Chris Posted May 15, 2014 Share Posted May 15, 2014 This is an experimental build - to access it, please read the instructions / warnings in this thread. This is a small update that just replaces the two .exe files. It shouldn't break save games or anything, it'll just address a few of the bugs in the current build. FIXES: - We've made some changes to the Hidden Movement code so it should no longer cover up either Xenonaut reaction fire or aliens using psionics on your soldiers. If you see that this is still happening, please let us know. - Xenonauts should now detect aliens at the correct distance at night, which should correct the "visible alien" icon and movement interrupt bugs we've been having - Your fire cursors should now have reappeared. - There is no longer always Josh Eales. We're working on a few more fixes / balance updates and will start looking at Release Candidate builds next week, I think. EDIT - I've reverted this build because it appears to be causing crashes. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted May 16, 2014 Share Posted May 16, 2014 (edited) This is being discussed in the balance forum, and I've brought it up in the release 8 thread, but I feel like the inclusion of fighters so early combined with the "airliners shot down providing positive funding" bug being fixed is resulting in a lot of unavoidable lost funding early on, and a rather unforgiving early game on the geoscape. Also, from a thematic point-of-view, it feels a bit odd that fighters are shooting down entire airliners from the second wave onwards, when this is the very start of the invasion and light scouts are still pottering around doing nothing much more dangerous than abducting cattle and fish. Is it possible that fighters could still appear, but not actually start shooting down airliners until later on? Edited May 16, 2014 by Troublechuter Quote Link to comment Share on other sites More sharing options...
lemm Posted May 16, 2014 Share Posted May 16, 2014 There are also forest fires being reported in Greenland as well as in the middle of the Sahara. Quote Link to comment Share on other sites More sharing options...
Malthus Posted May 16, 2014 Share Posted May 16, 2014 Now you know, why there is no forest left there today But is it even possible to make these events only happen in appropriate regions? Quote Link to comment Share on other sites More sharing options...
Chris Posted May 16, 2014 Author Share Posted May 16, 2014 Nope, unfortunately the events can only distinguish between sea and land. We're aware of the fighter balance issue and we're considering it at the moment....although thematically I'm not sure shooting down an airliner is particularly difficult, it might just be penalised too strongly fundingwise. Quote Link to comment Share on other sites More sharing options...
UmberSkies Posted May 16, 2014 Share Posted May 16, 2014 (edited) Can confirm that shot down airliners are too strongly penalized, just lost $400,000~ of funding in the first month =( I only had two UFOs in the whole month in my radar range. Edit: Also, have you seen the post in the bug forums about not being able to switch turrets on vehicles Chris? Its a bit of a pain no being able to chose which turret we want to use. Edited May 16, 2014 by UmberSkies Quote Link to comment Share on other sites More sharing options...
andreasg Posted May 16, 2014 Share Posted May 16, 2014 (edited) Getting a lot of crashes at the moment in ground combat, seems to happen often whenever an alien or a xenonaut is hit by a fatal shot. Also having a lot of trouble inside UFOs where aliens can shoot me at angles where I have 0% chance to hit them. Edited May 16, 2014 by andreasg Quote Link to comment Share on other sites More sharing options...
kabill Posted May 16, 2014 Share Posted May 16, 2014 Yeah, I had an issue before with an alien that would crash the game when it died. Did it twice in a row; the third time the computer decided to play nice and accept the loss! Quote Link to comment Share on other sites More sharing options...
llunak Posted May 16, 2014 Share Posted May 16, 2014 Getting a lot of crashes at the moment in ground combat, seems to happen often whenever an alien or a xenonaut is hit by a fatal shot. I think I may have a save for this: http://ge.tt/1uXcJHh1/v/0 . Select #1 Comd. Kamila Kolářová and shoot the supressed Sebillian. Note that the game crashes for me during loading of the save, but it works if save from http://ge.tt/6EDeuGh1/v/0 is loaded first and then this one is loaded immediately. I don't know if it's a game bug, the save is from a game that continues from 22.7 where I at one point modified the save file header to be able to continue on 22.8 (which otherwise has worked fine and even this load crash started somewhen later). As this loading crash is the only problem I've had otherwise, I expect these two crashes are not related. Quote Link to comment Share on other sites More sharing options...
silencer Posted May 16, 2014 Share Posted May 16, 2014 Speaking of forests in Sahara - there are also farm map missions on desert. Quote Link to comment Share on other sites More sharing options...
