Paulo14 Posted January 27, 2015 Share Posted January 27, 2015 OK drages so, i tough that , if you're going to do more classes you should start with the ceasans (Because they're the basics) and some new models for them, if possible you could make them like this: - Ceasan Medic :Red suit with a white armor(Just to differentiate, because they're non-combatants, but they are different). -Ceasan Engineer :A Black suit (Because he's been messing with the engines and other parts and they may leak something on them ,I don't know if they leak a liquid of another colour so... Use your imagination ) -Ceasan Reseacher : Green suit ( Maybe they're trying to watch us from afar, so we don't see them, they use green to camoflauge in the woods/grass) Those are some basic ideas i'd tought, if it's possible to change some models for the new classes, these are my suggestions. That's it, Paulo Out. There's a Alien Outpost wainting to be taken down . P.S: Remember, these are only suggestions. Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 27, 2015 Share Posted January 27, 2015 Is it possible to build plasma weapons for my solider? If so can someone tell me what's techs need to be researched?I have played this mod 4 times never get option to build them best weapon I can build is lance lasers Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted January 27, 2015 Share Posted January 27, 2015 OK drages so, i tough that , if you're going to do more classes you should start with the ceasans (Because they're the basics) and some new models for them, if possible you could make them like this:- Ceasan Medic :Red suit with a white armor(Just to differentiate, because they're non-combatants, but they are different). -Ceasan Engineer :A Black suit (Because he's been messing with the engines and other parts and they may leak something on them ,I don't know if they leak a liquid of another colour so... Use your imagination ) -Ceasan Reseacher : Green suit ( Maybe they're trying to watch us from afar, so we don't see them, they use green to camoflauge in the woods/grass) Those are some basic ideas i'd tought, if it's possible to change some models for the new classes, these are my suggestions. That's it, Paulo Out. There's a Alien Outpost wainting to be taken down . P.S: Remember, these are only suggestions. actually the idea of Medic ranks within enemy lines is completly possible. I believe that I can manage to make a AI script and a alien weapon that heal allied aliens. Interesting.... Quote Link to comment Share on other sites More sharing options...
Paulo14 Posted January 27, 2015 Share Posted January 27, 2015 actually the idea of Medic ranks within enemy lines is completly possible. I believe that I can manage to make a AI script and a alien weapon that heal allied aliens.Interesting.... Just to remember, the engineer could be just repairing the ship, so he would have only a pistol, but wouldn't do anything special ,nor repair things, nor repair drones, just be there because a ship need an engineer. Hey, i finally was useful . Quote Link to comment Share on other sites More sharing options...
clench Posted January 27, 2015 Share Posted January 27, 2015 Oh man, I'm in a base assault mission right now... There are so many broken caesans inside mixed with a few real ones... I've never seen so many enemies. The turns take so long because of the enemy moving. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted January 27, 2015 Share Posted January 27, 2015 Just to remember, the engineer could be just repairing the ship, so he would have only a pistol, but wouldn't do anything special ,nor repair things, nor repair drones, just be there because a ship need an engineer.Hey, i finally was useful . This actually is in-game already.So called engineers are actually non-combat Ceasans.All they do is being in the ship all the time so if drages wants engineers just copy/paste vanilla non-combat Ceasan logic and you can do cosmetic work if you want (etc change color of uniform or whatever) Quote Link to comment Share on other sites More sharing options...
asierus24 Posted January 27, 2015 Share Posted January 27, 2015 Oh man, I'm in a base assault mission right now...There are so many broken caesans inside mixed with a few real ones... I've never seen so many enemies. The turns take so long because of the enemy moving. if you refer to the caesan reaper/xen thing, i fixed it by installing mod then 0.97.1 patch and then the hf. Quote Link to comment Share on other sites More sharing options...
