boomsticksimo Posted October 20, 2012 Share Posted October 20, 2012 i cant wait until the game is in beta. sure the CTD are annoying put the game itself is fun as hell Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Yes. New fix - go into \assets\units\alien\caesan\guardsupport\weapon.AlienHeavyPlasmaRifle\ and delete the soldier_spectre.xml That should fix the crashes. Also there's a possible failsafe too. If anyone is sufficiently technically-minded to operate a text editor, please go into /assets/units/aliens/none/ and open up soldier_spectre.xml. Paste the lines below at the bottom of the file, BEFORE the </state> tag (won't work if you paste it after that). <anim src="units/alien/none/vault_w" anim="vault_NY"/> <anim src="units/alien/none/vault_e" anim="vault_K"/> <anim src="units/alien/none/vault_n" anim="vault_E"/> <anim src="units/alien/none/vault_s" anim="vault_D"/> <anim src="units/alien/none/vault_nw" anim="vault_ENY"/> <anim src="units/alien/none/vault_ne" anim="vault_EK"/> <anim src="units/alien/none/vault_sw" anim="vault_DNY"/> <anim src="units/alien/none/vault_se" anim="vault_DK"/> See if that works. Quote Link to comment Share on other sites More sharing options...
ShadowFox Posted October 20, 2012 Share Posted October 20, 2012 So do I delete the soldier_spectre.xml file from the \assets\units\alien\caesan\guardsupport\weapon.Ali enHeavyPlasmaRifle\ AND edit the soldier_spectre.xml in /assets/units/aliens/none? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Yes, or just do the first one if the latter scares you too much. Quote Link to comment Share on other sites More sharing options...
Aklyon Posted October 20, 2012 Share Posted October 20, 2012 Does the xml file need to be saved specifically, or would it work fine if I just opened up Notepad++ and saved it afterwards? Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Yeah, so long as it's still got the .XML file extension afterwards. I just use Wordpad for it. Quote Link to comment Share on other sites More sharing options...
Scrimpton Posted October 20, 2012 Share Posted October 20, 2012 Thanks Chris. Much appreciated,. time to give this a whirl! edit: notepad worked fine for me Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 Do we need a fresh new game for this Chris? My existing save still crashed with both of the above fixes actioned. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Gribbstar - can you send me your crash files please? It should work with them (unless there's more than one crash for us to fix). Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 Where might I find the file please? I just get thrown straight to desktop with no log, message or report of any kind. Quote Link to comment Share on other sites More sharing options...
tass Posted October 20, 2012 Share Posted October 20, 2012 So, farm is still doing CTD for me as well ...was a small ship and only light damage infllicted I managed to see the edge of the ship and a sebellian.. then CTD. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 It's your My Documents folder I think, under the /Xenonauts/ folder. Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 C:\Users\Matt\Documents\Xenonauts I have 3 files: __newGameSave__ AutosaveIM2012-10-20_12.28.34.sav AutosaveIM2012-10-20_17.38.27.sav I can't see a log of any kind in the actual game folder either but there is so much to go through I could have missed it. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 it'll be __newGameSave__ I would have thought, unless you're loading the autosave when you get the crash. Email it to me at chris@xenonauts.com and I'll have a look. Quote Link to comment Share on other sites More sharing options...
Rovlad Posted October 20, 2012 Share Posted October 20, 2012 16.1.2 - CTD when I tried to decommission an interceptor (couldn't reproduce it and no crash file, sorry). - Small buildings in desert military base/airport type map seem to be incorporeal - could walk and see through them. Friendly AI soldiers seemed to respect walls though, at least I think they entered/exited buildings normally. - Probably not a bug, armor type doesn't save in class-specific loadouts. Also, you can't remove armor from soldiers on training, could potentially be annoying in full game. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 20, 2012 Share Posted October 20, 2012 16.1.2- CTD when I tried to decommission an interceptor (couldn't reproduce it and no crash file, sorry). - Small buildings in desert military base/airport type map seem to be incorporeal - could walk and see through them. Friendly AI soldiers seemed to respect walls though, at least I think they entered/exited buildings normally. - Probably not a bug, armor type doesn't save in class-specific loadouts. Also, you can't remove armor from soldiers on training, could potentially be annoying in full game. Just answering the last one: The role selection stuff was added in V16. It's nowhere near finished. It is a bug that it doesn't log armour in the load outs though. As for removing armour from soldiers in training; it's a non issue as training is being removed. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Right, attempt 2 at a patch: https://dl.dropbox.com/u/26290309/Patch_V2.exe This should be applied to an unmodified version of Build V16.1 and you should start a new game with it. It should hopefully fix the CTDs on the hidden movement screen. Quote Link to comment Share on other sites More sharing options...
Aklyon Posted October 20, 2012 Share Posted October 20, 2012 Does it work if used on top of the previous patch? Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 Right, attempt 2 at a patch: https://dl.dropbox.com/u/26290309/Patch_V2.exeThis should be applied to an unmodified version of Build V16.1 and you should start a new game with it. It should hopefully fix the CTDs on the hidden movement screen. Thanks Chris, testing now. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 20, 2012 Author Share Posted October 20, 2012 Akylon - no, it won't. Probably. It contains all the fix from the first patch plus some extra ones. Quote Link to comment Share on other sites More sharing options...
tass Posted October 20, 2012 Share Posted October 20, 2012 Akylon - no, it won't. Probably. It contains all the fix from the first patch plus some extra ones. Alas you are right.. I misread and tried on top of the last one.. woops Good thing I keep copies of each release. On the plus side, it would seem you (Chris) are getting the hang of the patcher. Quote Link to comment Share on other sites More sharing options...
Maroszek Posted October 20, 2012 Share Posted October 20, 2012 Wow, thank you for the quick hot patch--I was thankful to see this and not need to do a whole Desura dance of doom to get the update. Quote Link to comment Share on other sites More sharing options...
tass Posted October 20, 2012 Share Posted October 20, 2012 To help out.. I have V15 to V161 patch built now, its just alot bigger than the V16 to V161 So you can do V15 to V16.1 , then we have the 16.1.v2 patch (Chris's) http://hern.kenderhome.com/xeno/ V1516_to_V161.exe -- Version 15 or 16 to V16.1 V16_to_V161.exe -- Version 16 to 16.1 V161_to_V161_V2.exe -- Version 16.1 to the 16.1.v2 (16.1.2V2) MD5 sums are there for all of them, along with the HashChecker util for Windows that can be used if you don't have your own. Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 Just completed my first ever farm map without a crash so it might well be fixed. It was only a 2 turn affair though as the lone alien was pretty much knocking on the Chinook's door asking for a shotgun to the face. Continuing testing Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 20, 2012 Share Posted October 20, 2012 So sorry to be the harbinger of bad news, still crashing on the farm map Fresh 16.1 install, save directory deleted, new patch applied, brand new game. Civilians are still invisible in a lot of cases too. Quote Link to comment Share on other sites More sharing options...
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