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Posted
File is uploaded. Fancy new installer FTW. :cool:

That's really great, but can it be installed in a separate folder? Or it just auto finds my steam folder and does it?

Or can you simply release a smaller patch (unless you did some really major changes) to nexus, if it won't be hard for you?

Posted
That's really great, but can it be installed in a separate folder? Or it just auto finds my steam folder and does it?

Or can you simply release a smaller patch (unless you did some really major changes) to nexus, if it won't be hard for you?

Follow the instructions as stated, else you will encounter issues... You can tell the installer to install to any folder, BUT, it will simply extract the files there. It does NOT auto-detect your installation directory for Xenonauts, hence why you must point it to your game's directory for it to install properly.

v1.4.8 is the FULL mod with everything needed. v1.4.9 will likely be just a small patcher to update a few files...

Posted
Aircraft can be recovered, lots of new weapons!

Once aircrafts are destroyed, they are gone or am i missing sth?

Posted
Okay then. I was worried just because it instantly tells you to backup stuff. Never a good thing :P

Backing stuff up is never a bad thing. BTW - the "uninstaller" will remove the installed files from the mod. BUT it does NOT revert/repair the ones it overwrote. Meaning that if you use it, you will still need to manually copy back the old files.

Posted
Once aircrafts are destroyed, they are gone or am i missing sth?

Its intended part of this mod. Destroyed aircraft are destroyed for good. Dont be reckless with your expensive toys ;)

Posted
Its intended part of this mod. Destroyed aircraft are destroyed for good. Dont be reckless with your expensive toys ;)

Its ok, just was wondering why this information is under "changes" at first post for information of the mod...

Posted
Backing stuff up is never a bad thing.

I know that, the point was it really made it seem like "backup stuff now, next step overwrites everything". Without the chance to select where to install it.

Guess I'm too tired today.

Posted
I know that, the point was it really made it seem like "backup stuff now, next step overwrites everything". Without the chance to select where to install it.

Guess I'm too tired today.

I hear that...its friday :)

Posted

okay.

As always great job.

have Q.

since there are way too many weapon for my taste(not complaining).

if I want to modify it to take some of weapon out(juat for me)

which files do I need to change?

Posted

Ok, so I don't get it. Do I need to install XNT to install this? The mod page here says nothing about it but the Nexus page says XNT 5.3 is required. The instructions on this page should add some clarification.

Posted (edited)
Ok, so I don't get it. Do I need to install XNT to install this? The mod page here says nothing about it but the Nexus page says XNT 5.3 is required. The instructions on this page should add some clarification.

It seems that XNT is not required anymore as it is packed with the installer due to the significant size difference between 1.4.8 and previous versions. I could be wrong though. :P

Also i wish that you could include the F/A-18A hornet in Xenophobia as it fits the timeline(First flight of F-18 in 1978 i think) though it doesn't seem that anyone has made the plane for use in xenonauts...(yet...wait...i suck at moddding...nvm). Idk...just wanted to throw that out there.

Edited by York2016
Posted

I have few thing I would like to see. Friendly suggestion

I know we are asking a lot but here I go again.

1. can you please make salvage and recycle separate in manufacturer section?

- there are just way too many things and it would be nice and easier.

2. I love what you did soldier equipment section. Just like to see more.

- specially ballistic....way too many guns in one group. wish there are more qroup

again thanks a lot for your work.

Posted

Im a little confused. The topics title says Xenophobia is at v1.09 and CE 0.26HF with XNT 5.21+hotfixes which should be the codename "Firebat". When i launch the game the launcher says its v1.08 with CE 0.25HF and XNT codename "Die Dreadnought". Is there sth i am missing?

Posted
Im a little confused. The topics title says Xenophobia is at v1.09 and CE 0.26HF with XNT 5.21+hotfixes which should be the codename "Firebat". When i launch the game the launcher says its v1.08 with CE 0.25HF and XNT codename "Die Dreadnought". Is there sth i am missing?

Die Dreadnought is actually the unofficial codename for CE 0.25HF2 modified for xenophobia, hence "unofficial", i think.

(Xenonauts 1.08HF CE 0.25HF2 UNOFFICIAL: DIE DREADNOUGHT)

Posted
Ok, so I don't get it. Do I need to install XNT to install this? The mod page here says nothing about it but the Nexus page says XNT 5.3 is required. The instructions on this page should add some clarification.

It appears that XNT is once again integrated with the Xenophobia, although i can't seem to find any info on that matter in the change log.

Posted

that makes me think i am playing an outdated version but i cant find the actual one which is stated in the topics title...

Posted
that makes me think i am playing an outdated version but i cant find the actual one which is stated in the topics title...

This is because Xenophobia is both 1.08 and 1.09 compatible and uses 0.25HF because of stability issues with 0.26. 1.4.8 is infact the latest(At least, for now).

Posted
This is because Xenophobia is both 1.08 and 1.09 compatible and uses 0.25HF because of stability issues with 0.26. 1.4.8 is infact the latest(At least, for now).

so basically the topics title is not correct?

Posted
so basically the topics title is not correct?

I don't know if you can change the topics title after you post the OP though, i could be wrong. But yeah it is "wrong" but originally that was what it only supported/used(1.07/8/9+XCE 0.26) until the mod reverted back to using 0.25, like i said, due to the issues with 0.26.

For example, Skitso's oppressive UI mod says 1.07 in the title but in reality it supports 1.09 with optional XCE 0.27 compatibility.

Posted

I repeat one again

NO ANY ASSETS OF XNT IS ALLOWED TO BE INCLUDED

Slayer please keep your content exclusive separated as a Add-On expansion for XNT.

I dont want to go back for this issue again.

I ask you and you promise to make Xenophobia completely separated from XNT.

Right now your taking lot of content of multiple modders:

Tactical Dragon,

Sentelin,

Theon Grey

Max Caine,

Kabill,

You dont have permission to include any pack complete with this content without permission.

Posted

I am in talks with TD and such trying to find a friendly solution. I have offered to create them an installer as well so that the mods can be used separately as well as work together.

Posted

There is a concept of modding ethics, something that has existed in the modding communities of various games for many years. Including assets of other mods without permission - and especially when asked not to - has always been unacceptable in these communities. Aside from those ethics, there are also specific rules laid out by Goldhawk, which state the same thing: do not include assets of others without permission.

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