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About npc85354

  • Rank


  • Biography
    Friendly alien, likes human music, dislikes xenonaut scum rebels and politics.
  • Location
    somewhere over europe
  • Interests
    shooting xenonauts, planting flags and trees
  • Occupation
    target practice for xenonauts in the first mission
  1. Description: Inferior human computer has bad performance. Further information: Loading a new game or a new ground combat mission feels like taking (approx 30-50%) more time since V11.3. Fast forwarding at max speed on Geoscape decreases FPS < 1. Tested with a new and relative empty game (just two ufo encouters - both already cleared up). Ryzen 3600 & loading from SSD. I guess that the developers are aware and the performance hit is due to newly added code/stuff but I felt to at least mention it. Have a nice day!
  2. thanks for the update. Yeah, nothing important : )
  3. Description: Loading save file leads to crash. What happened: Loading the first autosave of the missions start crashes to desktop. Save attached. Further Information: This was my first mission with these "robot" enemies. Ground Combat mission start (autosave groundcombat-162.json file created) Shooting (with three different xenonauts) on the first enemy sighted (Andron). First time that Andron accured. Killed it, it blew everything around up - BUT the body remeined there (screenshot). Wanted to reload the game to do it better Loading goes up to 98% then the music stops and the crash happens Loading groundcombat-162.json crashes every time, reproducable Everything above was just in the first turn of the mission. Both, the ground combat file that leads to crash is attached as well as the latest strategic save before entering the GC. output.log content_manager.state groundcombat-162.json strategy-62.json
  4. Tested your save and no matter how you kill/stund it, just before it should make the death animation, instead it crashes. Tried with other weapons, shock batons & frag grenades. 2020-03-10 01:19:55,336 [FATAL] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.57.3\Assets\Code\Screens\XenonautsMain.cs:560) [INITIAL CRASH] System.NullReferenceException: A fatal error occurred during Update[] - - Object reference not set to an instance of an object at Xenonauts.GroundCombat.Animation.Acts.DeathAct.CauseDeath (Single deltaTime) [...] in D:\...\Animation\Acts\LifeStatusAct\DeathAct.cs:88 at Xenonauts.GroundCombat.Animation.Acts.DeathAct.UpdateActive (Single deltaTime) [...] in D:\...\Animation\Acts\LifeStatusAct\DeathAct.cs:51 at Common.Boards.System.Act.Update (Single deltaTime) [0x00143] in D:\...\GroundCombat\Systems\Animation\Acts\Act.cs:304
  5. Description: The target projectile path rendering is a bit off/distorted when viewing from a different viewing angel. What happened: Nothing Further Information Change Viewpoint rotation from 90° to 30°. Rotate and target some area. The visible projectile path is beeing distorted depending on the camera viewpoint. Possibly also happens to waypoint rendering and explotion radius rendering but not tested.
  6. Thx, i thought so. Hm, some kind of bugtracker would be a nice to have.
  7. It does also hide visible (LOS) actions (movement, shooting) and is quite annoying
  8. Description: There is some texture missing inside the scout ufo. Sceenshot and save attached user-18.json
  9. Description: Was not able to heal downed & injured (bleeding) civilian. What Happened: A (armed) civilian was shot by an alien in "alien turn". The civilian ran during his turn behind cover and fell into downed state as he lost more blood. I was not able to heal the civilian with my medkit (standing next to in from three locations, and on top). Further information: Please load the attached save file. The civilian is on the ground next to the second, healthy civ. user-8.json
  10. That's what's happening if you ignore the cookie disclaimer or forgot to properly Opt-Out Had a similar bug just now where a crisis popped up in the ocean. Was also by accident selecting it and got the option to track the ufo down. There is also a missing location name variable missing in the message console. I guess here are a couple of bugs visible.
  11. Nice catch! That was lucky I'd say. : D It's nice to know that those Radar Anomalies are generated if a "real" Ufo Object is nearby and not just randomly somewhere on the map.
  12. Thanks for the info. That means that there could be two different Bugs captured in the savefile.: Crash to desktop during alien turn controlling a xenonaut throwing a grenade and C4 being displayed when a grenade is thrown. I am wondering if the crash is caused by the missplaced C4 object.
  13. An alien is controlling one Xenonaut. Xenonaut under the control of the alien throws during "Alien turn" something (that looks like an C4) on the ground (although he doesn't have one). Crash to desktop I have the logs and the save file attached. Loading my save file and pressing "End Turn" should trigger it. Was my second Ground Combat mission. I am a bit sad that I wasn't able to get further (Iron mode) but the overall progress (e.g. performance, Air-combat) since 1.4 is exiting (although I'm not a fan of the alien aircraft art style - looking to much like a flat flying room to fit ground combat mechanics). keep up the good work : ) Xenonauts 2.zip
  14. Swapping xenonauts in Armory view leads sometimes to visually stack the green circles. I reproduced it a couple of times, did also inventory reassignment (just as info). If two are visually stacked, rearranging the slots further leads to weird behavoir swapping other xenonauts not intendet. Looks like a an index missconfiguration in some for loop or something. Was also happening in V4.0 offtopic: are you developing with unity and c# or java? Keep up the good work! : )