Lancebloke Posted February 10, 2013 Share Posted February 10, 2013 On the back of my last post, I also think it would be a good idea to have some incidents that are considered more major that a terrorist mission. By that I mean one of the following: - Attack on government facilities - Attack on military facilities - Beachhead (landing of alien forces to create a larger zone for heavy troop drops) - Capital city attack In all of these scenarios, the decision to intervene would be more detrimental or more beneficial due to the scale of the incident. Again, I think it would add a little to the tone of the whole invasion by giving less frequent, but higher tension missions to embark on that could have a big impact on the war. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 10, 2013 Share Posted February 10, 2013 Would this have any impact on the maps? would it have any additional assets requirement? or how would they be different? Would the only differense be in the flavour text and the concequences or would thewre be noticible differencies in the actual mission? Btw isnt the alien base missions technically Beachhead missions? Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 10, 2013 Share Posted February 10, 2013 I'm all for this sort of thing to be combined with a general improvement of the Geoscope, funding nations and nation resources. As things currently stand, the only thing that would happen is that layers would be more upset to lose points to a capital city terror site they can't reach, than a normal terror site. One solution, would be to introduce this sort of alien targeted activity - capital city attacks for example, at a point where the Xenonauts could be expected to have reasonable coverage. Probably a ticker point, even though that would punish those with different resource management ideas. The government and military installations would be those indoor maps that we may not be getting. Could be modded. In fact, it was Chris that suggested they be terror missions, I think. Reinforcements was rejected a while ago, keeping hostilities down to your squad v the one UFO/ terror mission. There comes a point where it would have to be a vital resource to prevent the aliens just blasting it with one of their 3000 ships from above, rather than sending in reinforcements. To be fair, you mention just such resources. The aliens are looking to take over nations, so blowing up parliament doesn't really do them any favours. Can't argue with the "uh oh" that alien reinforcements would bring either. As an aside, one of the UFO: Extraterrestrial mods had reinforcements in, I'm sure (vaguely remember it on a couple of occasions for your side getting EU1994 troops) Quote Link to comment Share on other sites More sharing options...
Lancebloke Posted February 13, 2013 Author Share Posted February 13, 2013 I would see these as later game additions that fall in line with larger UFOs appearing that would be capable of taking such action. And it may punish those with different strategies, but is that not the whole point in a war... someone has a weaker strategy and therefore gets defeated? Just think that an escalation of that sort with arributed knock on effects to possible positive or negative ratings would make the whole thing seem that bit more exciting/tense. Re the base mission.... I suppose you could call this a beachead, however it could be a staging area for either a) new base being built or b) large troop deployment that would result in losing a region more quickly if not dealt with (maybe followed by some other the other types of attacks which could reverse the issue). Quote Link to comment Share on other sites More sharing options...
erutan Posted February 13, 2013 Share Posted February 13, 2013 One thing to keep in mind is that this game has been in development for a long time and we're 0.4 releases away from beta (which is technically a feature freeze and focuses on bugs, balance, etc). Another is that this is the first game of a underfundedish game dev, so there's lot of cool additional stuff that won't get in. Your best bet is to pick something that feels very XCOM but could be done a little better - ammo management, blaster bombs, air combat, equipping squads, etc. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 14, 2013 Share Posted February 14, 2013 Sure but I always enjoy the suggestions, regardless of the development stage. It certainly helps me to work through ideas and define what I think would be good to have in X-Com type games. More practically:- Something in Beta could be very unbalanced, resulting in a look for the best ideas. Suggestions discussed thoroughly here would be a start. What starts off as one suggestion that seems to be challenging to put in, may not actually be so. Further, it might lead others to come up with similar, but simpler concepts too. But mainly it's just fun to hear other people's ideas, whether small or large. Quote Link to comment Share on other sites More sharing options...
erutan Posted February 15, 2013 Share Posted February 15, 2013 I was trying to damp down expectations on execution, not entirely stiffle conversation. At this point major gameplay features are amusing/interesting to talk about, but chances are slim of them actually getting into the game. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 15, 2013 Share Posted February 15, 2013 yup, not disagreeing too much with anything you've typed, so much as giving another perspective on it. Fat chance on Blaster Bombs in any case though ... Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted February 16, 2013 Share Posted February 16, 2013 Yeah, seriously. Overpowered much? Quote Link to comment Share on other sites More sharing options...
