silencer Posted August 5, 2014 Share Posted August 5, 2014 Ok, guess I over thunk it then. I suggest maybe removing that 107, because it may lead to some people like me thinking that in order to save in proper GH version you need to write that version. Or since everything else is treated like XCE, then maybe rename the option to "SaveInGHStandard" true/false Quote Link to comment Share on other sites More sharing options...
silencer Posted August 5, 2014 Share Posted August 5, 2014 So now I've loaded the save, save it with gh107. Reinstalled Xenos. Vanilla can see it, but won't load it because it needs FitH and Lore+. So I instal XCE 0.25HF2, install mods and the game crashes upon loading save. C++ library crash. http://www.mediafire.com/download/f4wbo5nw66ap0q7/community0.25hf2.rar Here is the link of my XCE with all mods I use, and here is the save. [ATTACH]5176[/ATTACH] Either please check why it crashes, or why 0.26 hangs when blowing up stuff as was commented here: http://www.goldhawkinteractive.com/forums/showthread.php/11756-Xenonanuts-hangs-when-blowing-up-the-hedges-with-rockets Gold_107.sav Gold_107.sav Quote Link to comment Share on other sites More sharing options...
kabill Posted August 5, 2014 Share Posted August 5, 2014 I could be wrong, but I think the FitH/Lore+ version of By Our Powers Combined should make your save work with a non-XCE modded game. It might not be 100% up-to-date but I think it will make the saves work. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 5, 2014 Share Posted August 5, 2014 (edited) I'll check it tomorrow that version then. But I think Lore+ is not up to date then and I think it contains that bug with heavy drone there. Edit: Installing Xenos takes me ~10 minutes. So I've had that time and installed from the combined - only Fith and Lore+. Same deal. C++ Runtime library crash upon loading. Edited August 5, 2014 by silencer Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 6, 2014 Share Posted August 6, 2014 (edited) Lore+ is up to date and works with 1.08 and 1.09, with no further reported issues with the heavy drone bug since 1.06. I have an experimental CE-Enhanced version of Lore+ which you can get if you want. It uses the full features of CE, the current problem is that with my test copy, I have to start a game twice to get it running properly. Edited August 6, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
silencer Posted August 6, 2014 Share Posted August 6, 2014 I was referring to Lore+ inside Combined pack, which wasn't upadated with latest Lore+ I think. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 6, 2014 Share Posted August 6, 2014 Installing Xenos takes me ~10 minutes. So I've had that time and installed from the combined - only Fith and Lore+. Same deal. C++ Runtime library crash upon loading. Rubbish, sorry that didn't work. Quote Link to comment Share on other sites More sharing options...
Anderty Posted August 6, 2014 Share Posted August 6, 2014 (edited) I'm not quite sure, because I didn't tested it out yet, but it might be ,that no maintenance crew is presented at all. I have 2 games, where after 6 moths of fighting, my soldiers run with Wolf armor and still with basic weaponry. It's Veteran Iron Man, and I never had such issues with alien plasma pistols before. I will test a 'bit later on vanilla Iron Veteran, and see, if it's really affected by CE. (I don't use any other mods), so that's why I'm posting it here. May be someone else is having such experience? Edit: Yes, I tested Iron man Veteran on vanilla, and almost each enemy ufo had maintenance crew on it presented. But in CE game, I still don't met any of them. Edited August 7, 2014 by Anderty Quote Link to comment Share on other sites More sharing options...
andysonofbob Posted August 9, 2014 Share Posted August 9, 2014 I am finding the new HF is crashing on boot. Will I need to need to apply this to a vanilla, unmodded game? I have the usual collection of mods. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 9, 2014 Share Posted August 9, 2014 Works fine for me with saves from 0.26HF1. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted August 9, 2014 Share Posted August 9, 2014 Is there a debugger for the CE version? Quote Link to comment Share on other sites More sharing options...
Solver Posted August 9, 2014 Author Share Posted August 9, 2014 Not yet. Quote Link to comment Share on other sites More sharing options...
ShadowDragon8685 Posted August 10, 2014 Share Posted August 10, 2014 This may be a trivial, or impossible request, but... Would it be possible for you to set the spreadsheet programs you're using to strip out or omit cell and table metadata on saving? Editing spreadsheet-formatted XML files in Notepad++ isn't so hard, without the metadata making things godawful confusing and inserting random line breaks everywhere. Quote Link to comment Share on other sites More sharing options...
