thothkins Posted April 28, 2013 Share Posted April 28, 2013 >sniff< Quote Link to comment Share on other sites More sharing options...
thedjstu Posted April 28, 2013 Share Posted April 28, 2013 (edited) Had a look through the files, and the armour item doesn't give the topic anymore, but it should be opening from taking the ship. that is a negative for me. Unless I am not "securing" the ship in the games opinion by not visually clearing the 2nd floor, which never happens because all the aliens are on the 1st floor and bumrush you the second you come in range. took a look through the files, apparently I am supposed to get alien launch tubes from the carrier? that didn't drop either. Edited April 28, 2013 by thedjstu Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 29, 2013 Share Posted April 29, 2013 Shields soon?! Booyah! Quote Link to comment Share on other sites More sharing options...
Chris Posted April 29, 2013 Author Share Posted April 29, 2013 Yeah, after a bit of testing it's obvious that the datacores for crashed ships are misbehaving and not unlocking technology correctly. I'll sort them out today. Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted April 29, 2013 Share Posted April 29, 2013 Chris regarding the flamethrower - unlikely to ever make it into the game or into the next build ? Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted April 29, 2013 Share Posted April 29, 2013 I am sad if flamers don't make it into the game because thats something you don't see often in round based strategic games. Actually I can't remember any game. Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted April 29, 2013 Share Posted April 29, 2013 hmm i think ufo ai had them Quote Link to comment Share on other sites More sharing options...
Nemeo Posted April 30, 2013 Share Posted April 30, 2013 Flame throwers don't behave like ordinary weapons, which means they would require custom code to work as you would expect. If there's no other flame throwing weapon, it's not really worth the trouble. But it would fit nicely in a terror oriented tech tree. And it's so fun to use. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 30, 2013 Share Posted April 30, 2013 It's not the code, it's that the guy making the animations/sprites for it isn't going to do them anymore. He doesn't do freelance work anymore, or something like that. Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted April 30, 2013 Share Posted April 30, 2013 if this won't make it to the game, then this is definatley one of the things that are mod-worthy since all of the basics for it are in the game besides the flame animations Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 30, 2013 Share Posted April 30, 2013 On another thread there are posts about each tier being distinctive, with no overall perfect weapon. The flammenwerfer fits much mroe into that view of the game, rather than one where tier 4 weapons are the best. period. So, it's another little special part of the game perhaps gone. I was using flammenwerfers in UFO:ET. Early enough that I doubt it was a mod of any sort. I believe they expanded it out to have chemical throwers too, to add a bit of variety. Just imagine... your world is attacked by malevolent plant creatures determined to free their brethren from the cruel captivity of garden centres and you have a chemical thrower. Every game should have them. Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted May 2, 2013 Share Posted May 2, 2013 (edited) I haven't tested, but I'm assuming the other values are:ammo.plasma.plasmacell ammo.mag.MAGclip weapon.grenade.Shockgrenade The one for MAG ammo doesn't work. What is the right command/text i have to insert? The others for Laser and Plasma did work. The shockgrenade didn't but thats because i already researched it i think. Edited May 2, 2013 by GreySciTe Quote Link to comment Share on other sites More sharing options...
erutan Posted May 2, 2013 Share Posted May 2, 2013 Just redownload the hotfix or use Sathra's fix. Quote Link to comment Share on other sites More sharing options...
Nemeo Posted May 4, 2013 Share Posted May 4, 2013 Do you mean that hotfix 2 has been updated with Sathra's changes? Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 4, 2013 Share Posted May 4, 2013 Yep. Stealth updated. Quote Link to comment Share on other sites More sharing options...
windex Posted May 4, 2013 Share Posted May 4, 2013 (edited) Has the V18.3 hot fix 2, ground combat. enemy turn screen freeze > corrupt save problem been fixed with an updated hot fix yet? Edited May 4, 2013 by windex Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted May 4, 2013 Share Posted May 4, 2013 Yep. Stealth updated. Thats good to know. I first didn't understand what you meant with getting the HF because i had it already. But with erudans comment i understood. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 5, 2013 Share Posted May 5, 2013 I don't think so windex. Maybe in the next build, which should be soon. Quote Link to comment Share on other sites More sharing options...
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