Corporal Hicks Posted May 10, 2012 Share Posted May 10, 2012 Hi! One of the things that I loved the most (and also hated) and lot's of times made me LMAO was when the soldiers went berserk or panicked in determined situations. I would like to know how it works on xenonauts, and if it can be improved?? To be more realistic I mean... Let's say a soldier enters solo in a room and face a big ass menacing alien, wouldn't be killer if he ran away in panic?? lol Let's say there's three soldiers, two of them die, and one of them goes berserk for his downed fellow mates... cool!! It would be really good if you guys improved these kind of situations! Looking foward to know more about it!! Quote Link to comment Share on other sites More sharing options...
IceVamp Posted May 10, 2012 Share Posted May 10, 2012 There is a stat for soldiers called Bravery. Right now they can panic, meaning they freeze in place and do nothing, which you might remember from XCOM. There's a lot of discussion going on about other things bravery can be used for, but I can't recall anything about going berserk from Chris. But could be a cool feature. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 10, 2012 Author Share Posted May 10, 2012 There is a stat for soldiers called Bravery. Right now they can panic, meaning they freeze in place and do nothing, which you might remember from XCOM. There's a lot of discussion going on about other things bravery can be used for, but I can't recall anything about going berserk from Chris. But could be a cool feature. Cool! In X Com, when they panicked, they also would drop their weapons and ran somewhere... I hated it lol! But was cool. Sometimes they would go berserk and start shooting all directions!! This must be in this game plase!! :D Quote Link to comment Share on other sites More sharing options...
erutan Posted May 10, 2012 Share Posted May 10, 2012 I thought berserk was when they were mind controlled, but it's been a while. Quote Link to comment Share on other sites More sharing options...
thothkins Posted May 10, 2012 Share Posted May 10, 2012 In EU, if the soldier's morale dropped below a certain amount (40 I think) then he could:- Freeze Drop his weapon and run away Go beserk and fire his weapon in random directions (sometimes into his colleagues) Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 10, 2012 Author Share Posted May 10, 2012 I thought berserk was when they were mind controlled, but it's been a while. Not only. I remember when they were mind controlled they would kill each other (controlled by AI), would go berserk or panic. They also would go berserk when your team was loosing if I'm correct. But there were other situations too. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 10, 2012 Share Posted May 10, 2012 Beserk would be cooler if it was a reaction fire modifier (twitchy trigger finger) for the soldier failing the test. Anyone who moves into his cone of vision (alien or human) would cause the reaction fire. Essentially he's jumping at shadows! Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted May 10, 2012 Share Posted May 10, 2012 That sounds kinda cool, but it would be a massive pain in the butt in some situations. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 10, 2012 Share Posted May 10, 2012 As it should be. He might also go beserk in the alien ship and kill half the enemy on the AI turn! =) Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted May 11, 2012 Share Posted May 11, 2012 That's only if he hasn't spent all his APs mowing down friendlies! Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Author Share Posted May 11, 2012 Hi! I was thinking that it would be cool if the morale/bravery of the soldiers were higher when they are in groups rather than alone. something like a range, each soldier has a range (like a circle, but not something that would be visible), and if we have more soldiers within this circle it would be harder for them to panic or go berserk. Don't know if it's possible but it's a good idea . Quote Link to comment Share on other sites More sharing options...
iamkyon Posted May 11, 2012 Share Posted May 11, 2012 I was thinking that it would be cool if the morale/bravery of the soldiers were higher when they are in groups rather than alone. Chances are you're going to love this Xenonauts Wiki article. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Author Share Posted May 11, 2012 Chances are you're going to love this Xenonauts Wiki article. Thx for the link! Killer, it seems that this area is nicely covered up! They just need to implement the berserk situation now!! Quote Link to comment Share on other sites More sharing options...
