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Lancebloke

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  1. Is the human base being worked on in V19 or is that a longer term fix?
  2. I am currently on a train coming out of london... its really not much fun in here!! I think the update I am most looking forward to is one that fixes the bugs in human bases. Haven't played for a month as keep getting to the same sort of time (december) where I get attacked every 5 mins and lose most of my soldiers cause of bugs. Other than that, look forward to being able to play through properly at some point soon!!!
  3. Yeah, I think the base defence is a known issue too and in the same state (if not worse) than the alien base assault. I have assaulted 2 bases, got pasted in one early on and then tried more recently and only lost 1 person due to my own negligence. The day/night thing is annoying but just meant spamming glow sticks. Waiting for releases with the xenonaut bases that you can actually fight in before I start again.
  4. it depends on how many maps there are going to be for each ufo. At the moment I generally know where a ufo will be when I get my troops out of the dropship. In a perfect world, each map would have 3 or more different versions and the ufo could be in different locations each time. Then there would be 4 or 5 different map layouts for each terrain type so the chances of having the same scenario over and over is reasonably slim. Right now, there is no reason why it shouldn't be 'explored' with just FOW.
  5. I tend to focus on one base as otherwise I end up getting smashed in later months. Regarding corvettes, I tend to do the multiple attacks if I havent already researched alenium explosives. You do know you can re-equip the front 2 sidewinders to avalanche torpedoes? 4 torpeodoes and 4 missiles from your condor should do the trick on corvettes. The landing ships are a bit more tricky. My issues with balancing is around the aircraft capabilities vs cost vs waves of ufos. I never bother with the corsair as it takes to much time and resource to build versus what it gives. Might as well risk condors and buy more if they get shot down. The marauder on the other hand is a tough piece of kit but takes bloody ages to build and costs loads. Without taking advantage of bugs, I havent been able to build one before aliens start spam attacking my base, at which point the game is unplayable because of the human base attack bugs. Think either the corsair should be balanced as a worthy stop gap (I.e 3 would be a match for a large ufo, 1 or 2 for medium) or the marauder should take far less time or money to build (I.e. less engineers needed or less money to allow for more engineers). I hope the human base bugs are being worked on for version 19 as that is what results in my quitting and starting again.
  6. Matthew/Sathra - Did you find anything with my savefile? I haven't played the game since then... hoping it was helpful for the stable build 19 (whenever that will be). Thanks.
  7. Thats cool. Just wanted to make sure I hadnt messed it up. Hope its useful.
  8. I often get the aliens in the control room giving me some reaction fire when I come in through the front door.
  9. Not done this before... hope it works. https://www.dropbox.com/s/6jdxd1182lr9rki/2013-06-11_22.36.09.sav Savefile covers all of the issues I have mentioned recently including the hiring old soldiers who are wounded and never heal, this base issue and the issue when my base gets attacked and my defences successfully defend it.
  10. Solarius - agree with you on the cannon front. I would assume that an aircraft mounted plasma beam/gun would have far better range than it does. Same goes with the magstorm considering you are talking hypersonic velocities... these should remain accurate for a few miles not just a tiny bit more than the cannon. Is it possible to get funding blocs back on side again or did that get left out?
  11. I can't attach a file for some reason. Are you able to provide an email address to forward on to?
  12. I dont know if the base is big or not. I have tried with a few that have just appeared. Only had the steam version a few days but will try and follow your suggestions. I did try a base quite early on and it worked (got my arse kicked though). I have to attach my savefile for some other issues I have mentioned anyway. Maybe you can test?
  13. Sathra - so I guess with number 2, the bug I seem to have is contributing to the ridiculous amount of ufos I see! Hopefully someone can look in to that one then.
  14. I am currently in april 1980 and every few days the planet gets spammed with all sorts of battleships and interceptors that I cant do too much about. 3 marauders can't take on a battleship plus 2 interceptors as they run out of ammo let alone the rest of the fleet that arrives. Is there a link between how many alien bases there are vs how many ships are around? I currently have a bug not letting me attack their bases (reported in bug thread but no reply yet) which has meant there are at least 8 alien bases on the map. I have lost funding from nearly all areas and have resorted to the infinite money glitch since it is a bug causing the loss of cash flow in the first place. even with that I cannot physically build enough marauders to make an impact. I keep losing my landing ships!!!
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