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Content count
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Joined
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Last visited
Community Reputation
10 GoodAbout MyThos
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Rank
Legal Alien
Converted
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Location
Europe
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Interests
many
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Occupation
X-Com Agent
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OpenXcom implemented this by pressing <CTRL> while selecting target field, which just keeps orientation while moving. Is quite handy in the described cases ...
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Would be nice if smoke grenades quenched fire Didn't this work in X-Com/Tftd ?!
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Hi Chris, do you see an alternative backing method to Kickstarter? It would be nice to use paypal and not be restricted by Kickstarters payment system. Thanks
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Xenonauts-2 Version 0.21.0 (Public Combat Test) Released!
MyThos replied to Chris's topic in Release Announcements
Hi, just few issues I ran into with the current version: - mission doesn't end after last alien killed by reaction fire from friendlies - remains in friendly phase, no interaction possible - agents supposedly in cover (next to window or door) are hit repeatedly by aliens from fields in straight lines behind the cover, but cannot hit them from their standpoint - need to move into window or door tile. - soldiers are hit inside doors when aliens are in straight line of wall with door around corner of house ?! Otherwise I really appreciate the progress with the test versions. -
Chris, looking forward to X2 and will be watching out for any crowdfunding campaigns. You've got my support!
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The concept art looks promising. I am looking forward for further progress ...
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Just a short reply with 2 remarks: Would I buy Xenonauts 2: Definitly! I need X-Com style running Going full 3D: I think engines like Unity will allow for a big head start, but importance is to keep your style and the overall isometric view.
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That is one thing from the community edition I really don't want to miss anymore. You can easily switch between soldiers via the tabs (maybe "tab"-key would be a nice keyboard option as well) but having to manually select levels on the right side was a pain before ... Just my opinion ...
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Will the X-Com genre ever expand?
MyThos replied to Max_Caine's topic in Xenonauts General Discussion
While waiting you may always check the progress of the "Terror From the Deep" adaption of OpenXcom. This looks promising -
Have you checked the hanger tab on the base screen and selected "dropships" ? There you can assign starting positions for every soldier on the transport.
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GC: Diagonal moves blocked by soldiers/objects in adjacent fields
MyThos posted a topic in Xenonauts General Discussion
Hi, I was looking for details regarding diagonal moves but found no results here in the forum for "diagonal", "move" and "block". Would it be possible in a patch/mod to allow soldiers to move diagonally into a space where the neighboring fields (by edge) are already occupied by other soldiers (and/or objects)? Currently in tight space you will have to organize the move order of soldiers and cannot move into an otherwise empty field if soldiers are in the fields directly above/to the left or right or below the target field. Thanks and Regards, Michael -
I fully concur. Focus hopefully will still be ground combat with some air combat toppings ...
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For me the air battle is a nice supplement but the core is research/construction/budget management in global view and the tactical combat on the other side. I could rather well live with the simplified approach done in X-Com (not XCOM) and any additional options are nice but should not define the core gameplay My 2 cents only ...
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Hi, Chris repeatedly mentioned that GJ would provide updates on his work on AI but I never found anything. Latest remark is from 17.6 release announcement. Any idea if and when we might get to read something from GJ ?? Thanks and Regards, Michael
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[V17 Quick Battle] Observations
MyThos replied to MyThos's topic in Xenonauts Bug Reports / Troubleshooting
Yikes, this sounds like work Ok, will try ... Some kind of issue tracking (e.g.: Jira, Bugzilla) would be nice here.