drages Posted January 27, 2015 Author Share Posted January 27, 2015 Hi ppl.. There will be 4 type - doctors, enginners, weaponofficers, pilots.. there will 3 rank of them.. there will be in GC'S regarding the mission type.. Caseans and sebillians got them.. u will need to stun them to reach most o the researches.. they will be mostly pistol using but stats are more then non combatants... Androns will have 2 type 2 rank... hub,server,terminal and controller.. you will need them for AI-Armour requirement things.. You wont try to stun them so they are much more armored weaponed then normals.. I try to make good ufo crews but numbers are high for now i think.. a carrier got 30-32 alien at ceasans.. so when u include xenos, the number gets higher.. As alien healer, i tried to create ranged healing for them.. the game dont allow ranged healing.. so i didnt try a medic alien who heals melee other aliens.. no so useful if u ask.. they die together mostly.. Quote Link to comment Share on other sites More sharing options...
clench Posted January 27, 2015 Share Posted January 27, 2015 if you refer to the caesan reaper/xen thing, i fixed it by installing mod then 0.97.1 patch and then the hf. That should do it, I think I installed the hotfix but not the patch. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted January 27, 2015 Share Posted January 27, 2015 Sounds interesting Drages. We will test it then after it comes out. Maybe in the next Verision?! Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 28, 2015 Share Posted January 28, 2015 Can some one tell me the tech tree to produce plasma weapons.Or is it not possible? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted January 28, 2015 Share Posted January 28, 2015 I believe someone posted complete tech tree in SVG format few pages back (4-10).You can use search to find what are you looking for plus if hover with mouse over some objects it will give you more info (or so author claimed). Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 28, 2015 Share Posted January 28, 2015 If you know could you tell me that tech tree is a bear Quote Link to comment Share on other sites More sharing options...
cnileolemans Posted January 28, 2015 Share Posted January 28, 2015 I tried searching for this problem (keywords: condor, rail, etc) and didn't want to look through 70 pages of conversation. Sorry if a repeat comment, but I wanted to see how overpowered a condor would be with a rail cannon equipped only to have my game crash the moment it fired. I'm hoping this is normal and my game isn't broken. Is there a list of weapons that should currently work with certain aircraft? Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 I tried searching for this problem (keywords: condor, rail, etc) and didn't want to look through 70 pages of conversation. Sorry if a repeat comment, but I wanted to see how overpowered a condor would be with a rail cannon equipped only to have my game crash the moment it fired. I'm hoping this is normal and my game isn't broken. Is there a list of weapons that should currently work with certain aircraft? New 4 cannons got crash issue. To repair it I explained some pages ago.. I am not at my computer so can't explain again. Sry Quote Link to comment Share on other sites More sharing options...
odizzido Posted January 28, 2015 Share Posted January 28, 2015 (edited) XDivision\aircraft\aircombat there is a file called torpedo.png. Copy it and rename the copy to cannon.png Grenades I find too powerful BTW. Combined with the timeunits and life aliens have now they can run across the screen and instagib your guys. I will be nerfing them on my copy but just wanted to mention it. edit---------- I also find other alien weapons too weak. The ones with shotguns I don't even consider a threat as it can't even punch through on a soldier with no armour on. Edited January 28, 2015 by odizzido Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 XDivision\aircraft\aircombat there is a file called torpedo.png. Copy it and rename the copy to cannon.pngGrenades I find too powerful BTW. Combined with the timeunits and life aliens have now they can run across the screen and instagib your guys. I will be nerfing them on my copy but just wanted to mention it. edit---------- I also find other alien weapons too weak. The ones with shotguns I don't even consider a threat as it can't even punch through on a soldier with no armour on. Which grenades? Enemies or ours? What is state of them game? At which ufos? I noticed alien weak weapons too.. can u be specific? which alien? which guns? Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 Hotfix 4 is online.. with that new cannon repair and melee AI (mostly reapers).. Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 Hotfix 4 is online.. with that new cannon repair and melee AI (mostly reapers).. QUESTION: Would it be better if the weapons we product,needs alien weapons to product? So adding so importance to alien weapons, rather then using disassemble of all weapons to parts, using them as a craft material would be better i think.. so even terror missions or base defences will have a good reason to make u satisfied.. I am thinking about adding "boss" like new ranks with special gear for only terror missions and base defences.. so Ideas? Quote Link to comment Share on other sites More sharing options...
