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Posted

Is the level editor included with the KS demo version?

You can make your own maps and share them if you feel like it.

Here is one I put together, took me 10 mins or so and has only been slightly tested so won't be perfect.

Have that one if you like, it is a little more variation for you.

<?xml version="1.0" ?>

<levelmap defaultSpectre="Farm/Earth01" width="60" height="60" version="1">

<layer name="main">

<submap name="barn10" left="30" top="10" width="10" height="10" />

<submap name="fallow10x10" left="30" top="0" width="10" height="10" />

<submap name="grass10x10" left="20" top="0" width="10" height="10" />

<submap name="RoadUD5" left="15" top="10" width="5" height="5" />

<submap name="Road_TurnUL" left="15" top="15" width="5" height="5" />

<submap name="RoadRL1" left="5" top="15" width="1" height="5" />

<submap name="RoadRL3" left="6" top="15" width="3" height="5" />

<submap name="RoadRL5" left="9" top="15" width="5" height="5" />

<submap name="RoadRL1" left="14" top="15" width="1" height="5" />

<submap name="RoadUD1" left="15" top="9" width="5" height="1" />

<submap name="barn10" left="5" top="5" width="10" height="10" />

<submap name="RoadUD1" left="15" top="5" width="5" height="1" />

<submap name="RoadUD3" left="15" top="6" width="5" height="3" />

<submap name="Road_TTop" left="0" top="0" width="5" height="5" />

<submap name="Road_TBot" left="0" top="15" width="5" height="5" />

<submap name="RoadUD5" left="0" top="5" width="5" height="5" />

<submap name="RoadUD5" left="0" top="10" width="5" height="5" />

<submap name="RoadRL3" left="5" top="0" width="3" height="5" />

<submap name="RoadRL5" left="9" top="0" width="5" height="5" />

<submap name="RoadRL1" left="8" top="0" width="1" height="5" />

<submap name="RoadRL1" left="14" top="0" width="1" height="5" />

<submap name="Road_TurnDL" left="15" top="0" width="5" height="5" />

<submap name="hay10x10" left="0" top="50" width="10" height="10" />

<submap name="carrots10x10" left="20" top="30" width="10" height="10" />

<submap name="cabbages10x10" left="20" top="20" width="10" height="10" />

<submap name="ploughed10x10" left="40" top="50" width="10" height="10" />

<submap name="ploughed10x10" left="50" top="50" width="10" height="10" />

<submap name="cabbages10x10" left="30" top="50" width="10" height="10" />

<submap name="ploughed10x10" left="30" top="20" width="10" height="10" />

<submap name="fallow10x10" left="30" top="30" width="10" height="10" />

<submap name="Stone20" left="40" top="0" width="20" height="20" />

<submap name="Road_TTop" left="55" top="20" width="5" height="5" />

<submap name="RoadRL5" left="46" top="20" width="5" height="5" />

<submap name="RoadRL3" left="51" top="20" width="3" height="5" />

<submap name="RoadRL1" left="54" top="20" width="1" height="5" />

<submap name="RoadRL1" left="45" top="20" width="1" height="5" />

<submap name="RoadUD3" left="40" top="26" width="5" height="3" />

<submap name="RoadUD1" left="40" top="25" width="5" height="1" />

<submap name="RoadUD1" left="40" top="29" width="5" height="1" />

<submap name="RoadUD5" left="55" top="25" width="5" height="5" />

<submap name="Road_TurnDR" left="40" top="20" width="5" height="5" />

<submap name="RoadUD5" left="40" top="30" width="5" height="5" />

<submap name="cabbages10x10" left="20" top="10" width="10" height="10" />

<submap name="hay10x10" left="0" top="40" width="10" height="10" />

<submap name="barn_leftfield" left="20" top="40" width="10" height="10" />

<submap name="carrots10x10" left="30" top="40" width="10" height="10" />

<submap name="fallow10x10" left="20" top="50" width="10" height="10" />

<submap name="fallow10x10" left="10" top="40" width="10" height="10" />

<submap name="fallow10x10" left="10" top="50" width="10" height="10" />

<submap name="barn10" left="45" top="25" width="10" height="10" />

<submap name="RoadUD5" left="55" top="30" width="5" height="5" />

<submap name="Road_TurnUR" left="40" top="35" width="5" height="5" />

<submap name="RoadRL1" left="45" top="35" width="1" height="5" />

<submap name="RoadRL5" left="46" top="35" width="5" height="5" />

<submap name="RoadRL1" left="51" top="35" width="1" height="5" />

<submap name="RoadRL3" left="52" top="35" width="3" height="5" />

<submap name="Road_TurnUL" left="55" top="35" width="5" height="5" />

<submap name="grass20x20" left="0" top="20" width="20" height="20" />

<submap name="fallow10x10" left="40" top="40" width="10" height="10" />

<submap name="grass10x10" left="50" top="40" width="10" height="10" />

</layer>

<layer name="airplane.human.chinook">

<submap name="human.chinook" left="40" top="0" width="20" height="20" />

</layer>

<layer name="airplane.human.shrike" />

<layer name="airplane.human.valkyrie" />

<layer name="airplane.alien.lightscout" status="landed">

<submap name="alien.lightscout" left="10" top="40" width="10" height="20" />

</layer>

<layer name="airplane.alien.lightscout" status="crashed">

<submap name="alien.lightscout" left="30" top="40" width="10" height="20" />

</layer>

<layer name="airplane.alien.scout" status="landed">

<submap name="alien.scout" left="0" top="0" width="15" height="20" />

</layer>

<layer name="airplane.alien.scout" status="crashed">

<submap name="alien.scout" left="5" top="0" width="15" height="20" />

</layer>

<layer name="airplane.alien.corvette" status="landed">

<submap name="alien.corvette" left="40" top="40" width="20" height="20" />

</layer>

<layer name="airplane.alien.corvette" status="crashed">

<submap name="alien.corvette" left="40" top="40" width="20" height="20" />

</layer>

<layer name="airplane.alien.landingship" status="landed" />

<layer name="airplane.alien.landingship" status="crashed" />

<layer name="airplane.alien.destroyer" status="landed" />

<layer name="airplane.alien.destroyer" status="crashed" />

<layer name="airplane.alien.cruiser" status="landed" />

<layer name="airplane.alien.cruiser" status="crashed" />

<layer name="airplane.alien.carrier" status="landed" />

<layer name="airplane.alien.carrier" status="crashed" />

<layer name="airplane.alien.battleship" status="landed" />

<layer name="airplane.alien.battleship" status="crashed" />

<layer name="airplane.alien.dreadnought" status="landed" />

<layer name="airplane.alien.dreadnought" status="crashed" />

</levelmap>

Just copy and paste that lot into a new file in /xenonauts/assets/maps/farm and call it farm1.xml (or anything you want to call it).

It should get put into the map rotation.

*edit* Just noticed that for some reason it spawns your troops in the Chinook in reverse order so the tank is at the back.

Not sure how to fix that yet.

Posted

We'll be adding some new ones shortly - we've got the message that there's not enough maps in the game from the Kickstarter, don't worry :)

  • 3 months later...
Posted

*edit* Just noticed that for some reason it spawns your troops in the Chinook in reverse order so the tank is at the back.

Not sure how to fix that yet.

I don't think this is due to your map... I'm having the same problem on the default maps... It only happens sometimes. I believe whenever its nighttime, but I can't confirm that 100%. (Current Build, V14.1)

Posted

Yeah this is a 4 month old thread.

It looked like it had something to do with the Chinook facing in certain directions in certain map areas.

Didn't bother trying to fix it as the new level designer was announced around that time.

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