety to aliens by re-texturing the alien model Uvmaps. tho on the downside is, there would be much more images added for xenonaut, basically from same alien. for second, is quite familiar to all... how about bloodtracks for the wounded? loved this concept in jagged alliance and for the third... thinking twice, well this might be quite dumb idea and overpowered, but how about aerial support for the ground combat? just have a look at the picture, it has AH-1 Cobra supporting ...tho, it wouldnt need to be helicopter, could be a airplane also doing gunning raid from air or bombing... allmost can see the vulcan fire coming from the sky and high speed velocity shadow from the passing plane in the ground lol ...but yeah, overpowered. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 8, 2012 Share Posted March 8, 2012 First part is already planned, if I remember rightly from what Chris has posted. Third part has already been ruled out by Chris, might feature in a mod though if someone can work out how to do it as it is quite a popular suggestion. I am not sure about the second one. Don't recall the suggestion coming up in that form. I would think the game engine could generate decals quite easily. Nice visual indicator when someone is injured. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted March 8, 2012 Share Posted March 8, 2012 I am not sure about the second one. Don't recall the suggestion coming up in that form. I would think the game engine could generate decals quite easily. Nice visual indicator when someone is injured. Quote Link to comment Share on other sites More sharing options...
NoIdidnt Posted March 8, 2012 Share Posted March 8, 2012 HA HA ! nice link Jean-Luc. Laughed my arse off watching it. Thanks! Quote Link to comment Share on other sites More sharing options...
Gazz Posted March 9, 2012 Share Posted March 9, 2012 i think this could bring easily "without-much-working" (i guess) a lot more variety to aliens by re-texturing the alien model Uvmaps. All the original 3D models were given their final touches as 2D frames so if you intend to "just re-colour a tiny bit", you're looking at editing every single animation frame for every alien / weapon combination. One by one. Of course, if you saved the edited area as a mask, attached to every individual frame, you can mass-produce further variations through Photoshop batch processing or the likes. Quote Link to comment Share on other sites More sharing options...
The New Romance Posted March 9, 2012 Share Posted March 9, 2012 (edited) That is so funny. People over on RPS were pretty annoyed that Firaxis' X-COM will feature cheesy one-liners uttered by the soldiers, but I'd love it if Xenonaut Victor Smirnov put out shit like "If it bleeds we can kill it". Edited March 9, 2012 by The New Romance Quote Link to comment Share on other sites More sharing options...
Ryske Posted March 9, 2012 Author Share Posted March 9, 2012 (edited) i highly doubt that "every" animation sprite was edited or hand made one by one, even to these developers it would be waaay too much to work imo. for the progress of making these lively ufos or nautics, it is much likely to make a concept -> model -> texture it -> give animations -> use this tool, to convert 3d models to sprites as there is a example picture of this program in xenonaut folder,and also to give them the bird perpspective.... http://www.d-grafix.com/?page=spriteforge. .. and code it to the game. altough coding might take some time, dont know since i dont know about anything of coding ... but saying that IF developer owns the ready made basic model,texture,animation allready , it wouldnt be hard to texture the model (or more likely CHANGE the color) and port it to sprites... and sorry for typos if there is ,im drunk and my english aint so good Edited March 9, 2012 by Ryske Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted March 9, 2012 Share Posted March 9, 2012 It would be easier for them, but it still requires time and money for them to run it through this whole process, again and again. Just to change the jacket to red. But what about blue?! Or green? Or purple, pink, black, white, orange, yellow, brown... Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted March 9, 2012 Share Posted March 9, 2012 As mentioned different colours are already planned (at least I'm pretty sure they are) to distinguish between the non-combatant, guard and soldier aliens classes. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 9, 2012 Share Posted March 9, 2012 There's already 7 or 8 ranks of Caesan and they all look different, so this isn't required Quote Link to comment Share on other sites More sharing options...
Gazz Posted March 9, 2012 Share Posted March 9, 2012 So is there really a Mauve? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 9, 2012 Share Posted March 9, 2012 Secondary mission Objective: Capture Captain Mauve! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 9, 2012 Share Posted March 9, 2012 It is not so much the colour change that is the problem but making each of the animations into a spritesheet and then having them touched up to fit in with the art style of the rest of the game. You could skip this final step but I doubt the output would be as nice. Hopefully though Chris will release the 3D models once the game is finished, so people with that kind of interest can make anything they want from them. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted March 9, 2012 Share Posted March 9, 2012 Really? 7-8 ranks? all with their own colours? I... I didn't know there would be that many. I was a bit confused about officers and how to distinguish them from soldiers. But that clears it right up... I'm really excited about that aspect now ^^ Will the "support" aliens such as scuttlers be in different colours as well or will there just be a single scuttler type? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 10, 2012 Share Posted March 10, 2012 From what I have picked up the main species will have several ranks, between 4 and 8 depending on which you look at. The vehicle/support races seem to have a single type. Apart from the Scuttler you mentioned that is, it has 3 'stages' although I have no idea what that means, or if there will be a colour variation. Be interesting to find out. And I hope the weakest, most vulnerable, and easiest to kill will always have the red shirts. Quote Link to comment Share on other sites More sharing options...
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