victorix58 Posted August 29, 2014 Share Posted August 29, 2014 I've also had alien sprites go invisible before. Like the little pod things blink and become invisible, though they are still there. Or the aliens from Alien. Quote Link to comment Share on other sites More sharing options...
starmindfr Posted August 29, 2014 Share Posted August 29, 2014 (edited) hello by the way it's impossible to read the missiles names when i want to equip them as name are too hight, any place i could update the font size ? I play in 1920*1200 also one other bug, not sure its the mod but when aliens like giant snake are using the toxic attack i often see a funny other type of alien that appear and throw by hand a toxic grenard and then the snake form disapear for few turns... or maybe it's intended ? Edited August 29, 2014 by starmindfr Quote Link to comment Share on other sites More sharing options...
asierus24 Posted August 30, 2014 Share Posted August 30, 2014 another bug i cant manufacture or see the MARS plasma weapons ammo . Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted August 30, 2014 Author Share Posted August 30, 2014 Thanks for the reports. I'll add these to the list when I get around to the next update. Quote Link to comment Share on other sites More sharing options...
pnakasone Posted August 30, 2014 Share Posted August 30, 2014 I am getting game crashes on equip solider screen trying to switch to the advanced weapon tab. Unable to get version 2 of multi-shot weapons. Quote Link to comment Share on other sites More sharing options...
asierus24 Posted September 1, 2014 Share Posted September 1, 2014 another bug the x 25 boomerang does not appear in hangar and cannot be used in combat after manufacture it. Quote Link to comment Share on other sites More sharing options...
starmindfr Posted September 2, 2014 Share Posted September 2, 2014 just a small fix for the radar & similar text hard to see in building list, maybe its nood needed to change all that but it seems to works fine so : save file baseview.lua inside assets\script then look for the part called buildinglist and use the settings bellow (really take care to update only values or copy past the good lines on good place) : { name = "buildinglist", x = 0, y = 0, w = kMax, h = kMax, font = BaseStatFont, fontScale = defaultText, thcolor = WhiteColor, mcolor = WhiteColor, textsize = defaultText * listSpacing, TiledImage { name = "scrollbar", x = kMax - 9, y = 0, w = kMax, h = kMax, image = "uitextures/scrollbar", bordersize = 4, NonUniformScaledImage { name = "scrollbarBtn", x = 2, y = 2, w = 5, h = 5, image = "uitextures/black", }, Quote Link to comment Share on other sites More sharing options...
asierus24 Posted September 2, 2014 Share Posted September 2, 2014 thanks starmindfr now i can build radars! Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted September 2, 2014 Author Share Posted September 2, 2014 Changes Updated mod to X:CE 0.28. Revert back to 0.25HF if you have crashes or instablity. ALL previous patches included. Fixed X-25 boomerang from not being in hanger when manufactured. Should work now. Added missing strings for multi-ammo sniper rifles Fixed Advanced weapons tab crash with multi-ammo weapons v2. Mars MFG weapons now unlock after plasma weapons so that they have ammo available. Increased buildings list size on base-building view so you can now see all options. I am now officially taking an extended break away from Xenonauts and Xenonauts modding. Consider 1.5.0 the final version of this mod until further notice. That being said, feel free to post bugs/fixes here to support the community, but do not expect updates/support from me anytime soon. Thanks and have fun! Quote Link to comment Share on other sites More sharing options...
Flyingsub Posted September 2, 2014 Share Posted September 2, 2014 Thanks for the hard work you put into this mod. Quote Link to comment Share on other sites More sharing options...
slipper Posted September 3, 2014 Share Posted September 3, 2014 Many thanks mate for your hard work in compiling this mod and keeping it up to date, really appreciate it. regards slipper Quote Link to comment Share on other sites More sharing options...
Robbie Posted September 3, 2014 Share Posted September 3, 2014 Hello all, first thanks for the mod! Second: given that I'm pretty new (game and forum) I'm not sure if I have installed it correctly, when I download the mod it said to instal XNT 5.3 but reading your post seems enough launch the .exe. I'm asking because when I moved my guys in the Dropship after renamed it the game crushed. Also lot of soldiers are without skin, i.e. only the combat uniform (no face, hands). Thanks in advance Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted September 3, 2014 Share Posted September 3, 2014 I am now officially taking an extended break away from Xenonauts and Xenonauts modding. Consider 1.5.0 the final version of this mod until further notice. That being said, feel free to post bugs/fixes here to support the community, but do not expect updates/support from me anytime soon. The bad, bad news . Thanks for your work. Quote Link to comment Share on other sites More sharing options...