BigityBalzworth Posted May 11, 2012 Share Posted May 11, 2012 I always thought soldiers going berserk was pretty cool. when face to face with terrifying aliens they would lose control and start firing wildly into the darkness. however i never understood why they would turn their guns on their own squad. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted May 11, 2012 Share Posted May 11, 2012 I always thought soldiers going berserk was pretty cool. when face to face with terrifying aliens they would lose control and start firing wildly into the darkness. however i never understood why they would turn their guns on their own squad. In a dark area, with a panicked soldier catching movement out of the corner of their eye they might fire at it before recognising as a friendly. Close engagement; rather than actually being a deliberate fire action it might be shoddy trigger discipline due to panic. Rookie starts to panic More experienced soldier tells them to calm the hell down Rookie spins to argue, but due to panic and poor weapon discipline fails to remove finger from trigger and keeps rifle in firing stance. Rookie accidentally shoots experienced soldier in the head. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 11, 2012 Author Share Posted May 11, 2012 In a dark area, with a panicked soldier catching movement out of the corner of their eye they might fire at it before recognising as a friendly.Close engagement; rather than actually being a deliberate fire action it might be shoddy trigger discipline due to panic. Rookie starts to panic More experienced soldier tells them to calm the hell down Rookie spins to argue, but due to panic and poor weapon discipline fails to remove finger from trigger and keeps rifle in firing stance. Rookie accidentally shoots experienced soldier in the head. Great examples and lol @ the rookie story!! Can't wait to hear what Chris have to say about it!! Those kind of situations make the game a lot more interesting and challenging (and also funny!!) Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 11, 2012 Share Posted May 11, 2012 Shhh! just.. stand.. absolutely... still... Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted May 11, 2012 Share Posted May 11, 2012 "I heard that if you stand absolutely still, the aliens can't smell you!" "Well...THAT rookie is dead in a week..." Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted May 12, 2012 Author Share Posted May 12, 2012 Hi Chris, Could you comment about "Berserk" situations? Will they be in the game?? Quote Link to comment Share on other sites More sharing options...
udm Posted May 12, 2012 Share Posted May 12, 2012 +1, will definitely love to see "Jacob Baron has gone berserk!" in Xenonauts. Quote Link to comment Share on other sites More sharing options...
AdamBlackbird Posted February 24, 2013 Share Posted February 24, 2013 Panic was a mechanic that really annoyed me from XCOM. I like it, but I feel like there should be a strong weight towards actions that are vaguely productive, like running to the dropship, hiding, shooting wildly into the general area of the aliens - I'm not opposed to it being possible from them to hit teammates (especially in such a situation as was mentioned earlier, where they shoot what they see moving) but in original XCOM it seemed the only thing that ever happened to me was they unload on their teammates. Quote Link to comment Share on other sites More sharing options...
Serpent Posted May 2, 2013 Share Posted May 2, 2013 Okay... reading this, I'm slightly lost. There were times where I used a character to shoot, but then when I aim to shoot again, he doesn't do anything but loses the ap to do it. At the beginning of this thread I was thinking, maybe he's panicking, but reading that wiki, it seems to be at the beginning of every turn. If that is the case... then it should either be before any character has a movement or before a character moves at all. However, it is after I've already shot once. Is that a bug? Not consistent to get a save to show it. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted May 2, 2013 Share Posted May 2, 2013 I always got a kick out the aliens going berserk and shooting up the area in the old games. My own guys, not so much! I particularly liked it when they accidently blew themselves up with their own grenades. Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 3, 2013 Share Posted May 3, 2013 Its a bug Serpent. One question, was the soldier crouching? Every time its happened to me they were crouching. Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted May 5, 2013 Share Posted May 5, 2013 Is the moral system already implemented? Because i never recognized an alien to panic or flee. Even when i mowed down a lot of aliens in alienbase missions in a short period of time. Going berserk should really be in the game because thats something you lovehated from the old games. I love to remember when i did a grenade chain and one guy went madmax and killed one of those grenade guys. The following chain reaction killed half of my team. Quote Link to comment Share on other sites More sharing options...
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