xracer Posted January 23, 2012 Share Posted January 23, 2012 As i remember Mutons, were build or re-engineered for battle, they were bad ass, also remember something to the fact they had armor grafted onto their skin. Ok stay with me, since these are soldiers why not make them a little bit more deadly by allowing them to blend into their surrounding, like giving them a chameleon type feature so that they coudl easily blend into all types of terrains, I know for the at dept this will create an issue, but if not too difficult i think it will ad just a little more tension, sicne they will be harder to spot. another of the $0.02 ( i know, i know i am running low now) Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 23, 2012 Share Posted January 23, 2012 Mutons are copyright to the X-com IP. Possibly you could have aliens with skingrafts but not Mutons. Imo it would feel kinda cheap trying to copy all of X-coms aliens but with slight alterations to avoid the copyright issues. Quote Link to comment Share on other sites More sharing options...
xracer Posted January 24, 2012 Author Share Posted January 24, 2012 well there is the copyright and the trademark aspect of it, a copyright means you cannot use the same aesthetics as the ones used on the original game, the trademark is the "word or phrase", in this case Muton doesn't' have a trademark, and if you use different sprites or objects you are not infringing on their copyright, i hope you see where i am going. trust me i work in the field But of course it would be easier to name them "lakrjeijhfd" to prevent any legal issues. but truly you would not be violating anything if you wanted to use Muton. Also why would it be cheap to copy? First you are not copying you are creating your own art, Second you are giving your "work" features then original didn't have. I think is more evolution rather than copying, remember all out technology is called "development" that means someone thought of something and then someone else improved on the idea. the improvement is what makes your idea unique. OK i think i am getting a little drawn into this so better stop DISCLAIMER: i am not your legal advisor nor do i claim to advise you or any game/developer/person to use said words. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 24, 2012 Share Posted January 24, 2012 (edited) Aren't they part of the X-com trademark? or do you need to trademark each individual name? And It was more if you did your own version of all the original x-com aliens. A few works like the own take on the greys thatt X-com called sectiods and Xenonauts call ... Cesarans? hmmm dont think thats quite right but whatever. but all of them would be too much. Edited January 24, 2012 by Gorlom Quote Link to comment Share on other sites More sharing options...
xracer Posted January 24, 2012 Author Share Posted January 24, 2012 (edited) they need to be trademark individually. a trademark is not an umbrella is for specifics No it would not be too much, the problem comes when a person/developer/programmer tries to replicate the art work too closely, such as it happened with TTS, they were going for a full X-COM immersion which caused their artwork to be extremely close to the original. the argument here is that if the copyright owner says "that artwork is far to close and resembles our art work,... etc" they would have a valid argument. However if you have another game with another system where your "units" perform different function and look different, then they cannot attack since it was your creation, then the trademark arguments comes in, however Muton has no trademark nor sectoid, 2K filed for Sectoid circa 2005 but the app was abandoned. man, do i drag myself back in the whole or what!!!! Edited January 24, 2012 by xracer Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 24, 2012 Share Posted January 24, 2012 There are already of alien races planned, so don't worry. Sebilians will have that bad arse, tough to kill shock trooper (who also regenerates life) down pat! =] Quote Link to comment Share on other sites More sharing options...
xracer Posted January 24, 2012 Author Share Posted January 24, 2012 awesome like i said in a previous post, this is due to my ignorance in the game overall so as long as we have an alien race that doesn't like to die, and it seems that it can't be killed, i am happy with that Quote Link to comment Share on other sites More sharing options...
Okim Posted January 24, 2012 Share Posted January 24, 2012 AD is it already know how many alien races will we have in Xenonauts? I wonder if those races will be used together in some missions. I liked TFTD and Apoc multi-species combats a lot. Diversity is always good IMO Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 24, 2012 Share Posted January 24, 2012 I believe there will be about 7 or so, don't know what they are all like. And I believe that they will work together, some of them Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 24, 2012 Share Posted January 24, 2012 Chris did mention that there are a few main species and some secondary species. You will likely see each main species with some elements of one or two secondary species. Kind of like terror missions from x-com where you would have a normal alien type mixed with some terror units. It works out at around 12 different species with maybe 4 main ones having several ranks each. Some of the secondary types are "vehicles" like the cyberdisc. That was my take on his post, although I can't find it now so could be on the old forum. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 24, 2012 Share Posted January 24, 2012 (edited) someone found the names of all the species in one of the data files, with some basic stats for them all, but that may not actually represent their actual planned stats. Ah here it is: AD, you can have a look at the AIprops.xml It has a list of the parameters for 7 alien races; Caesan, Praetor, Reaper, Wraith, Harridan, Andron, Sebillian. I know that these have probably just been put in as placeholders, but none have outrageous stats though they appear to have been demarcated to a degree. Edited January 24, 2012 by anotherdevil Super new information! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 24, 2012 Share Posted January 24, 2012 Yeah the cerberus, chimera, juggernaut, manticore, and scuttler are probably the vehicle types. Those names are also listed in certain places. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 24, 2012 Share Posted January 24, 2012 I wonder what the scuttler does =p Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 24, 2012 Share Posted January 24, 2012 Chris did mention that there are a few main species and some secondary species.You will likely see each main species with some elements of one or two secondary species. Kind of like terror missions from x-com where you would have a normal alien type mixed with some terror units. It works out at around 12 different species with maybe 4 main ones having several ranks each. Some of the secondary types are "vehicles" like the cyberdisc. That was my take on his post, although I can't find it now so could be on the old forum. Sounds cool! I, too, stumbled across alien race names in the files and was wondering what the "terror units" were going to be. Good to know! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 24, 2012 Share Posted January 24, 2012 I wonder what the scuttler does =p It walks funny. Or makes holes in boats. Or both. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 24, 2012 Share Posted January 24, 2012 Like most aliens, it makes holes in anything unlucky enough to be standing nearby. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 24, 2012 Share Posted January 24, 2012 So that's a no to the funny walk then? Quote Link to comment Share on other sites More sharing options...
Chris Posted January 24, 2012 Share Posted January 24, 2012 Well, they do...scuttle...but I wouldn't say it was particularly amusing. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 24, 2012 Share Posted January 24, 2012 What! No cute scuttling animations? Do they occasionally fall over if they walk through a puddle or on ice? God that would be funny =p [man outside]"Oh no I'm going to die, it's a scuttler! I'll never make it. Save yourselves" [man in chinook] "OK, your sacrifice is noted!" *chinook takes off, scuttler runs, slips on an oil slick* [MO] "oh bugger, I totally could have made it!" =p Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 26, 2012 Share Posted January 26, 2012 Hmm maybe an armour plated John Cleese wouldn't be the most terrifying enemy after all. Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted July 23, 2012 Share Posted July 23, 2012 Well, they do...scuttle...but I wouldn't say it was particularly amusing. Do they have spider-like legs or something? Quote Link to comment Share on other sites More sharing options...
Buzzles Posted July 23, 2012 Share Posted July 23, 2012 Holy necropost Batman! Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted July 24, 2012 Share Posted July 24, 2012 Holy necropost Batman! Rise from your gwave! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted July 24, 2012 Share Posted July 24, 2012 Rise from your gwave![ATTACH=CONFIG]1326[/ATTACH] Altered Beast! YEAH! Have a cookie for the win good sir! (PS. hmm didn't they make a 3D remake or reimagining of this game? i forgot all about that) Quote Link to comment Share on other sites More sharing options...
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