erutan Posted February 16, 2013 Share Posted February 16, 2013 I know Chris has repeatedly said they are out, and it's a bad example due to requiring a lot of code for waypoints, but it's something that was in the original that was well loved (by some) and could possibly be made to fit into this game. Maybe one waypoint like in EU12, very small explosion radius but a lot of smoke, HEAP only? Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 16, 2013 Share Posted February 16, 2013 For more on how to balance the Blaster Launcher for inclusion click here Now, about human psionics... Quote Link to comment Share on other sites More sharing options...
erutan Posted February 17, 2013 Share Posted February 17, 2013 Blaster Launcher in retrospect was a bad thing to mention. Human Psionics would be fun - I could see them being used for defensive abilities ala EU12, raise bravery, raise cover by some kind of illusion, etc, without getting into mind control and attacking through walls or whatnot. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 17, 2013 Share Posted February 17, 2013 yikes! moving away from Blaster Launchers which I keep mentioning for no reason. No! I just did it again! Bah! Having just trotted through a bit of 17.6 Psionics would be really, really useful for identifying just who the aliens are, for those of us who can't remember their colour coded uniforms or whatever. A sort of Psionic Mind Scan. At least, then you'd have a better idea of who you were about to stun and if the risk was worth it. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted February 17, 2013 Share Posted February 17, 2013 I would like a method of definitively determining which aliens are important and which are simply so much bullet-sponge. All I can remember is that the research reports said to look for a helmet of some sort, indicating a HUD. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 17, 2013 Share Posted February 17, 2013 then something like the old Mind Probe could do the trick. I'd be very happy with that. Taking it a step further, or too far, there could be training involved in using it - but this would mean a Psi Lab and the training system to remain. So, like I said happy to have the Mind Probe. It would at least enable some sort of human psionics (although it worked easier than that in EU1994). Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted February 18, 2013 Share Posted February 18, 2013 What was actually pretty funny, I'd have some scrub use the mind probe that just sat at the back of the skyranger to identify commanders and the like. There was also a dedicated small launcher girl, who jsut sat there until we needed an alien stunned. They didn't get out much, I'm afraid. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 18, 2013 Share Posted February 18, 2013 Without wanting to give away too much, important aliens of each race do have a distinctive siloette and colour in comparison to "standard" aliens of their racial type. They do stand out (in some cases, quite loudly). Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted February 18, 2013 Share Posted February 18, 2013 Without wanting to give away too much, important aliens of each race do have a distinctive siloette and colour in comparison to "standard" aliens of their racial type. They do stand out (in some cases, quite loudly). The first time I encountered a Sibellan in this game, he was barging head first through a factory door behind my troops, screaming at the top of his lungs. Yours truly had a hard time remaining in his seat. Now if there are louder Sibellans, I might not be cut out for front-line duty any more. Sir, I'd like to hand in a request for transfer to the kitchens! Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 18, 2013 Share Posted February 18, 2013 Welcome to the kitchens Swe_Racoon [video=youtube;xZrcB_8VzB0]https://www.youtube.com/watch?v=xZrcB_8VzB0 Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 18, 2013 Share Posted February 18, 2013 Welcome to the kitchens Swe_Racoon Wth? Wtf did you just make me watch thothkins? Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted February 18, 2013 Share Posted February 18, 2013 Wth? Wtf did you just make me watch thothkins? I'd the like echo the sentiment of the previous speaker, and withdraw my request for a transfer... Front-line duty is just fine. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 18, 2013 Share Posted February 18, 2013 What? That's the Xenonaut Kitchen Induction Course. I'm sure there was a horror film where a grinder was turned on down there. Yucky! That's the 1980s remake of the Blob - the 1950s film that launched Steve McQueen Along with the Fly, The Thing and a couple of others, it was a very good time for remakes. Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted February 18, 2013 Share Posted February 18, 2013 I've had this thing with human flies since seeing Dr. Baxter in that old Teenage Mutant Ninja Turtles cartoon. They just keep me up at night, staring into the darkness, waiting for it to come out and do whatever human flies do. It makes the 'Coon a very scared mammal, clutching tight to his blanket. Seriously, they gross me out more than spiders (or they would, if human flies actually existed). Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 18, 2013 Share Posted February 18, 2013 right folks. No pictures like showing human flies. Certainly nothing showing the full mutation of Brundlefly like We all want our racoon buddy to have a safe and sleepful night. Quote Link to comment Share on other sites More sharing options...
Swe_Racoon Posted February 18, 2013 Share Posted February 18, 2013 I'm just gonna avoid looking at that last one for the rest of my life, if you don't mind? There is just something completely and utterly wrong about that... thing, far worse than anything even HP Lovecraft could have dreamed up on a feverish night as R'yleh was on the rise. Quote Link to comment Share on other sites More sharing options...
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