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[V3.1 - Ground Combat] Grenades in backpack are counted in quick slot, yet not throwable


wulf 21

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The issue linked below was indeed fixed by the UI rework (grenade types merged properly now in quick slot and not longer necessary to cycle through them as individial items), but it somehow opened way for another issue.

Screenshots 1-3 show a complete grenade cycle, Screenshot 4 the complete inventory of the soldier. As can be seen the quick slot shows the total number of grenades (belt+ backpack) and the cycle goes correctly by grenade type. However the frag grenades in backpack are not part of the cycle. Additionally, after throwing the stun gas grenade, it immediately gets removed from cycle and are now not longer selectable in grenade quick slot.

While it could completely be intentional that you are not allowed to throw grenades from backpack, then it makes no sense to count them in the quick slot in the first place.

So either:

  • make the numbers in the quick slot only display only the grenades on belt or
  • allow throwing from backpack again, but add the TU cost for taking the grenade out of the backpack to the throw (I think it was in X1 like that?)

Screenshot 1:

2019-03-20_2142_1.thumb.png.e7be43242024fbf3f559fba0fe4cbe51.png

Screenshot 2:

2019-03-20_2142_2.thumb.png.62a9e02f3600e4a32d80ea1b5395cbd0.png

Screenshot 3:

2019-03-20_2142_3.thumb.png.2733771d156c9add4d79adb4be8a8d3b.png

Screenshot 4:

2019-03-20_2142_4.thumb.png.305a6712bbf0c5192db7a36e26601a07.png

Screenshot 5:

2019-03-20_2146_1.thumb.png.b85f2bd3465d8aa02057b1723bb4ddf9.png

Edited by wulf 21
forgot the Screenshots
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Yes I know, you have manually change from the Backback to the Belt. It´s no Bug, its a Feature, because if you were in the real Army you have to do the Same if you have Dynamite, C4 or Grenades in the Backback.

That Feature is RL and is good integrated in the Game.

Edited by Alienkiller
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Thanks. This is indeed a bug - although it's intended behavior you have to move items to your belt before they can be thrown, the quickslot should then only display items that can be thrown (i.e. are already on the belt). That isn't happening at the moment.

It's not one we're planning to fix though because the quickslot will work differently in the new UI and so it won't be a problem any more in the next build.

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