HunterHavoc Posted November 23, 2011 Share Posted November 23, 2011 Very nice, I'll need to get a minute or 2 to give V8.1 a spin. I've hardly had time for the beta the last few weeks Loving the new Scout btw. Very cool. Quote Link to comment Share on other sites More sharing options...
HumanKtulu Posted November 23, 2011 Share Posted November 23, 2011 Cool, another update ! Good work Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 23, 2011 Share Posted November 23, 2011 Oh that scout looks nice! Is it multistoried? The basic scout is multistoried? That's going to be a biatche! would be cool if with enough damage that tail section thing breaks off! Quote Link to comment Share on other sites More sharing options...
Elydo Posted November 23, 2011 Share Posted November 23, 2011 It's not a Scout, it's an Evil Alien Barn Mk.2. Quote Link to comment Share on other sites More sharing options...
Brosama Posted November 24, 2011 Share Posted November 24, 2011 (edited) Brosama - have you updated your game on Desura (the little update button next to the game on your game list)? It doesn't autoupdate. V8.1 should have the resolution chooser box in it. Yep, I've updated Here's what I posted in the V8 resolution bug thread: Some bugs I've noticed with the resolution selection that came with the new update:I do not know if this is specific to my computer, or if it happens to all screens with my resolution, but when I try to load a game in 1024 x 1280, everything on the screen turns 90 degrees. Also, when I try to run a game in 1200 x 1600, I get a "Failed creating the Direct3D device" error. (Here's what the 90 degrees thing is doing )I didn't think I should make a whole thread for it, since it seems to be working fine for others. Edited November 24, 2011 by Brosama 90 degrees, not 45... oops Quote Link to comment Share on other sites More sharing options...
Chris Posted November 24, 2011 Author Share Posted November 24, 2011 Hmmmm. That's a peculiar one. I actually get the 'Failed creating the Direct3D device" error myself on that setting, so I'll have to follow that up with the coder (not sure why I've not done that before really). But the 180 degree thing is strange. I remember having something a bit like that on my laptop, now you post - with the screen being rotated. Hmm, I'll see what the coder says anyway. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 24, 2011 Share Posted November 24, 2011 The scout looks great. One thing that comes to mind though is: It flies with the door facing the front? i.e. most of the damage that hits the scout hits the door? Quote Link to comment Share on other sites More sharing options...
adamd84 Posted November 24, 2011 Share Posted November 24, 2011 Just played a bit, and was pleasantly surprised when the UFO wasn't where I expected it. The soldiers who got shot while running towards that corner probably didn't share my enjoyment, though. Anyway, two things; I feel like I'm fighting the interface when I try to deselect a soldier. What happens is, I'll click on the gun to shoot at something, and then I'll want to deselect the shooting or select another soldier. I cannot deselect the shooting, and my only apparent way to do anything else is to click on the little numbers, thereby selecting a new soldier. Secondly, the game crashes to desktop if I try and click the soldiers tab at the base. I like the impact from the rockets, too. The rocket-launcher vehicle just flattens everything that gets in its way. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 24, 2011 Share Posted November 24, 2011 Yeah...there isn't an obvious way to get out of shooting mode yet. Its the ESC key. The second one is a reported bug. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 24, 2011 Share Posted November 24, 2011 The scout looks great.One thing that comes to mind though is: It flies with the door facing the front? i.e. most of the damage that hits the scout hits the door? Only if it's attacking you head on! Who knows where the door was positioned in the X-Com ones... did they have a front? Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 24, 2011 Share Posted November 24, 2011 Well the Xenonauts Scout actually has a recognisable front and back rather than radial external symmetry. That and they were blobs on a screen. Quote Link to comment Share on other sites More sharing options...
