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CryptoCurrencyBax

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  1. Are there any plans to introduce a traitor mechanic within the Xenonauts 2 gameplay? Could players potentially face the challenge of dealing with spies or turncoats within their own ranks, adding a layer of intrigue and betrayal to the strategic decision-making process?
  2. Is it possible to incorporate a mental health aspect into the game where soldiers can suffer from PTSD or other psychological issues that affect their performance in combat?
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