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Ryske

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  1. i highly doubt that "every" animation sprite was edited or hand made one by one, even to these developers it would be waaay too much to work imo. for the progress of making these lively ufos or nautics, it is much likely to make a concept -> model -> texture it -> give animations -> use this tool, to convert 3d models to sprites as there is a example picture of this program in xenonaut folder,and also to give them the bird perpspective.... http://www.d-grafix.com/?page=spriteforge. .. and code it to the game. altough coding might take some time, dont know since i dont know about anything of coding ... but saying that IF developer owns the ready made basic model,texture,animation allready , it wouldnt be hard to texture the model (or more likely CHANGE the color) and port it to sprites... and sorry for typos if there is ,im drunk and my english aint so good
  2. got bored and did some pictures of some ideas. first one is for adding color code for aliens showing what kind of alien is there. lets say that soldier is green, scientist is yellow, etc etc... or they could present their toughness. i think this could bring easily "without-much-working" (i guess) a lot more variety to aliens by re-texturing the alien model Uvmaps. tho on the downside is, there would be much more images added for xenonaut, basically from same alien. for second, is quite familiar to all... how about bloodtracks for the wounded? loved this concept in jagged alliance and for the third... thinking twice, well this might be quite dumb idea and overpowered, but how about aerial support for the ground combat? just have a look at the picture, it has AH-1 Cobra supporting ...tho, it wouldnt need to be helicopter, could be a airplane also doing gunning raid from air or bombing... allmost can see the vulcan fire coming from the sky and high speed velocity shadow from the passing plane in the ground lol ...but yeah, overpowered.
  3. When moving soldiers to selected location i only hear footstep sound, but soldiers sprites stay still. after double tapping mouse, the moving animation starts. Also sometimes this frozing happens when they need turn to diffrend direction while moving. Vehicle animation works fine (since it doesnt have driving animations?) Also when i choose soldiers to kneel they stay up, but after i choose another soldier, kneeling animation starts afterwards. altough these minor bugs, still playable tho ...
  4. Same for me when i tried to inflitrate downed alien ship. otherwise, outside the alien ship the alien reaction time animation takes time to turn to face my soldier and shoot.
  5. Looking forward to this, great work so far! testing out now...
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