wulf 21
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Posts
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Topics posted by wulf 21
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[V2.1, V3.0 - Ground Combat] alien head indicator on while alien in complete darkness (undiscovered part of map)
By wulf 21, in Xenonauts-2 Bug Reports
- 4 replies
- 688 views
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[v4.2 Geoscape] Random Tarrain for Crash Site (northern latitude - transport)
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 549 views
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[V4, V4.2 Ground Combat] Missing textures (bright purple placeholder)
By wulf 21, in Xenonauts-2 Bug Reports
- 6 replies
- 1,214 views
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- 1 reply
- 606 views
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- 0 replies
- 408 views
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[V4, V4.2 Ground Combat] Fog of war/alien visibility for player out of sync with real view cone of Xenonaut
By wulf 21, in Xenonauts-2 Bug Reports
- 6 replies
- 769 views
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- 1 reply
- 420 views
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[V4.2 - Ground Combat] UFO Commander chair damage texture is missing
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 446 views
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[V4.2 Geoscape] alive soldiers removed from slots after mission
By wulf 21, in Xenonauts-2 Bug Reports
- 4 replies
- 572 views
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[V4.1 Ground Combat] Soft Lock trying to use H.E.V.Y. on UFO roof
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 673 views
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- 3 replies
- 613 views
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[V4.1 Ground Combat] No aliens spawned outside UFO in probe desert map
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 515 views
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- 1 reply
- 537 views
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[V1.3, V2.0, V2.1, V3.0, V3.1, V4 - Ground Combat] CTD after (burst) firing alien rifle or machine gun (or actually any weapon can cause it) 1 2
By wulf 21, in Xenonauts-2 Bug Reports
- 28 replies
- 3,600 views
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[V3.2 Geoscape] Stratops recruiting allows to go over living capacity
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 584 views
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[V3.0 - Geoscape] possible to take soldier that is occupied with strategic op on ground combat mission, saves her/him from death (?)
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 678 views
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- 1 reply
- 638 views
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- 1 reply
- 615 views
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[V3.2 Ground Combat] Soldiers/Sebillians counted as dead in mission (but still standing) and not counted as dead post mission
By wulf 21, in Xenonauts-2 Bug Reports
- 5 replies
- 747 views
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- 1 reply
- 593 views
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[V1.2, V2.0, V2.1, V3.1 - Ground Combat] alien and civilians still visible after moving out of line-of-sight
By wulf 21, in Xenonauts-2 Bug Reports
- 7 replies
- 1,156 views
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[V3.1 - Geoscape] Construction complete messages with cancel Button
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 571 views
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[V3.1 - Ground Combat] Grenades in backpack are counted in quick slot, yet not throwable
By wulf 21, in Xenonauts-2 Bug Reports
- 3 replies
- 824 views
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- 1 reply
- 582 views
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- 2 replies
- 1,612 views