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KhazarLight

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Everything posted by KhazarLight

  1. This may be out of place, but why are major island(chains) excluded from the map? I don't recall seeing The Philippines or Hawaii, but Cuba, Haiti and Puerto Rico are in?
  2. Put off buying this for a while now but after seeing how terrible the other XCom remake is I couldn't resist helping a proper one. Why did I ever hesitate?
  3. I heard that Jets will soon follow an intercept course rather than a follow course as it seems to be now. Chris did say he was looking to fix this anyway.
  4. I heard that, as of now, cargo space will be unlimited in the base. It would probably be best if it was added back in by difficulty level, as you have written here. Chris said something about micromanagement and how the base-storage space is too small to worry about, but I, personally, love the micromanagement that came along with X-Com.
  5. Having the night combat in game is the whole strategy of sending your troop carrier to the site. If it weren't for night combat then all the strategy for interception would be point and click, which doesn't sound like much fun. I do agree, however, that the night combat is annoying, but the whole point is to avoid it by sending the chinook at the right time.
  6. I was sure I put this in my original post. Sorry that I missed it. Of course the Aliens would react to the noise and try to pursue it along with the civilians, but the "safe" area would most likely be protected by the NPC military or the Xenonauts themselves, which could end up getting overrun by aliens anyway. This would then create a battlefield in some sense around the area with several aliens around the zone and several still scattered about to give a chance to the NPC soldiers to do some good or alert you to alien presence. In addition I think it would make sense that the zone/mission would be lost in the reciprocal that it can be won. For example, if an alien or aliens can take hold of the "safe zone" for 5 turns (maybe more) free of any resistance (NPC, xenonauts) they would win or create a type of negative effect. I personally think this would have a good effect on the secondary objective cache by adding multiple scenarios.
  7. I saw this thread and couldn't help but see the hope in this. In the original X-Com I always wished there was a way to save more citizens to get a better rating and, therefore, more funding. To add my two cents, I would suggest something like a foghorn that could be added to the Chinook/Carrier to call attention to the carrier itself or the safe-zone controlled by the AI, in which case the foghorn would emit from there rather than the Chinook. No cash bonus would come out of this, which I agree, does not fit the game, but will provide the better rating to incite more funding at the end of the month. The other suggest I had in mind was a type of lamp, or perhaps fog light, that could be mounted on a tank, the Chinook or added as a item that illuminates a 10x10 tile-base or the like. inb4 "stupid idea" rage
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