PyRoT Posted May 25, 2012 Share Posted May 25, 2012 (edited) I finally tried playing the alpha yesterday and was incredibly impressed! The interceptor combat is really cool and the geoscape has an amazing feel. Also very impressed with the amount of detail in the writing. Love the tileset details etc. I have a few suggestions though. 1. When buying/selling/assigning researchers, it would be great to have a movable bar. It takes a long time to click the arrow to sell 80 piece of alien alloy for example. It would best, as in Apocalypse, where you can slide the bar to quickly sell everything. Assigning many scientists to a project would also help a great deal. 2. Slow down the smoke animation. It's too fast! I'd recommend even redoing it so its more dispersed less detailed as the details enhance the tiling effect so it doesn't look so good and scary. There also needs to be some more lighter smoke variations so that the smoke fades out over an area. 3. Lower alpha of walls that are in front of soldiers. 4. Make the fog of war much scarier by having more of a falloff effect like in the first two games. There absolutely must be a library available that can filter tile set colors/contrasts to get the right look, simply darkening them would definitely be good enough though. 5. Have civilians running away from the aliens. They seem to run randomly, and often towards them. As panicked as people can get, they never run towards the source of the panic. 6. Soldeirs should sometimes survive being "killed", if they don't already... Edited May 25, 2012 by PyRoT Wolfy is right, I shouldn't stress the fog of war so much . The game rocks as is but these simple ideas can make it better Quote Link to comment Share on other sites More sharing options...
Wolfy Posted May 25, 2012 Share Posted May 25, 2012 I finally tried playing the alpha yesterday and was incredibly impressed! The interceptor combat is really cool and the geoscape has an amazing feel. Also very impressed with the amount of detail in the writing. Love the tileset details etc.I have a few suggestions though. 1. When buying/selling/assigning researchers, it would be great to have a movable bar. It takes a long time to click the arrow to sell 80 piece of alien alloy for example. It would best, as in Apocalypse, where you can slide the bar to quickly sell everything. Assigning many scientists to a project would also help a great deal. 2. Slow down the smoke animation. It's too fast! I'd recommend even redoing it so its more dispersed less detailed as the details enhance the tiling effect so it doesn't look so good and scary. There also needs to be some more lighter smoke variations so that the smoke fades out over an area. 3. Lower alpha of walls that are in front of soldiers. 4. Make the fog of war much scarier by having more of a falloff effect like in the first two games. There absolutely must be a library available that can filter tile set colors/contrasts to get the right look, simply darkening them would definitely be good enough though. 5. Have civilians running away from the aliens. They seem to run randomly, and often towards them. As panicked as people can get, they never run towards the source of the panic. 5. Soldeirs should sometimes survive being "killed", if they don't already... 6. Number 4 again. I cannot stress how important the fog of war is. It is till the main reason I'm holding off on contributing to Kickstarter As much as I agree with you on a lot of these things, the fog of war doesn't matter to me. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 25, 2012 Share Posted May 25, 2012 5 & 6 are planned but may be unimplemented/bugged atm. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 25, 2012 Share Posted May 25, 2012 Definitely would appreciate 1, 2-4 would be nice, and 6 would probably take away from the game atmosphere (that sense of dread that you might lose someone with one slight mismove). 5...is just Murphy's Law of X-COM screwing with us all... Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 25, 2012 Share Posted May 25, 2012 (edited) 6 is already in the game. Soldiers who get to 0 health have a 50% chance of being resuscitated at the end of the combat, going down to 0% chance at -20 health. I've already posted about adding a "Resuscitated" tag at end of combat stats screen to make the mechanic more apparent, Chris agrees. Edited May 25, 2012 by Buzzles Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 25, 2012 Share Posted May 25, 2012 1: there are already ways to speed it up. rightclicking (and holding) an arrow assigns 10 at a time. ctrl leftclickign assigns all. 3: Is that the same as higher opacity? Its beeing worked on afaik But the game engine is beeing difficult. 4: Do you mean anything like these 2 suggestions:here and http://www.goldhawkinteractive.com/forums/showthread.php/1243-V9.1-Ground-Combat-Fog-of-War?p=15507&viewfull=1#post15507' rel="external nofollow">'>here? 5: alpha AI. will be fixed (although I kinfa like that part. And i hope the civvies run from Xenonauts as well in some cases) 6: They already do. At 0 hp they have 50% chance to survive and scales down to -20hp when they have 0%chance to survive. That should already be ingame. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 25, 2012 Share Posted May 25, 2012 Thanks. All these have been suggested before and we'll see how many we can can fix up in beta - though the better AI is already in the works. For the buttons you can Ctrl+click to assign all, and right-click to assign 10 at a time. Speeds things up. Quote Link to comment Share on other sites More sharing options...
PyRoT Posted May 26, 2012 Author Share Posted May 26, 2012 Thanks. All these have been suggested before and we'll see how many we can can fix up in beta - though the better AI is already in the works. For the buttons you can Ctrl+click to assign all, and right-click to assign 10 at a time. Speeds things up. Thanks Chris. You've crafted an excellent game so far and I look forward to seeing the progress. Especially the xenopedia autopsy pics haha. Ill be contributing soon Quote Link to comment Share on other sites More sharing options...
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