GrumpySage Posted November 24, 2011 Share Posted November 24, 2011 The scout looks great.One thing that comes to mind though is: It flies with the door facing the front? i.e. most of the damage that hits the scout hits the door? Who knows? Maybe the aliens have perfected the art of crafting doors, making the durability of their doors better than their hulls? Quote Link to comment Share on other sites More sharing options...
dragonslayer_90 Posted November 24, 2011 Share Posted November 24, 2011 Hey guys quick question. Befor you say something, I searched for Steam preorder etc. etc. ... But... Will Xenonauts arrive on Steam ? If yes, will I be able to download it too on Desura? Thing is, I have quite a compilation of games runing on Steam and I dont really want to install another Steam-thingy thing on my PC. Just for one game. what, if it's not going to work like I hope, would be no greater problem, cause of the game it would be worth it =) Quote Link to comment Share on other sites More sharing options...
Chris Posted November 24, 2011 Author Share Posted November 24, 2011 Yes on release you'll get either Steam or Desura depending on your preference. The door is on the front, but it's got a sliding protector that you can see on the front if you look closely at the image and covers over the entrance passageway when the craft is in flight. Quote Link to comment Share on other sites More sharing options...
Silverwave Posted November 25, 2011 Share Posted November 25, 2011 (edited) Nice a new version ! Now if I can just stop playing Skyrim to try it... Edited November 25, 2011 by Silverwave Quote Link to comment Share on other sites More sharing options...
Chris Posted November 25, 2011 Author Share Posted November 25, 2011 V8.2 is planned for either today or tommorrow. We're processing and loading the new sprites now, and the UFO is being carved into tiles at the moment. The save / load on the Ground Combat has turned out to be a ridiculous amount of work so that's unlikely to make it in. I'll keep you all posted anyway. Quote Link to comment Share on other sites More sharing options...
Lobster Man Commander Posted November 25, 2011 Share Posted November 25, 2011 Excellent UFO model! Can't wait to board it Looking forward to trying out V8.2! Quote Link to comment Share on other sites More sharing options...
philtheill Posted November 25, 2011 Share Posted November 25, 2011 Yeah, i'm ill at the moment, so i got time to test this one Quote Link to comment Share on other sites More sharing options...
Sulphy Posted November 26, 2011 Share Posted November 26, 2011 hmmm... 8.2.... much eagerness!!! have thoroughly enjoyed 8.1 thus far, bar a few crashes already mentioned in previous posts...! but awesome job all the same! Quote Link to comment Share on other sites More sharing options...
moonchild Posted November 26, 2011 Share Posted November 26, 2011 Hmmmmmm 8.2... Are there yet? Quote Link to comment Share on other sites More sharing options...
Da-Fort Posted November 26, 2011 Share Posted November 26, 2011 I've noticed that the last 2 versions were released around midnight. Should we expect the same treatment for this version? Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 26, 2011 Share Posted November 26, 2011 Not happening folks sorry, see the 'on holiday' thread for why, and when it will release Quote Link to comment Share on other sites More sharing options...
Da-Fort Posted November 26, 2011 Share Posted November 26, 2011 Darn. I was hoping to do a little introduction video into this game for YouTube but I guess I'll have to do one but focus on combat and whatever is currently available. Second video batch should contain the research tree so I'll do that when the patch is released. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 26, 2011 Share Posted November 26, 2011 Hmmmm maybe check that's alright with Chris first aye Da-Fort. I'm sure he's all for advertising his goods, but he'll want to regulate it, and make sure he's happy with what's going out there Quote Link to comment Share on other sites More sharing options...
Da-Fort Posted November 27, 2011 Share Posted November 27, 2011 (edited) Ok, ok. I wasn't really sure if I should ask him but I guess I'll wait until he gets back. It's just that the only vids on GHI YouTube channel don't have any sound or explanation about anything and are a year old. The rest of the Xenonaut vids are one from TB and one that is made in German. You know what. I'll let some one more experienced make the vid. Edited November 27, 2011 by Da-Fort Quote Link to comment Share on other sites More sharing options...
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