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Kouki

Development Team
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Kouki last won the day on June 9

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  1. Hello there, was the armour equipped on an unassigned soldier? Loadouts on unassigned soldiers do not take away equipment from your base stores. It's meant to represent what they will be using once they're moved to an active dropship. As such, unequipping stuff from unassigned soldiers will not add back to your equipment pool, as they were not taking any in the first place. If the armour disappears from a soldier assigned on a dropship, then this might be a bug. Can you send us a save we can look into? Ideally one where we can attempt to reproduce the bug, thanks!
  2. Hello there, I've forwarded this to our programmers so they should be replying sometime soon. The post is more likely to get tripped up by the automated spam detection if there are links in it as there are tons of bots that post spam in the forum every week. Iirc there's currently no way to flag a person as a non bot (my post replies get flagged as well every now and then).
  3. I'll double check but iirc this is a known issue that is fixed in our dev build. This will come out in the future as part of a larger patch
  4. Thanks for the report! There is a known issue with AC autoresolve which we discovered and made a fix for. This should come out in 7.25.1, which should come out in experimental fairly soon.
  5. Thanks for taking the time to post a bug report! This is a known issue with the specific wall material on AMD cards, we're working on fixing it but it will take some time
  6. Sorry for the very late reply, but we've looked into this issue and it should get fixed in a future patch.
  7. Hello there, thanks as always for reporting the bugs you encounter (both here and in Discord!). Chris has replied to the thread you've linked and our coders will look this over.
  8. Thanks for the report! I replied to the other thread but I'll reply here as well. This is most likely a setup issue with the roof edges, we'll get it fixed
  9. Thanks for the bug report. Looks like there's a setup issue with the edges of the roofs in some soviet town buildings. We'll get it fixed
  10. Thanks for taking the time to post a bug report! We'll look into it!
  11. Thanks for the report! Did the hang happen after the first mission(ATLAS base) as well?
  12. That's interesting. Do you still have the save so I can check whether this is a map related error or if it's a visual bug?
  13. Thanks for the report! As shotcrete has kindly pointed above, the base lift building has a small amount of storage that comes with it. This is why you were able to receive the items after winning the retaliation mission.
  14. Hello there, thanks for taking the time to post a bug report! We'll need some logs and saves to be able to find out what error is causing the game to soft lock. If you press "Local Folder" in the game's Main Menu, this will open the directory for the game's logs and saves. If you open the "Logs" folder, there should be an output.log file, this is one file that we'll need. We'll also need your saves, so in the "Saves" folder, there should be a save for the mission when the soft lock happened. If you can send us the save and the output.log file, then we can figure out what's going on. An alternative to this is to load the ground combat save, then try to trigger the soft lock. When this happens, press F11 and this will prompt the game to create a bug report .zip file for you. If you can send us the .zip file, we'd appreciate it too!
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