UmberSkies Posted May 16, 2014 Share Posted May 16, 2014 Getting a lot of crashes at the moment in ground combat, seems to happen often whenever an alien or a xenonaut is hit by a fatal shot.Also having a lot of trouble inside UFOs where aliens can shoot me at angles where I have 0% chance to hit them. Do you have a picture of the angles? Some angles intentionally allow one being to shoot while the other cant shoot back, it represents someone leaning around a corner. AKA if either you or an alien are on a corner, you can shoot past it but others cant shoot back. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted May 16, 2014 Share Posted May 16, 2014 There are also forest fires being reported in Greenland as well as in the middle of the Sahara. There are dry brush "forests" in the sahara. "Forest" does not necessarily have to mean green deciduous trees. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted May 16, 2014 Share Posted May 16, 2014 There are dry brush "forests" in the sahara."Forest" does not necessarily have to mean green deciduous trees. That may be, but I've never seen a forest in any Greenland photos and based on having lived in Alaska I have serious doubts they'd have any trees to speak of brush or otherwise in Greenland. Quote Link to comment Share on other sites More sharing options...
llunak Posted May 16, 2014 Share Posted May 16, 2014 That may be, but I've never seen a forest in any Greenland photos and based on having lived in Alaska I have serious doubts they'd have any trees to speak of brush or otherwise in Greenland. That may be, but I think the game has more serious bugs to fix than a made-up forrest in Greenland. Quote Link to comment Share on other sites More sharing options...
Headnoob Posted May 16, 2014 Share Posted May 16, 2014 Whenever you're curious as to how something happened, aliens did it. Quote Link to comment Share on other sites More sharing options...
kabill Posted May 16, 2014 Share Posted May 16, 2014 That may be, but I've never seen a forest in any Greenland photos and based on having lived in Alaska I have serious doubts they'd have any trees to speak of brush or otherwise in Greenland. Apparently (so wikipedia tells me) there's a single forest in Greenland. Although, I guess, not for much longer if the aliens have any say about it. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted May 17, 2014 Share Posted May 17, 2014 Headnoob, I just gotta ask: does your name mean you're the head of the noobs, or you're a noob at head? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 17, 2014 Share Posted May 17, 2014 Headnoob, I just gotta ask: does your name mean you're the head of the noobs, or you're a noob at head? Hahaha Dpelectric has always... with his that citric sense of humor Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted May 17, 2014 Share Posted May 17, 2014 dpelectric: asking the important questions. I guess I'd also like to add that there are a lot of tiles around UFO's doors (light scouts and scouts specifically) which look like they should be walkable but aren't. It seems as though they can't be shot through either, effectively making them an invisible wall. Quote Link to comment Share on other sites More sharing options...
Vagabond Posted May 17, 2014 Share Posted May 17, 2014 Two crashes so far in ground combat. Happened when my soldier or the alien attempt a burst fire from the assault rifles. Quote Link to comment Share on other sites More sharing options...
kabill Posted May 17, 2014 Share Posted May 17, 2014 I guess I'd also like to add that there are a lot of tiles around UFO's doors (light scouts and scouts specifically) which look like they should be walkable but aren't. It seems as though they can't be shot through either, effectively making them an invisible wall. I was playing around with this last night on the Scout maps and these tiles are largely in places where the UFO clips over units if they're stood there. This said, there are some places where they could be removed without any apparent problems, although it would mess with the symmetry of the UFO map (if that's important at all). Quote Link to comment Share on other sites More sharing options...
drizzt99 Posted May 17, 2014 Share Posted May 17, 2014 (edited) Hi guys, Great progress. Also getting lots of crashes. Update: TONS of crashes. Can't play at the moment... every alien I kill crashes the game. [ATTACH]3714[/ATTACH] new game 2.sav new game 2.sav Edited May 17, 2014 by drizzt99 Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 17, 2014 Share Posted May 17, 2014 (edited) The game is unplayable atm, both for crashes and for "unpredictable LoF" -issues. I'm constantly guessing whether a spotted enemy can shoot me or not, and moving my guys around doors and windows to find a tile with a clear line of fire. It shouldn't be this hard. Edited May 17, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
legit1337 Posted May 17, 2014 Share Posted May 17, 2014 The game is unplayable atm I would not go that far, but I agree in spirit. Alien fighter funding loss on the geoscape, mixed with numerous small and annoying bugs in ground combat make the game feel somewhat like a chore to play right now. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 17, 2014 Share Posted May 17, 2014 But it is.. I've played 4 ground combat missons after the patch, of which three ended in CTD, and one I rage quit after half of my squad was killed under "unfair LoF circumstances".. Quote Link to comment Share on other sites More sharing options...
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