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Rovlad

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  1. Agreed on "points A and B" stuff, not only it often leads to visual glitches like shooting through walls and other obstacles, the downside of that system is the impossibility to reliably destroy enemy cover (except with free-aiming weapons like explosives), which was quite baffling, given that this feature existed even in the original game. You can't argue that XCOM 2012 was still a great game, very polished and visually appealing, just not without its own flaws and somewhat lacking in strategic department.
  2. Congratulations! It was indeed a long and bumpy road, and there were times I doubted you'll manage to make it through. Thanks for proving me wrong. I really hope your game will get all the praise it deserves, both from press and new players.
  3. Also, friendly fire suppression should not trigger if two soldiers in question are less than x (I'd suggest ~10-15) tiles apart from each other. Because of reasons.
  4. First of all, my game just updated, it was after 22.3, what the fuck? Are my saved games broken yet again? Second of all, great job on sebilians' regeneration, snipers can't kill them on their own now without resorting to grenades. Seriously, why? They are tough enough as it is. And regenerating enemies are a lot of fun when they can be your first UFO. I frankly quit the game there.
  5. 16.1.2 - CTD when I tried to decommission an interceptor (couldn't reproduce it and no crash file, sorry). - Small buildings in desert military base/airport type map seem to be incorporeal - could walk and see through them. Friendly AI soldiers seemed to respect walls though, at least I think they entered/exited buildings normally. - Probably not a bug, armor type doesn't save in class-specific loadouts. Also, you can't remove armor from soldiers on training, could potentially be annoying in full game.
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