alcari Posted April 25, 2013 Share Posted April 25, 2013 I've looked through all the files I could find, but I couldn't find it anywhere. Help me out? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 25, 2013 Share Posted April 25, 2013 I think that's hidden away in the .exe? I've never found it, myself. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 25, 2013 Share Posted April 25, 2013 It's set in the map sprites itself. There's a recoverable "datacore" tile for each UFO that contains the alloys for each ship, and the Alenium comes from the power core props. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 25, 2013 Share Posted April 25, 2013 I really like that idea. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 27, 2013 Share Posted April 27, 2013 I keep blowing up the datacore for the Scouts though. Or shooting it alot. Might be why I seem to get tiny amounts of alloys from Scouts. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 29, 2013 Share Posted April 29, 2013 You can't blow the datacore up. It's invulnerable and hidden in the walls. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 29, 2013 Share Posted April 29, 2013 Hmm. Then there's something else going on that results in me getting only either 3 or 0 alloys from them. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted May 7, 2013 Share Posted May 7, 2013 Or no power source or alenium like me... Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted October 25, 2013 Share Posted October 25, 2013 Ok so Along these lines I have a question. I am trying to create a mod to the manufacturing system like others have done with the dismantling of alien tech items as a job for your technicians however I wanted to have it include an Alien craft Wreckage item at the end of a successful mission and have that item be based on the size. your techs would then have to dismantle the wreckage to get additional alloys and alenium to work with. The problem I am having is I am uncertain how to make sure that item appears at the end of the mission. open to suggestions please Quote Link to comment Share on other sites More sharing options...
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