KamPa Posted January 28, 2015 Share Posted January 28, 2015 Grenades are extremely uneven. The ones that produce red smoke (whatever they're called) barely do anything. I mean, sure, if you forget to move your guys away, they start to hurt, but otherwise, they do less damage than getting shot at. Higher ranking enemies carry actual explosives and these are legitimately dangerous, like grenades should be, but this red smoke... nah. Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 Grenades are extremely uneven. The ones that produce red smoke (whatever they're called) barely do anything. I mean, sure, if you forget to move your guys away, they start to hurt, but otherwise, they do less damage than getting shot at. Higher ranking enemies carry actual explosives and these are legitimately dangerous, like grenades should be, but this red smoke... nah. That red smoke is thread for early game mostly.. but you are right i need to make their updated versions for late game.. Quote Link to comment Share on other sites More sharing options...
Paulo14 Posted January 28, 2015 Share Posted January 28, 2015 Drages the alternative link in Hotfix 4 is taking me to the download of Hotfix 3 Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) Drages the alternative link in Hotfix 4 is taking me to the download of Hotfix 3 good point.. i totally forget that i got an alternative link Now updated! Edited January 28, 2015 by drages Quote Link to comment Share on other sites More sharing options...
odizzido Posted January 28, 2015 Share Posted January 28, 2015 I am not sure about requiring alien weapons to make your own. I think the more basic ones like laser weapons or advanced projectile ones should just cost alloys. What you could do is make a new line of enhanced weapons though. Like if you take a regular laser rifle and combine it with some alien rifle you could get like a 10% bonus to damage or whatever. Oh one suggestion I have though. Disassembling fighters can take a lot of clicks. What if you make an extra disassembly recipe which uses three fighters and outputs 3X the resources so it's the same. Also as to the grenades...it's the 100+ damage ones with the huge AEs. They seem to be used by higher end aliens, but I am not sure what they are called. I am quite fine with the 60 damage ones you encounter earlier as if you're careful and have support you can often barely survive as long as you're keeping your high HP soldiers in the front. And as to the useless alien weapons I will need to look at what they are when I encounter them again. I will post back when I know. Quote Link to comment Share on other sites More sharing options...
drages Posted January 28, 2015 Author Share Posted January 28, 2015 I am not sure about requiring alien weapons to make your own. I think the more basic ones like laser weapons or advanced projectile ones should just cost alloys.What you could do is make a new line of enhanced weapons though. Like if you take a regular laser rifle and combine it with some alien rifle you could get like a 10% bonus to damage or whatever. Oh one suggestion I have though. Disassembling fighters can take a lot of clicks. What if you make an extra disassembly recipe which uses three fighters and outputs 3X the resources so it's the same. Also as to the grenades...it's the 100+ damage ones with the huge AEs. They seem to be used by higher end aliens, but I am not sure what they are called. I am quite fine with the 60 damage ones you encounter earlier as if you're careful and have support you can often barely survive as long as you're keeping your high HP soldiers in the front. And as to the useless alien weapons I will need to look at what they are when I encounter them again. I will post back when I know. Yeah you will have the core weapons like lasers maybe plasmas but others will need alien weapons.. Hmm.. But u can give already 3 disassemble projects same time if u got 3.. u dont need to do it one by one.. Yes that grenades for late aliens.. The story is, the mod u are using, uses Kabills ufo crews.. After i made new aliens i finished the new ufo crews 1 hour ago... it looks easy first but when u start it, took my 3 days.. so i noticed that Kabill's crew lists are more chaotic.. u can see some high end aliens at beginning, or the support races like wraiths/harridans/drones are just scattered for all main races.. Its good to see many things same time but i want you again fight 3 different main race and their own supporters and i dont want u see higher rank aliens so much with lows... so with new crew list you will get time to manuacture enough gear to face that weapons.. It means not it will be easier because every parts of the game will have their hard enemies and now u need to get some alive to reach important techs.. After 0.98 we will see the balance again.. but many things will be change... the game will get its hard days again and it wont e only harridans. Harridans Real Face.. Quote Link to comment Share on other sites More sharing options...
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