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Kouki

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Kouki last won the day on March 6

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  1. Good to hear that it's working fine now. Let us know if you run into trouble again
  2. Good to know that it's going well so far. Let us know if you encounter any issues!
  3. Ah yeah, the overwatch fire prior to falling is indeed a bit clowny, we'll get this fixed but we might move it to milestone 6 as we're aiming to release milestone 5 to the general public soon. We'll get the blood splat fixed too
  4. Thanks for the bug report (and continuing to play our game)! It's a bit of a lengthy post so I'll have to address the issues separately. For the issues with the UOO mission, this should be fixed on the 5.17 update. However, you'll need to load from a save on day 283 or earlier as the prerequisite for the uoo bridge mission to trigger will get broken on day 284, and the fixes on 5.17 won't be able to fix a campaign in a bugged state. The reaper zombies should be fixed on 5.17, please let us know if that is not the case! For the objects remaining after being visually destroyed, when you encounter it again, can you send the save over (or send a screenshot), this will allow us to check whether there's a bigger problem with the destruction states or if it might be just an asset setup issue. The doors are still a bit buggy as we've recently changed the way they work. We're still working towards a fix for the currently reported bugs. Although for the MARS/ARES still not being able to pass through, can you hand over the save when this happens? I tried testing this a bit and they work fine on my end
  5. This should be fixed on 5.17, though if there are any other cases of this, please let us know!
  6. Thanks for the report, we'll look into what's going on here.
  7. Thanks for the reports as always! We'll get this one fixed eventually, but it's a pretty minor one so it might take a while to get sorted out
  8. Thanks for the report, this should be fixed on 5.17. Please let us know if that is not the case on your end
  9. Ah that's interesting, the results on our end has been pretty random(loading the same save has random results on which person is trying to repro the bug), but we're working on getting it fixed.
  10. Thanks for the bug report! We are working on getting this bug fixed asap!
  11. Thanks for taking the time to post a bug report! We've fixed this issue in milestone 5, which you can access by following a guide I'll link below. Do note however, that milestone 4 campaigns are not compatible with milestone 5. So you'll need to start over, and one more thing is that the experimental branch tends to be a bit buggier as this is where we test new changes and etc.
  12. Thanks, we'll get it fixed. We're working on getting these bugs fixed asap! Although if you manage to find a reproducible way to trigger the door visual state being inverted (open door looks closed, etc.) please let us know! Unfortunately, it's one of those bugs that couldn't be reproduced from loading saves so it might take a while for us to pin it down.
  13. Thanks for the bug report, we're working on getting this issue fixed asap!
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