Dranak Posted September 2, 2013 Share Posted September 2, 2013 They've said their goal is to be finished by the end of the year/holiday season. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted September 2, 2013 Share Posted September 2, 2013 I dont like to play the beta again and again.. i want to play the finished game Thanks There's a very simple solution for this but it escapes me at the moment. Quote Link to comment Share on other sites More sharing options...
robertdg Posted September 2, 2013 Share Posted September 2, 2013 its a good stable version. i am having a blast on it good job devs. Quote Link to comment Share on other sites More sharing options...
miklegene Posted September 22, 2013 Share Posted September 22, 2013 Guys, I don't see this version is stable, I even say it is unstable, in a land battle (at the end when killing all aliens) it crushes 2/3 times. Crap! My os Win8 and PC Asus g55. Quote Link to comment Share on other sites More sharing options...
Big Z Posted September 23, 2013 Share Posted September 23, 2013 Try running the game with "disable stat tracking" switched on from the launcher. I had the same issue at first, turns out the game isn't crashing per se, it's just going completely non-responsive for 5-10 minutes at a time due to some quirk of the statistics reporting code. Quote Link to comment Share on other sites More sharing options...
miklegene Posted September 23, 2013 Share Posted September 23, 2013 Oh, thank you very much! Will try it today. Quote Link to comment Share on other sites More sharing options...
Aaron Posted September 23, 2013 Author Share Posted September 23, 2013 Please let us know if that does fix the problem, I thought we had fixed the timeout issue but perhaps not. Quote Link to comment Share on other sites More sharing options...
powoky Posted September 27, 2013 Share Posted September 27, 2013 Hello, is that problems are corrected in this version? thank you I speak French, this is translated by Google translation Quote Link to comment Share on other sites More sharing options...
miklegene Posted September 29, 2013 Share Posted September 29, 2013 Well, I have stable v19 and "disable stat tracking" switch removed the problem, now more freezes. Hovewer land battles loads too long even on my modern pc (core i7, etc.), can we do something here? Quote Link to comment Share on other sites More sharing options...
MikeV37 Posted September 29, 2013 Share Posted September 29, 2013 Didn't you read the sign? Load times will obviously improve Wow, a fix for the timeout! I just went to get some snacks or watch TV every time a mission ended. What does statistics tracking offer us? What am I losing by turning it off? Quote Link to comment Share on other sites More sharing options...
Tango Posted September 30, 2013 Share Posted September 30, 2013 WOW that is a long list! I cant believe the amount of work the team has put in over the last few weeks, well done, and thank you! Ive been holding off playing this for so long, hoping that the majority of the bugs get squashed before I play... I don't think I can resist much longer! Quote Link to comment Share on other sites More sharing options...
Tango Posted September 30, 2013 Share Posted September 30, 2013 Hello,is that problems are corrected in this version? thank you I speak French, this is translated by Google translation Yes, that long list is what has been fixed from the last version to this version. Quote Link to comment Share on other sites More sharing options...
Bansheedragon Posted September 30, 2013 Share Posted September 30, 2013 I just installed the V19 today, Was playing V18 and didnt know it was not updated. The visual aspects of the game, especially the Geoscape UI was a stunning improvement. I think it looks allot better now than it did before. After reading through the update notes posted here I could not find any specific details about it except 2 lines about the sniper rifle TU firing cost. Has the TU cost of the individual weapons been increased? The reason I ask is because after updating the game I had to start a new game. What I noticed on my first ground mission is that where I used to be able to move my soldiers 5-7 squares and still have enough TU's for a normal shot, but now I sometimes I have choose if I want to move my soldiers or shoot. On my first mission I encountered an Alien just outside my Chinook. I could move one soldier with a rifle to just outside the Chinook to fire, but the next guy, who had a sniper rifle, could not both move and shoot. If I moved him he would not have enough TU's to fire, and he would be blocking the line of fire of those behind. I could not just fire from inside the Chinook either as I didnt have a line of fire to the target. If the TU cost for firing weapons has been increased, its my opinion that they could still use a little adjustment. I'm not talking major changes, but I would like to be able to both move my soldiers and fire in the same turn, not have to choose. Other than that I think the game is coming along nicely, so keep up the good work. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted September 30, 2013 Share Posted September 30, 2013 Personally, I just give a shotgun to all my marksmen. Throw it in the pack, and switch it out when you need it. That should help with the problems of suddenly coming face to face with an alien whilst holding a precision rifle. Quote Link to comment Share on other sites More sharing options...
