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I finally pre-ordered and played the game.


Eldgrim

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(Sorry for bad english)

I have been watching for ...i don't remember...years?. Anyway, this looked like the definitive X-com game i wanted to play. Then XCOM:EU was released, played it once. Fine game. Yesterday, i bought Xenonauts and downloaded the game. Wow! 18gb took a lot of time on Desura.

I started a new game and did my first mission this morning and here are my impressions/suggestions/comments. I did NOT search the forums extensively trying to know if X topic was already discussed blah blah deal with it.

1. This IS X-com, yay!

2. One mission done but it took a lot of turn to encounter Aliens but then, maybe it is because the ship was small.

3. I would like a button to cycle soldiers.

4. A cover system, awesome!

5. Let soldiers use the tank as cover.

6. Have a global TU reservation rule toggle button.

7. I could see mobs through doors?

8. A map please.

All i can think of, thanks to everyone working on this game! I can't wait for the release!

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It all started in 1958, when some aliens arrived to sell their version of the Socialist Worker...

I just assumed funding would balanced out at some point before release.

As for Sputnik, perhaps the alien contact was made as a result of it's launch a year earlier. Perhaps it's just a nod to homo sapien's first attempt. It could always be changed to KH-11 or some such for the '70s. I think I saw the text in an asset file...

As for the soldier names, the extended soldier name mod should solve any issues if there are any.

Edited by thothkins
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