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Zorac56

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Everything posted by Zorac56

  1. oh you lose more points for aliens escaped then you gain for aliens killed?
  2. well to aliens we are just trash sooooooo I guess we agree then oh and actually on topic I agree with parts of what shrelock said like when he said they should be organized for base defense but not for crash site because they would be shell shocked for crash site and would organize for base attack but that still leaves the difficulty of the actual coding.
  3. lol I love how you put that I didnt exatcly enjoy human psionics in xcom either it just didnt make sense to me
  4. thanks everyone then and killed aliens and escaped aliens give the same points (obviously in positive and negative) so it doesnt make a diffrece correct?
  5. yes indeed that was what I was talking about thanks Sathra although it would be cool if it automatically put amount of kills who killed him adn all that stuff and then you could edit that
  6. What I think would be cool is if when they died they got put on a list as previously stated but also you could type a little something in to be put in a file with the name so you dont forget like "Drizzt died a brave death taking a Sectoid commander with him" or "I hated Drizzt he was a sissy and coward" (probably not the second one ) but something like that so you dont forget who he was because no matter how much you like him random names are hard to remember
  7. maybe aliens actually don't see in color but have infrared vision so camo would be useless that would explain why that can see so well during night missions
  8. Ok lets set the scene.... I am hunting through the entire map for the last alien, when I finally find him I charge him with my scout holding a stun rod. the alien turns blue and falls on the ground, my scout proceeds to put him in his backpack, I then hit end turn and the game ends showing that it was indeed the last alien. My problem however is that despite this it still says one alien escaped and zero where captured. Is capture not implemented yet or am I doing something wrong? and if it is implemented and it was meant to be like this might I suggest that captured aliens count as dead instead of escaped so it doesn't count against your score?
  9. That would be amazing, fighting off cybermen one can at a time!!!!!!
  10. oooohhhh night vision goggles would be cool you would just have to equip the before hand like other armor?
  11. I personally think that its their problem if they ruin there gaming experience by making pistols do 1000 damage with blaster bomb explosions or maybe they would enjoy that I believe its a good idea to include it in the package with the previously stated disclaimer.
  12. Clearly that highly destructive rifle shaped thing is actually a vacuum with which he cleans the ship
  13. I do really hope this is what you think it is and from all the reading I have done it most certainly seems like it
  14. nice thanks for the info Chris and others I am glad you will because the one thing I hated about enemy unknown was when I had a high ranking person with great gear and we come into contact with a mind controlling sectoid for the first time and I learn that my high ranking person with power armor and a heavy plasma is extremely weak minded and gets possessed in the first few turns of the mission.
  15. I lied I wasnt asleep yet well this is reassuring to know thank you for the info although I do hope it will be somewhat mid-late game after much research. btw now I am actually going to bed.
  16. I hate to be a noob on my first post but I just had to ask this. I have been looking around the forums and website and have found nothing on this, I was wondering if because human psi powers where removed (I think that is a good thing) will there be some type of anti psi item to prevent the aliens from controlling your units in any way? Thanks much, Zorac56 btw going to bed now so don't be miffed if I don't respond soon
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