StellarRat Posted October 15, 2012 Share Posted October 15, 2012 I haven't noticed a lot of difference other than the aliens don't seem to hide in walls and crates anymore. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 15, 2012 Share Posted October 15, 2012 Dunno, I'll get back to you once the map crashing issues are sorted in the hotfix Quote Link to comment Share on other sites More sharing options...
Bletchley_Geek Posted October 15, 2012 Share Posted October 15, 2012 Dunno, I'll get back to you once the map crashing issues are sorted in the hotfix From the few missions I've seen before getting the farm crash, I'd say the aliens now run away when they're outnumbered. Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted October 15, 2012 Share Posted October 15, 2012 They run away when outnumbered and when they see the tank coming. Quote Link to comment Share on other sites More sharing options...
Blaster Posted October 15, 2012 Share Posted October 15, 2012 I think it's still too early to pass judgement on the new AI. It's only going to get better! Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted October 15, 2012 Share Posted October 15, 2012 It's already heaps better then it was about a month ago. Quote Link to comment Share on other sites More sharing options...
Shuichi Niwa Posted October 16, 2012 Share Posted October 16, 2012 I haven't seen any AI yet since when I spot them I shoot them to death on the same turn... Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted October 16, 2012 Share Posted October 16, 2012 I don't want to spoil too much for you guys; because I know how peeking behind the curtain can spoil the experience. While there should be some new behaviour for the new A.I. in V16 (shooting from beyond unit LOS, but in squad LOS; better running away; cover usage; psionics; etc) the "real" A.I. hasn't been added yet. To explain, I've been primarily working on adding knowledge to the A.I.: things like recognizing dangerous situations, good targets, etc. The A.I. now "knows" about these things, but has no real way yet to think on actions or formulate a plan. This planning part will be the final real system to finish. To overview: the knowledge comes first, followed by the ability to plan actions given a situation, and finishing finally with the ability to simulate the consequences of actions. That being said; I still like to hear everything you find so far and like (or not), so I can steer the design! :-) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 16, 2012 Author Share Posted October 16, 2012 (edited) That being said; I still like to hear everything you find so far and like (or not), so I can steer the design! :-)Thanks for the information. I haven't had much luck getting very far along in the game because of the crashes. I'll probably have a lot more comments when I've actually gotten some sustained playing time in. That being said, I'm not sure how useful they'll be since the AI is basically unable to act on what it knows right now.Is target prioritization finished? Will the AI fire on the "best" target now? Or is that the next phase? What is your time line for the AI being able to act on what it knows? Edited October 16, 2012 by StellarRat Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted October 16, 2012 Share Posted October 16, 2012 I need to correct on what I said earlier: there is a simple decision layer for some of the knowledge. But it is just that, simple. There is target prioritization and things like avoidance; the only thing is that the A.I. is not yet able to formulate plans, or foresee the consequences of actions it chooses. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 16, 2012 Author Share Posted October 16, 2012 Got it. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted October 17, 2012 Share Posted October 17, 2012 I'll try to get a new blog post up soon which isn't so vague ;-) The eta on the rest of the AI I'll have up by the end of the week. Quote Link to comment Share on other sites More sharing options...
Firehawk Posted October 17, 2012 Share Posted October 17, 2012 I have noticed some things about the new AI: Aliens take cover and use their turns to get to it instead of shooting (even if their chance of hitting and killing my soldier is quite good). They will leave the cover if they are outnumbered, which makes them a easier target (not really an advancement). Aliens still run directly into my troops, when leaving a spacecraft, for instance. Although that makes perfect living subjects for my scientists (which are useless, as far as i can see it) , its also rather dumb. Iam of course not talking about androns here, they do what they are supposed to do: Shelling my team with hot burning plasma and not caring about ANYTHING. Perfect aliens in my opinion. Quote Link to comment Share on other sites More sharing options...
Citizen844 Posted October 18, 2012 Share Posted October 18, 2012 Just played a 16.1.2 vs. a landed (not shot down) UFO. The briefing said it would be full strength crew - It was a desert map, the two aliens were pretty much out in the open and never took a shot at me. Maybe it was my Rainbow Six shock and awe tactics, but it seems like they'd at least take a shot at me or use the best cover available, which in this case, would seem to have been their intact UFO. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted October 18, 2012 Share Posted October 18, 2012 I engaged a small hoover drone and a Ceasan on a terror mission with three troops up front. Both tucked tail and ran. They had cover just behind them. What i think would have been nice in that kind of situation is if the drone would have opened fire in full force against my troops, suppressing them. The Ceasan could have made for the cover and returned fire from there. Now both were gunned down in the open. I guess this is a tall request, making such a consequent decision. But the drone is after all a robotic support unit for maintaining a shitload of fire on my troops- he could have suppressed them all, and sacrificed itself for the benefit of the non robotic unit. And i have also noticed that the AI prefer to either shot or move, a combination of both would perhaps have been fitting in this very engagement. But i have not tested so much, maybe others have other experiences contradicting this one? (That the drone runs from armor feels anyhow correct, since its value is reduced alot.) Quote Link to comment Share on other sites More sharing options...
Bletchley_Geek Posted October 18, 2012 Share Posted October 18, 2012 I don't want to spoil too much for you guys; because I know how peeking behind the curtain can spoil the experience.While there should be some new behaviour for the new A.I. in V16 (shooting from beyond unit LOS, but in squad LOS; better running away; cover usage; psionics; etc) the "real" A.I. hasn't been added yet. To explain, I've been primarily working on adding knowledge to the A.I.: things like recognizing dangerous situations, good targets, etc. The A.I. now "knows" about these things, but has no real way yet to think on actions or formulate a plan. This planning part will be the final real system to finish. To overview: the knowledge comes first, followed by the ability to plan actions given a situation, and finishing finally with the ability to simulate the consequences of actions. That being said; I still like to hear everything you find so far and like (or not), so I can steer the design! :-) Sounds like quite a plan to me, GJ :-) Godspeed to you and looking forward to that dev blog update! Quote Link to comment Share on other sites More sharing options...
IceVamp Posted October 19, 2012 Share Posted October 19, 2012 I engaged a small hoover drone Hoover drone.. Hoover drone? I haven't gotten far enough to report on the aliens, but yes, the drones are pretty wicked. Suppressing my men constantly. I also notice civilians running and hiding. It's excellent. Quote Link to comment Share on other sites More sharing options...
MyThos Posted October 19, 2012 Share Posted October 19, 2012 I guess this is a tall request, making such a consequent decision.But the drone is after all a robotic support unit for maintaining a shitload of fire on my troops- he could have suppressed them all, and sacrificed itself for the benefit of the non robotic unit. Reading Gijs-Jan's previous blog entries I don't think it is such a tall request at all. There can be a behavior for each alien type and based on its possible/configured states it will act accordingly. So a drone may not have any kind of self-preservation value set. Just my interpretation though ... Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted October 19, 2012 Share Posted October 19, 2012 he could have suppressed them all, and sacrificed itself for the benefit of the non robotic unit. Asimov would agree. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted October 19, 2012 Share Posted October 19, 2012 I've spotted that the civilians are tending to be a bit more sensible recently. Notably running away from aliens and occasionally, even hunkering down inside the Chinook if they haven't already found somewhere to hide. Quote Link to comment Share on other sites More sharing options...
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