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mlbghoon

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  1. I have few thing I would like to see. Friendly suggestion I know we are asking a lot but here I go again. 1. can you please make salvage and recycle separate in manufacturer section? - there are just way too many things and it would be nice and easier. 2. I love what you did soldier equipment section. Just like to see more. - specially ballistic....way too many guns in one group. wish there are more qroup again thanks a lot for your work.
  2. okay. As always great job. have Q. since there are way too many weapon for my taste(not complaining). if I want to modify it to take some of weapon out(juat for me) which files do I need to change?
  3. change log shows new version(1.4.8). but can not download it. I can only download 1.4.7.
  4. I just deleted the save file and started game again with new version but if it happen again will take screenshot. it was Heavey machinegun not starting machine gun. medkit was 50/50. and it was on first slot. and it was coyote Armour i think.
  5. I agree with slayer about guns. It works great. People just need to think about what to research. and have more researcher. but it is true in mid game (before you develope HMG and such) there are not many guns to use it. due to they are not that good. early game guns is what they should be. anyway I found bug. when you are using heavey machinegun. during ground combat it appear as Korhang KR-R331. on the bottom when you click solider and all the info is showing. if you go to solider inventory it is showing the right picture. I think it is minor bug just about the picture. since damage and everything else is ok. and about armor. when ever I use medkit during GC their color change and appear to holding shield.
  6. I just had most weird bug I ever had I was fighting with Lizard looking creatures and they had one of the big gas spitting monster. ok. it's pretty strong. so I set up a formation with 3 groups of 3,3,4. he can't see me yet but once he turns the corner... well that was plan. but somehow....... he was gone.... and instead there was noncombat ceason(human looking one, one of the basic one) I was like...huh???? if it was lizard I get it but...what the heck??? and then.....it kill all my guy with four nerve grenade........ I mean... what the heck was that...lol beside that so far I only saw one thing you could change when ever you are back on it again. when you recycle alien stuff for material I guess text is too long and you can see what you are getting it (more of how many). I mean I saw it when research was done. but after that you can't see it when at the production thingy... well again thanks for great mod. I will go play some more now. edit : it happen again. hm..I think some thing is mix up. if you are not too busy tell me what to do. I will just fix it my self and you can rest as you have planed edit 2: it seem like it only does that when it is attacking from other side of bush. edit 3 : in soldier equipment section in melee, next to power sword there is no repair kit picture.
  7. you might want to invest bit more on research to get higher tech guns. or try high mitigation guns they might work better.
  8. great job!! I mean wow.... Q. do I need to start again since research has been change?
  9. I think it is XNT firebat bug. but still is there any way to fix this bug? when ever you finish GC you end up having more repair kit, Medipak refill kit, alien Plasma battery then you started the mission I usually don't care that much since it is just about few 10k(if you sell it) per mission. I think of it as bonus. thing is.....I just finished GC and mission debrief tells me I found (or acquire i guess) 1545 Alien Plasma battery........ It is worth 3,862,500.......... It was only medium size ship...... If is was 100 or so I will just role play with my self and think of it as it was their supply ship.... but.........this is too much..!!..lol don't know what to do....
  10. I have few idea. right now we have 4 multi-ammo AP-ammo is too low damage INC-ammo (I think it is called that can't remember) is....just ok but nothing special. STUN-ammo is great maybe too strong (but 1.3.7 I had problem with one of the enemy It resisted all my Multi stun shotgun for 2turns and three guys were shooting at it.) ZAP-ammo works good so Here is my idea AP-ammo Let's raise the mitigation so It penetrate amour more. but keep the damage or even lower it. INC-ammo Lower the mitigation a lot but raise the damage a bit so against week armor it is good but against heavy it sucks Stun-ammo Higher the mitigation so it will get through armour easy (but not always) but lower the stun damage so you still need to shoot a few shot before you take something down. Zap-ammo I guess it is good. but I really don't understand how it works anyway so may be there is some change needed it but not sure what do you think? I think this way it could make player choose their ammo more carefully and even have spare of other ammo just in case. like you were in a GC and you found out there is alpa something(really big one) since he have heavy amour your INC won't be effective so you have to change to AP-ammo or Stun in the mid battle. just an idea to make things more interesting I guess. edit : I guess Zap-ammo can have bit higher mitigation but keep the emp-damage so against robots it is more effective then AP-ammo. but even lower kinetic damage so it is useless against bio enemy any by the way. don't you think it would be so cool to have mitigation for each damege type? like there is kinetic mitigation and stun mitigation and so on. that would make things very interesting. lol. oh well. and if you need any play testing or something just let me know I can help you with that .
  11. cool if you don't mind asking. how did you get into it? I mean I am an engineering student who are interested in computer programming too but it seems a lot of hm...how to put this.. pain in the ass??? some time when you are working with code it is just damn pain in the ass
  12. holy cow. what a fast respond to the bugs. I was expecting few days. only if every game developer work as fast as you do. lol just kidding.
  13. here you go === Attention: v.1.3.6 has been reverted to use CE 0.25HF EXE for stability. Any saved games created with v1.3.0 to v.1.3.2 will not work. Many many apologies, but its for the best to avoid crashes! ===
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