Jump to content

udm

Members
  • Posts

    20
  • Joined

  • Last visited

Reputation

10 Good
  1. Would like to chip in my 2 cents on this thread too. I guess it's because X-COM's structures and props were built at right angles that makes it easier to determine LOS, while Xenonauts' can be angled in different ways. Still, I'd like to see these supposedly "impassable tiles" passable eventually, or at least not block my shots and line of fire. Regardless, thanks for all the work put into the CE!
  2. I agree with everything Jean-Luc said, including the good commentary and choppy video. I wish you all the best for your next set of videos
  3. Just when I was warming up to this place, I see this thread.
  4. Quirk of the AI, sorry I wasn't clear. @Gorlom: right, you know how sometimes shit happens in spite of all that planning? When Murphy's Law decides to play its hand, and there's little you can do about it but panic? It also prevents players in Iron Man Mode - most of whom should be very experienced players - from getting too cocky I'd read somewhere that Chris had decided to impose a minimum distance on enemy troops from the dropship, that's why I made this suggestion, but I stand corrected if I'm wrong.
  5. Fair point, but even crawling (or crouched movement) is, IMO, more desirable than not being able to, if being crouched can reduce the enemy's CTH compared to standing up.
  6. Yeah I agree, Game_Tester's ideas are nice. @Corporal Hicks: You feel a need to shower after seeing a bunch of buildings in a suburban setting? How's that even work
  7. Yeah fighters are Very Small, while Scouts are Small and Corvettes are Medium.
  8. Now I know this may not be popular with everyone, but two of the things I miss from X-COM were the Saving Private Ryan and grindhouse moments, where you either got nuked to hell walking out of the dropship, or a Chryssalid would creep into your ship on the 2nd turn and proceed to slaughter the entire crew in 3 turns. It's unbalanced, frustrating and unnecessarily punishing - and that's why it creates such lulz for smug players. I love it because, while it almost guarantees an instant loss in the early game, it tells a story of its own. People are likely to load the saved game again, but regardless it's one of those things where you just excitedly tell your friends about. It makes the game even more special. Perhaps this can be implemented into the harder difficulties, or put up as an option like Iron Man Mode?
  9. You were abducted by aliens and transported back into the past. That is just a side effect of the memory wipe serum they gave you.
  10. My list (ranked in descending order of preference) 1) Having the ability to move while crouched (duckwalking or crawling on all fours) will be really nice, to avoid getting shot through windows/waist-high barriers. 2) A more uncertain, scarier atmosphere. Having better fog of war on explored terrain helps, as does music. The music itself is pretty good actually, but I think what will really give this a boost is the fog of war. Night combat is pretty scary, but daytime combat, while a lot of fun, feels like there's not much to fear. 3) Make air combat more interesting/less drawn out. Good tactical potential, but it's a bit bland right now, because it lasts too long. 4) Shorter HMS times, or the ability to speed them up. I've never encountered super long HM times before, but my brother reported one mission where it lasted for about a minute. 5) More variety in design, and more object placements. In X-COM's terror missions, gas stations, warehouses, shops, houses etc have all sorts of obstacles and objects placed within them; and hten there are orchards with hedges and trees. Basically they populate empty spaces and help to make the world more believable, as well as more intense (when your LOS is blocked by a pillar). 6) Chryssalid-equivalent aliens 7) More aggressive aliens. Right now aliens spend a lot of turns on opportunity fire. It doesn't make the game a lot harder if you know what you're doing, but it makes the tactics quite routine, with a lot of explosives involved. 8) Speaking of grenades, how about the ability to prime grenades? Kamikaze Rookies and grenade accidents (prime grenade in Skyranger, set timer to 0 -> walk to loading platform -> 'OH CRAP MY GUY JUST GOT SHOT!') in X-COM are all too memorable. 9) Keyboard hotkeys to select which reaction fire type you want. 10) Allow for the option to speed up time by 1 day on the Geoscape.
  11. I don't mind not having prone/crawling, but after getting opportunity fired at by a Caesan through a window because my guy had to stand up in order to run to an adjacent grid, I would really like to see duckwalking.
  12. Heh imagine the effect it has on morale when your troops see these very soldiers you had left behind being mind-controlled by the aliens in a later terror mission.
×
×
  • Create New...