Bansheedragon Posted September 30, 2013 Share Posted September 30, 2013 I think you misunderstood the problem I described. My problem is not coming face to face with an alien when using a precision rifle. The problem is that the soldier who is actually trained in the use a sniper rifles, dont even have enough TU's to fire an Aimed shot. And if the guy moves he cannot even fire a normal shot, only a snap shot, and then only if he dont move more than 1 square. Simply put, the cost of firing the sniper rifle is almost as high as the number of TUs a soldier trained to use it has. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 30, 2013 Share Posted September 30, 2013 I think you misunderstood the problem I described.My problem is not coming face to face with an alien when using a precision rifle. The problem is that the soldier who is actually trained in the use a sniper rifles, dont even have enough TU's to fire an Aimed shot. And if the guy moves he cannot even fire a normal shot, only a snap shot, and then only if he dont move more than 1 square. Simply put, the cost of firing the sniper rifle is almost as high as the number of TUs a soldier trained to use it has. No soldier is specifically trained to use any weapon in the game. Every soldier is equally proficient with any of the weapons. Soldiers with higher accuracy stats are ofc better than those with lower. You seem to have mistaken the loadout icons for class asignments. These can easily be changed if you want to give a soldier a different loadout quickly. Quote Link to comment Share on other sites More sharing options...
MikeV37 Posted October 1, 2013 Share Posted October 1, 2013 Do you think any of the problem could be that you lost your veteran squad and have to start from the beginning with raw recruits? Quote Link to comment Share on other sites More sharing options...
Moonie Posted October 2, 2013 Share Posted October 2, 2013 Every time I comeback to see how the game is progressing, I find the game to have improved significantly, and this improvment is the largest of all. The game is looking very good indeed, and things seem to be working as they should. Game-play is very good and drags you in, which is a massive plus. Only 2 nags, and they are the load screen and option screen need work. They both look to me, as being a little amateur, were as the rest of the game looks clean, neat and professional. Over all, Chris and team are doing a fantastic job. Quote Link to comment Share on other sites More sharing options...
StainLessSteelRat Posted October 3, 2013 Share Posted October 3, 2013 new to the forums, been playing for quite sometime now, when we going to see some new updates from the developers? Quote Link to comment Share on other sites More sharing options...
Waladil Posted October 3, 2013 Share Posted October 3, 2013 I second StainLess above me. It's been a month since v19 stable and we've not heard anything for a while. No new experimental versions or patches, starting to wonder whats been going on. You know, aside from all the big parties. With hookers and blow. That's right, Goldhawk. We know what you're really up to. I is watching you. Quote Link to comment Share on other sites More sharing options...
Moonie Posted October 3, 2013 Share Posted October 3, 2013 Most probably gearing up for a big finish. Quote Link to comment Share on other sites More sharing options...
Aaron Posted October 3, 2013 Author Share Posted October 3, 2013 I have been posting almost daily in the beta discussion forum. To be honest right now we are in a stretch of long, fairly boring work (building out the map selection and integrating the new Geoscape GUI) and there really isn't much to talk about. Additionally Chris is on vacation for the next week or so, and I am going on vacation for 2 weeks on Saturday - so that will obviously impact progress too. Quote Link to comment Share on other sites More sharing options...
Solver Posted October 3, 2013 Share Posted October 3, 2013 Don't sweat it Aaron, there may not have been any updates for a month, but the game improves significantly with every update that does get released. And it already is better than any other remake/reimagining of X-COM. I'm looking forward to the implementation of the few important mechanics still missing, but I don't think anyone can bemoan the lack of progress. Quote Link to comment Share on other sites More sharing options...
Nemeo Posted October 3, 2013 Share Posted October 3, 2013 What's with the location of Paris on the world map, guys? Trying to trigger another hundred years war? Quote Link to comment Share on other sites More sharing options...
Moonie Posted October 3, 2013 Share Posted October 3, 2013 The progress they have made from the last time I played is massive. It's hard to believe it's the same game. Quote Link to comment Share on other sites More sharing options...
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