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On the back of my last post, I also think it would be a good idea to have some incidents that are considered more major that a terrorist mission. By that I mean one of the following:

- Attack on government facilities

- Attack on military facilities

- Beachhead (landing of alien forces to create a larger zone for heavy troop drops)

- Capital city attack

In all of these scenarios, the decision to intervene would be more detrimental or more beneficial due to the scale of the incident. Again, I think it would add a little to the tone of the whole invasion by giving less frequent, but higher tension missions to embark on that could have a big impact on the war.

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Would this have any impact on the maps? would it have any additional assets requirement? or how would they be different? Would the only differense be in the flavour text and the concequences or would thewre be noticible differencies in the actual mission?

Btw isnt the alien base missions technically Beachhead missions?

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I'm all for this sort of thing to be combined with a general improvement of the Geoscope, funding nations and nation resources. As things currently stand, the only thing that would happen is that layers would be more upset to lose points to a capital city terror site they can't reach, than a normal terror site.

One solution, would be to introduce this sort of alien targeted activity - capital city attacks for example, at a point where the Xenonauts could be expected to have reasonable coverage. Probably a ticker point, even though that would punish those with different resource management ideas.

The government and military installations would be those indoor maps that we may not be getting. Could be modded. In fact, it was Chris that suggested they be terror missions, I think.

Reinforcements was rejected a while ago, keeping hostilities down to your squad v the one UFO/ terror mission. There comes a point where it would have to be a vital resource to prevent the aliens just blasting it with one of their 3000 ships from above, rather than sending in reinforcements. To be fair, you mention just such resources. The aliens are looking to take over nations, so blowing up parliament doesn't really do them any favours. Can't argue with the "uh oh" that alien reinforcements would bring either.

As an aside, one of the UFO: Extraterrestrial mods had reinforcements in, I'm sure (vaguely remember it on a couple of occasions for your side getting EU1994 troops)

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I would see these as later game additions that fall in line with larger UFOs appearing that would be capable of taking such action.

And it may punish those with different strategies, but is that not the whole point in a war... someone has a weaker strategy and therefore gets defeated?

Just think that an escalation of that sort with arributed knock on effects to possible positive or negative ratings would make the whole thing seem that bit more exciting/tense.

Re the base mission.... I suppose you could call this a beachead, however it could be a staging area for either a) new base being built or b) large troop deployment that would result in losing a region more quickly if not dealt with (maybe followed by some other the other types of attacks which could reverse the issue).

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One thing to keep in mind is that this game has been in development for a long time and we're 0.4 releases away from beta (which is technically a feature freeze and focuses on bugs, balance, etc). Another is that this is the first game of a underfundedish game dev, so there's lot of cool additional stuff that won't get in. Your best bet is to pick something that feels very XCOM but could be done a little better - ammo management, blaster bombs, air combat, equipping squads, etc.

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Sure but I always enjoy the suggestions, regardless of the development stage. It certainly helps me to work through ideas and define what I think would be good to have in X-Com type games. More practically:-

Something in Beta could be very unbalanced, resulting in a look for the best ideas. Suggestions discussed thoroughly here would be a start.

What starts off as one suggestion that seems to be challenging to put in, may not actually be so.

Further, it might lead others to come up with similar, but simpler concepts too.

But mainly it's just fun to hear other people's ideas, whether small or large.

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I know Chris has repeatedly said they are out, and it's a bad example due to requiring a lot of code for waypoints, but it's something that was in the original that was well loved (by some) and could possibly be made to fit into this game.

Maybe one waypoint like in EU12, very small explosion radius but a lot of smoke, HEAP only?

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Blaster Launcher in retrospect was a bad thing to mention.

Human Psionics would be fun - I could see them being used for defensive abilities ala EU12, raise bravery, raise cover by some kind of illusion, etc, without getting into mind control and attacking through walls or whatnot.

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yikes! moving away from Blaster Launchers which I keep mentioning for no reason. No! I just did it again! Bah!

Having just trotted through a bit of 17.6 Psionics would be really, really useful for identifying just who the aliens are, for those of us who can't remember their colour coded uniforms or whatever. A sort of Psionic Mind Scan.

At least, then you'd have a better idea of who you were about to stun and if the risk was worth it.

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then something like the old Mind Probe could do the trick. I'd be very happy with that.

Taking it a step further, or too far, there could be training involved in using it - but this would mean a Psi Lab and the training system to remain.

So, like I said happy to have the Mind Probe. It would at least enable some sort of human psionics (although it worked easier than that in EU1994).

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Without wanting to give away too much, important aliens of each race do have a distinctive siloette and colour in comparison to "standard" aliens of their racial type. They do stand out (in some cases, quite loudly).

The first time I encountered a Sibellan in this game, he was barging head first through a factory door behind my troops, screaming at the top of his lungs. Yours truly had a hard time remaining in his seat. Now if there are louder Sibellans, I might not be cut out for front-line duty any more.

Sir, I'd like to hand in a request for transfer to the kitchens!

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:)

What? That's the Xenonaut Kitchen Induction Course.

I'm sure there was a horror film where a grinder was turned on down there. Yucky!

That's the 1980s remake of the Blob - the 1950s film that launched Steve McQueen

Along with the Fly, The Thing and a couple of others, it was a very good time for remakes.

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I've had this thing with human flies since seeing Dr. Baxter in that old Teenage Mutant Ninja Turtles cartoon. They just keep me up at night, staring into the darkness, waiting for it to come out and do whatever human flies do. It makes the 'Coon a very scared mammal, clutching tight to his blanket.

Seriously, they gross me out more than spiders (or they would, if human flies actually existed).

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