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robertdg

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10 Good
  1. hey just wanted to pop back in and congrautelate you on the amazing result of the game. and that you still are bug fixing you really putted your soul into this. thx again for one of the best stradegy games iv ever played.
  2. its a good stable version. i am having a blast on it good job devs.
  3. ahh ty this is what iv been waiting on i haven't played after v19.2 because the air fights got just to messy but this is a good update really made it more fun for me :-) ill be testing this version for as long it is. nicely done
  4. i agree but they are not putting to do something on auto, firing rockets are but they are putted to an point were it will miss almost always when it should be more like 50/50 at worst. but if you dominate the air the auto firing should at least have a chance if not then they should just remove it. or make it turn based like the rest. my main problem here it looks like a bug there is no point in having auto firing if it cant hit. then it should be off by default i dont like to save and load the hole time but when i lose aircraft because i forgot to turn it off, that gets annoying and ruins the game play alittel because it feels like cheating.
  5. i think of a alien craft is that above anything they are faster and more mobile then a plain. you talking about not being able to take down the plains but in fighter fights you are. a scout ship is meant to explore and outrun any enemy. but thats not the case in the game they are like the first model of fighters you meet in game. if they wanted to run it would just popup ufo escaped into space evry time you got close to em.
  6. but thats not the realty of the game the newbie plains are just as good as a light scout. if not evan better.
  7. but that means your against a superior craft i am talking about then you have the upper hand. if you are against big crafts you use torpedo then its not a problem. those work.
  8. did a test here i sen 2 fighters in at 2 seconds differers here the 1 outta 2 missels did dent evan reach its goal on the second plain. first one missed totally.
  9. i want tactical air fights to but not when it a "walk in the park" the pilots goal are to destroy the enemy, and with limited ammo your highest survival chance is making sure it hits.
  10. of curse but these are well trained pilots they should have some clue how to fight with there air crafts. they don`t need to be stupid.
  11. No i agree on that it should be a hard, but and tactic air fights are fun but if you over power something like that its should be easy not that they miss because they always shoot at the wrong time most of the time it dont evan reach the enemy craft tactics should be like fire on missile to distract it and hold of on the other until the enemy cant avoid it. and they only go after the air craft closest to them so in that regard you can really got tactical on them.
  12. Mine was my first terror mission ever and it was night lol, i had no clue what i went into so the first to men i sent out instantly died, the rest i ran into a building and made a fort out of it they were pact with explosive so i hold out there for like 30 turns until i started getting control in the end 4 of the crew survived and the city more or less were non existing anymore that was fun
  13. iv had the same problems in v18. but been playing on 19 hot fix 1 for some time now and haven't had any problems at all with it, i had the normal issues but all those are survivable. what i had to do on 18 is make safety saves because it only corrupts the game saves that you do until you restart the game, when it happens.
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