Jump to content

andysonofbob

Members
  • Posts

    42
  • Joined

  • Last visited

Reputation

10 Good
  1. Awesome! Thoroughly enjoyed the game! And the additions the CE added. Thanks!
  2. Is that it then? Is there any debriefing text or something? If that is all, that's all I needed. Thanks!
  3. Here is the file. http://speedy.sh/ZBtuX/moo.sav tbh The journey here was awesome. I am not too bothered really. Is there a screenshot of the final screen or something I could see somewhere?
  4. Hi I dunno if this is the X:CE bug or vanilla so I posted in both Totally gutting! I am using X:CE 26 What happens at the end? It CTD as soon as you click off the mission summary. I would be very grateful if someone could provide a link to what happens after you click the OK to the mission successful summary following the final mission (take out the glowing dude) Thanks!
  5. Hi I dunno if this is the X:CE bug or vanilla I am using 26 What happens at the end? I would be very grateful if someone could provide a link to what happens after you click the OK to the mission successful summary following the final mission (take out the glowing dude) Thanks
  6. I think Xenonauts was a demonstrative success for GI, a first time dev. I think they made a fantastic tribute to XCOM. They have also publically stated they learn lots in the process... The silence of the Future Project Discussion thread is resounding! So, are you guys going to remake Terror then? I hope so! From wiki, Microprose: "A decision was made to use the original engine, reskin the graphics and create a whole new story. By keeping changes to the absolute minimum a sequel could be created in just a few months. Also, by not inventing any new game features or game technology it would make the scheduling one largely led purely by asset creation – which makes it whole lot easier when it comes to estimating task durations and scheduling." Why not adopt the above quote, but with a new engine? (Though I think the current one is functional, reading between the lines I think the devs, in hindsight would not be opposed to considering a different engine.) Then I would love to see a GI version of Apocalypse but with a bigger scope to the cityscape, I am sure that is possible now. What say you? edit Just read a very similar thread! Soz!
  7. That is the biggie if you ask me. If this person would never buy the game anyway (no loss sale) how do you as a dev feel about someone enjoying the product you worked hard to produce? If your only goal was to make money, I imagine you would be thoroughly annoyed; If your only goal was for people to enjoy your product, I would imagine you would be pleased someone seemed to be enjoying your game. It is obviously going to be somewhere in the middle depending on one's world view. @ Chris I bought two copies. One for me and one for someone who would never have gotten a copy (he never heard of it and is a Mac user) who now loves your game. Hope that extra sale softens one of the free loaders.
  8. - option to create a save game in format compatible with official releases, and X:CE saves use a different version to prevent loading by official releases How do I do this? I have a save but I want to open it in the editor in case my issue is bug (base mission not ending) Thanks!
  9. Hi I have just finished my second alien base which I am sure I have cleared out. The level never ends though. There is a definate pause for the alien's turn. I have swept the base a number of times but cannot find the alien. The base description says there are secret passages and teleporters. How do I find these? I have been in the room with the globe in for more than 5 turns to I imagine the alien is hiding in there somewhere, but where? Thanks! edit using X:CE if that has added something cool and magical...
  10. I think that is a good idea on its own. I think it would greatly add to the atmospherics. It would require an option to slow it down slightly or make it real time with a brief pause between 'scenes'. Xenonauts / xcom always reminds me of a slightly less stat heavy Football Manager. I use this analogy to describe the game to my friends. FM has running commentary as well as real time at the same time. I love it.
  11. Alien bases. I heard people farm them? What do you mean? I encountered my first based and I immediately tried to take it. Was this the wrong thing to do then? Thanks!
  12. I think you can take screenshot using GOG by being in windowed mode
  13. The scummy pirates shall we say, those who would never buy the game - ever. What I find interesting is how devs deal with these people. They would never buy the game so there isn't a lost sale and should consequently be removed from a sales equation. But they might be enjoying the game the dev has worked hard to create and wants people to enjoy... I would like to think if I were a dev that I would take that as a complement. @Steave I love how you demonstrated my second point, that pirating can cause sales. You mate pirating the game and evangelising about it caused four sales. He's not a pirate, he's are a freelance sales man. Or buy four and get the fifth free! I think that is marketing at its finest.
  14. I read this with interest. I have bought (happily) two, full price copies of Xenonauts, one for me and one for a mate with a Mac. I reward devs who make quality games with loyalty as well as by evangelising their game. I do this demostratively. I am *that* loyal that I will even buy expansions to a game and not play them for no other reason than lack of time. I choose to spend £5 - £10 on a DLC product I *might* play, because I like the developer. Goldhawk Interactive has earned my loyalty. What I find risible is the assumption: piracy == lost sales. I don't believe the world works like this. Do people really believe that if it wasn't for people pirating games, everyone who pirated the game would have bought a copy? The type of people who pirate games pressumably rarely buy games. This isn't the best analogy but it will do for illustrating market and consumer habits: I enjoy borrowing books from the library as well as buying them. Sometimes I have taken books home on the off chance I might like them. There is no way I would have bought some of these books without first borrowing them because I am not flush with cash. For some I am glad were borrowed because the were rubbish. Sometimes though these books have led me to buy others from the author. Sometimes of ofc if is wasn't for the library I wouldn't read a book anyway. I believe the piracy == loss of sales stance is backward thinking corporate spin and is rubbish. I believe, understanding consumer habits, albiet rather superficially, the more likely scenario is: piracy != loss of sales. In fact it could be argued: piracy == increased sales. Steam and GoG being proof of this; both had the ethos of appealing to pirates. TL;DR I believe: piracy == loss of sales is the belief of backward thinking developers piracy == increases sales Say something! What?
  15. Soz! I can see now it sounds like a loaded title. It's morning. Was worried about results. ################################################################# I think Xenonauts has fantastic AI, awesome use of an engine and effective and detailed graphics. ################################################################# I *really* like the graphics! And blimey. My wife played dinner dash to death. And if it is true, whatever engine was used to make Dinner Dash was used for Xenonauts, the dev team did an awesome job. Whilst undergoing my 4-5 hour learning phase, I did experiment with various mods but I have reverted to vanilla for the maps etc. I can see the benefit of the random map packs for vets of this game but for people like me, the vanilla maps seem thoughtfully made and exciting. They also have interesting features which make for varied strategy. Am I right that the earlier noob maps are smaller in vanilla? The random map packs seem large from the get go, which is cool for people who have played the game to death and consequently have replayed many maps but for first timers I would recommend to them to play vanilla maps for the first play through! I wish I started on vanilla. If I was to get constructive: I would argue the lighting used on Skitso's(?) Oppressive Mod for night missions is better (I only use this feature of the mod btw) and I like the Enhanced Crash Site with the wreckage. tbh the exclusion of wreckage and flames etc on the crashsite was an oversite I think. Saying that I reverted to vanilla's UFOs after FitH's updated interias because I enjoy assaulting vanilla UFOs more than FitH's UFOs (again I totally get why vets would like FitH but for a first timer why can't UFOs be open inside? They certainly seem open planned, like Xenonauts when you see 'leaked' UFO images on conspiracy sites... Thing is, normally I can't get into games unless the graphics are good. I have FEZ and a bunch of popular indie games. Played them for about an hour. I can't get immersed. I game in 3D and I am happy to play an average game to completion in 3D - yet I can't be bothered with indies. Dwarf Fortress too. For some reason playing that night mission with the armour on some of my troops made me really appreciate the graphics! Alot. I really, genuinely think they are cool. They allow me to become immersed. I hope that wasn't too gushy!
×
×
  • Create New...