Solver Posted August 10, 2014 Author Share Posted August 10, 2014 I have no idea why Excel spreadsheets were chosen for some files, and I certainly have no idea about any Excel saving options that may exist. My preference is really to edit manually in a proper text editor and then also manually edit the row count because Excel cannot count. Quote Link to comment Share on other sites More sharing options...
ShadowDragon8685 Posted August 10, 2014 Share Posted August 10, 2014 I admit, I'm not 100% on it, but I'm fairly sure that the file doesn't even need to contain the row count. I suspect that's yet more metadata in the <Table> tag, which is only useful for spreadsheet files which are, themselves, too lazy to count. I'm betting (my ass, in fact,) that it would work with <Table> bare of metadata. Quote Link to comment Share on other sites More sharing options...
Solver Posted August 10, 2014 Author Share Posted August 10, 2014 It does need to contain the row count, and it needs to be correct, or else Excel refuses to open the file. Not a problem for me, but I and others who use a text editor have screwed things up for those who use Excel. Quote Link to comment Share on other sites More sharing options...
ShadowDragon8685 Posted August 10, 2014 Share Posted August 10, 2014 It does need to contain the row count, and it needs to be correct, or else Excel refuses to open the file. Not a problem for me, but I and others who use a text editor have screwed things up for those who use Excel. Wow, really? That's... A ridiculous headache. Okay, let me refine my question: does Xenonauts require the correct row count to read from Strings.xml? I mean, it wouldn't really be hard to put it back in, just count the number of </Row> tags, really. Hell, do a ctrl-H, replacing </Row> with <!-- Morkmorkbjork --> or whatever, write down how many times Notepad++ tells you it replaced it, and then put it back. Quote Link to comment Share on other sites More sharing options...
Solver Posted August 10, 2014 Author Share Posted August 10, 2014 Yeah, Xenonauts will work fine regardless of the row count entry. But then some other people try to open the file in Excel and it doesn't work, and then they think something is wrong, and it's a pain in the butt. Quote Link to comment Share on other sites More sharing options...
ShadowDragon8685 Posted August 10, 2014 Share Posted August 10, 2014 Yeah, Xenonauts will work fine regardless of the row count entry. But then some other people try to open the file in Excel and it doesn't work, and then they think something is wrong, and it's a pain in the butt. That's a real headache. Oh well, it shouldn't be too hard to fix it. It's a shame there are folks out there who can't shake their Micro$uck addictions, though. I'm sure there's open-source alternatives to Excel. Are they less derptarded about obvious things like that? Quote Link to comment Share on other sites More sharing options...
Solver Posted August 10, 2014 Author Share Posted August 10, 2014 Apparently saving the file in LibreOffice also sometimes causes problems when trying to open it in Excel. It's really stupid that Excel can't count the rows and correct the file itself, instead of just failing to open, but I don't care. Ultimately keeping track of how many rows I add and then changing that one number in the metadata is not a big hassle. Quote Link to comment Share on other sites More sharing options...
andysonofbob Posted August 11, 2014 Share Posted August 11, 2014 Hi Would it be possible to leave the cover wassname in and please please PLEASE will you add the soldier role on unit icon thingy in and it would be awesome if you could implement the night colours used in night missions from matey's oppressive UI! You're the best! Quote Link to comment Share on other sites More sharing options...
TrashMan Posted August 11, 2014 Share Posted August 11, 2014 Well, I'm using X:CE 0.26 and now the game is freezing during ground combat loading when attacking my first Alien base... Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 12, 2014 Share Posted August 12, 2014 Well, I'm using X:CE 0.26 and now the game is freezing during ground combat loading when attacking my first Alien base... Revert to 0.25HF.....i think everyone by now should know to avoid 0.26 Quote Link to comment Share on other sites More sharing options...
Solver Posted August 12, 2014 Author Share Posted August 12, 2014 Better yet, post a save. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted August 12, 2014 Share Posted August 12, 2014 K, grabbed the 0.25 exe, started a new game. UFO's are empty. Missions ends immediately. My game is modded slightly, but the only thing I did is reduce the number of aliens by ONE. (Ceasan_Guard_Passive set to 1 instead of 2) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.