crusader523 Posted January 8, 2012 Share Posted January 8, 2012 Can we get a option to turn it off i always hated night combat in xcom Quote Link to comment Share on other sites More sharing options...
KhazarLight Posted January 8, 2012 Share Posted January 8, 2012 Having the night combat in game is the whole strategy of sending your troop carrier to the site. If it weren't for night combat then all the strategy for interception would be point and click, which doesn't sound like much fun. I do agree, however, that the night combat is annoying, but the whole point is to avoid it by sending the chinook at the right time. Quote Link to comment Share on other sites More sharing options...
Akavit Posted January 8, 2012 Share Posted January 8, 2012 (edited) I'm afraid the last time I played X-Com I purposefully sent my troops on night missions just for the sake of seeing the fire effects at night as I burnt down the entire area with incendiary rounds. Edited January 8, 2012 by Akavit Quote Link to comment Share on other sites More sharing options...
RulerOfNothing Posted January 8, 2012 Share Posted January 8, 2012 Having the night combat in game is the whole strategy of sending your troop carrier to the site. If it weren't for night combat then all the strategy for interception would be point and click, which doesn't sound like much fun. I do agree, however, that the night combat is annoying, but the whole point is to avoid it by sending the chinook at the right time. So does that mean we can get an ETA for transport landings in local time? Quote Link to comment Share on other sites More sharing options...
Wolfy Posted January 8, 2012 Share Posted January 8, 2012 As much as night missions can irritate me, they do give quite a challenge in X-COM Quote Link to comment Share on other sites More sharing options...
Straker Posted January 8, 2012 Share Posted January 8, 2012 Its not so bad once you get used to it. Just pack some flares and toss them where you're going or where any shots came from. The insides of UFO or bases are still lit. Quote Link to comment Share on other sites More sharing options...
Zorac56 Posted January 8, 2012 Share Posted January 8, 2012 there not in Xenonauts Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 8, 2012 Share Posted January 8, 2012 So does that mean we can get an ETA for transport landings in local time? That would be quite useful... Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 8, 2012 Share Posted January 8, 2012 I like night missions. They're actually a challenge . Quote Link to comment Share on other sites More sharing options...
Wakko Posted January 8, 2012 Share Posted January 8, 2012 I hope we get to be able to research night goggles... Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 8, 2012 Share Posted January 8, 2012 They're planned to be part of the Scout-class armours. Which I think have jump-jets. Quote Link to comment Share on other sites More sharing options...
killerhellhound Posted January 9, 2012 Share Posted January 9, 2012 jump jets and night vision lets sell one to each couintre and they will go crasy for it Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 9, 2012 Share Posted January 9, 2012 (edited) There should be alien flares. You know...like grenades but flares. They're planned to be part of the Scout-class armours. Which I think have jump-jets. I wasn't aware of this "armour specialization" thing. It's actually a great idea to use armour to set more specialized roles for soldiers. Scout Armour made from some special alien elastic material that allows for improved mobility (bonus TUs) and better night vision but doesn't offer as much protection (great for scouts and snipers) as opposed to an "Assault Suit" that offers great protection and a strength bonus meant for front line and heavy weapon troops. Equivalent quality armours with different roles is definitely better than armour mk1 -> armour mk2 -> mk3 -> etc. I'm aware that some of these things like str bonus for "power armour" are already in the pipeline. Just emphasizin'. Edited January 9, 2012 by Jean-Luc Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 9, 2012 Share Posted January 9, 2012 or rather than the Mk1 - mk2 it could be new technology unlocks that make them better. So you get alien alloys = tougher armour. Then you get alien elastics = more mobility for scout armour, more strength (= more armour) for assault, etc. Quote Link to comment Share on other sites More sharing options...
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