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453074

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453074 last won the day on September 15 2023

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  1. Considering the absolute lack of financial support from earth governments, and the loss condition "two continents lost" makes the game impossible. The bottleneck in the game should naturally be the scientific examinations of new races and technologies, which cannot be put on a timetable accesible for the players. You cannot wage war on six continents without basefacilities there. Worse: The bases are so expensive and too small for a serious warfare. The answer to this situation is an old japanese one; seppoku!!! Giving free tech breakthroughs are not worth shit, when any produktion is so expensive... and you can't sell it with a profit. Do you actually know what money are???
  2. I agree on the fact, that too many rookies have miserable stats, they would mostly be unable to function... but I suppose it is the idea of the gamecreators, that we will have a lot of casualties. The process of promoting soldiers should be based on taking part in actual combat... not an automatic development as soon you have a training facility on a base... and your stats then progress. In the "stable 2.0" I had a base with training facilities, even if my soldiers never saw combat... they all reached the rank of "major" without ever seeing actual combat. The game looses value if it is too far from reallity.
  3. I completely agree... global warfare is mountains of micro management, preparations, aquisition of equipment and replacements of soldiers. The expences on salary, maintenance and construction of facilities and equipment is a real gamekiller. The only way to get more funding CANNOT depend of the fulfillment of specific scientific researchprojects... it will not work... war is not planned from start to the end... it only appears that way, if you read the historybooks containing only the facts of what actually happened. It never mentiones the plans, that never was taken into action... or all the failed weapons tests.
  4. Sometimes one or more of my soldiers cannot target an enemy... this lasts for the whole mission, but the soldier can still use reaction fire. This appears without any regularity... and I can only discover it, when I actually try to hit an enemy. This has happened at least on four different missions. kindly Frank
  5. I have at this time passed 250 days in Xenonauts 2. Thanks to the absolute insufficient lack of funding the warfare is going sooo slooow! on the Earthers side. The aliens have unlimited ressources and access to all six continents... and their technology is fully developed. Fortunately the citizens of Earth seem to be developing a fearless attitude towards alien attacks, which prevents the Earth from loosing the war. After all it only takes two continents surrendering, for the aliens to win... and even after 250 days In my recent game... I have only ONE fully operational base, another that is almost ready, and a third in North Americe, that has a single angel to defend the two american continents. And NO soldiers present! To me it seems, that the games development is based on inhibiting any development at all. I think it is time to rethink the game. kindly Frank
  6. I must admit, that I was surprised by this statement... I still remember my first tactical battle in Xenonauts 1, where a sebilan crew of a scout ship wiped out my entire squad with ease. There is no doubt, that the tactical skill of the player on the battlefield is decisive for the outcome, but crews on ufos are standard... as crews on aircraft is in real life. They are trained to fly an aircraft... not much more. UFOs with an assault team is also an option, but the total crew will almost be of some sort of standard size... depending of the mission. kindly Frank
  7. If that is the case, that the enemy is too easy??? Maybe you should make access to alien tech more difficult, as destroyed alien tech gives no research option. And alien interrogation could also be on a broader level, as there are pilots and engineers + other specimens, that might yield usefull information. The most impressive part of X-COM games were the research and the unknown outcome... and how long it would take to make a breakthrough. Here; it is on an exact timescale, which is another bad choice, when you are dealing with ALIENS!!! Or has the meaning of "ALIEN" become so trivial, that the imagination has left the game completely??? I am very disappointed. kindly Frank
  8. Starting with basic military build-up. A soldier need to have Personal equipment, that is hes alone until killed, dismissed or he change his service function, in which case he will be re-equipped. Global warfare is not fought with a single elite unit, but with armies... and usually the best equipped army wins... if the manpower goes with equipment. It is nice, that the "armory" can "remember" the single soldiers equipment, but soldiers need to have their equipment on... unless they are on vacation. In Xenonauts 2 the cost / soldier is close to the price of a fighter aircraft... in real life a soldier is cheap, but his military training is the winning factor... combined with his equipment. And warfare is about destruction... if you can replace your losses, and your enemy cannot... YOU WIN. A BASE has to be a selfsustained unit... and in this game THAT is extremely difficult, as the funding is greatly insufficient... or there is a bug in that part of the game. The economy in this game is based on "peacetime economy", while the commander of the operations is fighting for basic survival! You can't have it both ways! The perfect computer-game will make it impossible to se the difference between Real Life and Game Life. You are doing fine, but you could do better! kindly Frank
  9. If you look at trading in general; supply and demand. The prices on selling items drop after selling ONE unit...we have a big world with hundreds of scientists who are looking for new objects to examine... the prices should as a minimum be constant for the month, or drop if a large quantity is sold at once. We are dealing with "Alien technology", not selling potatoes. The real killer is the expenditure on maintenance... how can you ever get a foothold on all continents, when the funding is so low, and the expences so skyhigh??? And it takes only 2 continents lost to loose the game... and we cannot even reaquire those, when lost. As my favourite example: World War 2. It took 32million tons of supplies a year ( convoys across the atlantic ) to keep Britain fighting... and that lasted for almost 5 years. "As a commander of a global warfare I must demand better support or step down as commander!!!" kindly Frank
  10. I completely agree to the option on hiding the counter as an option in game settings. Then everyone can have it their way :-) kindly Frank
  11. In World War 2 Churchill created a "ministry for economic warfare"! Here it must be like "ministry of insufficient funding", as it is completely impossible to wage war on six continents... unless you can win the war in a few days, with a small fighting unit. The expences for maintenance on aeroplanes and base facilities, plus salaries to staff eat away everything, when you start building base two. Surrender is the only option under these circumstances... which means END GAME! BUT look on the bright side...it very well looks like real life in our world.... so; "ALMS FOR THE POOR!!!" kindly Frank
  12. I can confirm, that rightclicking solves the equipment problem, but the armour will still not move from the unassigned character. kindly Frank
  13. The most recent war of Xenonauts caliber was World War 2. Just a few weeks after the Pearl Harbor incident, the american military high command tried to push the british to make a landing at the Calais... as they said; We want this war to end! The british Lord Alan Brooke said in reply; Oh, it will! But not with the outcome we want. He knew that without sufficient strength... it would end in defeat. The endgame was when the Allies crossed the Rhine... on german national territory! With an "end game counter" you are taking the realism completely out of the game. You can believe, that YOU are ready, but you cannot know the real strength of the enemy... especially when it is an alien race from outer space... and therefore not know his capacity or capability. But this is still a great game with a great potential. kindly Frank
  14. regarding the equipping my "not assigned soldiers" I have completed xenonauts 1, and is at present on day 127 in xenonauts 2. Weapens and equipment is like a faded gray, on my unassigned soldiers... and equipment is stuck. If that is intentionally, then please tell me. kindly Frank
  15. I have run into two different stumbling blocks: The first is maybe a deliberate choice from the gamedesigners... but it is absolutely annoying, that you can only equip soldiers, who are assigned to a dropship. Combined with my experience, that severely injured soldiers are automaticly removed from the combat team... and you then cannot remove the gear, as is needed for the replacements. It becomes a real problem, when you cannot assign those wounded for the time it takes to remove the weapons or armour nedeed for other soldiers. It is also a problem, when you build a new base, which is not ready to do outside operations. Even if the equipment has been transferred, you cannot equip it on the defensive team. The second bug is simple; I have a "wounded soldier" with the <1 day recovery in the assignment slot! She has been in that state for more than a week... and no change seems to occur. kindly Frank
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