Flyingsub Posted September 3, 2014 Share Posted September 3, 2014 Hello all,first thanks for the mod! Second: given that I'm pretty new (game and forum) I'm not sure if I have installed it correctly, when I download the mod it said to instal XNT 5.3 but reading your post seems enough launch the .exe. I'm asking because when I moved my guys in the Dropship after renamed it the game crushed. Also lot of soldiers are without skin, i.e. only the combat uniform (no face, hands). Thanks in advance You have to install XNT first. XNT will be releasing an updated version very soon , so you may want to wait up for it. Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted September 3, 2014 Author Share Posted September 3, 2014 You have to install XNT first. XNT will be releasing an updated version very soon , so you may want to wait up for it. Its unlikely that Xenophobia will work with the new XNT, I highly advise everyone to download 5.31 final (firebat) now and keep it around. I also have zero plans on supporting the new XNT or merging it's files....so there you have it. Quote Link to comment Share on other sites More sharing options...
Paul Bob Page Posted September 4, 2014 Share Posted September 4, 2014 Multi Ammo weapons v2 still crashes my game for me under the advanced tab, with the exception of the Sniper Rifle v2, which works fine(shotgun might be too). Iam not sure, but inside the weapons folder with the pictures, the mg2 and testrifle2 images are missing, maybe downloading the original mod and adding those pictures might solve the probleme, but I can't test this myself for now because of time problems. Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted September 4, 2014 Author Share Posted September 4, 2014 Multi Ammo weapons v2 still crashes my game for me under the advanced tab, with the exception of the Sniper Rifle v2, which works fine(shotgun might be too).Iam not sure, but inside the weapons folder with the pictures, the mg2 and testrifle2 images are missing, maybe downloading the original mod and adding those pictures might solve the problem..., but I can't test this myself for now because of time problems. Thats the issue. Missing image files will crash it. I'll issue an update. Quote Link to comment Share on other sites More sharing options...
Slayerjerman Posted September 4, 2014 Author Share Posted September 4, 2014 Give it an hour or so from this posting to get onto the servers....this should fix the crash for real this time. Thanks Paul Bob Page! Quote Link to comment Share on other sites More sharing options...
Gothyc Posted September 4, 2014 Share Posted September 4, 2014 New to Xenunauts, and new to all the mods here. This one looks really juicy, and I really want to play it! I do have one gamestopping problem though, plus one qurious question below: I saw in this thread that people had problems with the shields being 0/100 in the mod, and I found the same problem in my version (downloaded latest version yesterday). I also read the posts about the workaround with the repair and/or the save/reload trick, but it still won't work for me. I try to put the wrench in the belt, but it doesn't appear in any quickslot, I just see the ammo clip in the ammo slot (can't right click it) and the grenades when right clicking the grenade slot. I tried to put it in the backpack and nothing happens. I tried to put the wrench in my weapon hand (shield in left hand) and that makes the shield disappear into thin air (and, curiously, the ammo in the ammo quickslot also disappears). I tried the save and reload trick, both in Geoscape and on the combat map but that didn't help either. This also applies to newly created shields. Am I not understanding how to do the workaround, or is the bug back? While I'm asking things, I also have a question about some of the base structures. It's really cool with the different sizes of labs, workshops and living quarters. But in my version, there seems to be absolutely no reason to buy the larger facilities as they take up double space in the base, give double manpower, but cost more than double in upkeep than the previous smaller versions? Why is it like that? Is there some other hidden bonus with the level 2 and 3 facilities that makes it worth it? I hope my questions aren't too stupid, and thanks again for making such a great looking mod to a game that I just recently found and already love to bits! I can't stop playing. Quote Link to comment Share on other sites More sharing options...
primus Posted September 4, 2014 Share Posted September 4, 2014 (edited) Hi guys after researching baseupgrade and unlocking quantum workshops and laboratories i cant seem to build anymore radar in new bases, thats because radar is in between hangar and stock laboratories (in the buildings list that is). so when i scroll down with the mouse i cant select radar or garage to build. what to do what do lol. New bases without radar are so futile lmao, anybody with a quick fix?? thx in advance. ok scrolled back a page and found the solution thx anyways, just to make sure does the new xenophobia version breaks old saves?? Edited September 4, 2014 by primus Quote Link to comment Share on other sites More sharing options...
tanarg Posted September 4, 2014 Share Posted September 4, 2014 finish craft heli-plazma cannon couse crash Quote Link to comment Share on other sites More sharing options...
Dapper Posted September 4, 2014 Share Posted September 4, 2014 ok scrolled back a page and found the solution thx anyways, just to make sure does the new xenophobia version breaks old saves?? No, though it is recommended you start a new game. Quote Link to comment Share on other sites More sharing options...
asierus24 Posted September 5, 2014 Share Posted September 5, 2014 (edited) found a bug, if you do evasive roll with the X 25 BOOMENRAG game insta crash and another one i think related to community edition , its that when a alien or civilian jump over a window game insta freeze. Edited September 6, 2014 by asierus24 Quote Link to comment Share on other sites More sharing options...
Badman_Bacon777 Posted September 6, 2014 Share Posted September 6, 2014 In 1.5.0, whenever I go to grenades or melee weapons on the invontory screen it crashes Quote Link to comment Share on other sites More sharing options...
starmindfr Posted September 6, 2014 Share Posted September 6, 2014 With last updates i have seen some green event text that display on global map, seems to be some bave event texts but i only have ##### as text for them, i beleive few text lines are missing in one of the script files ? Quote Link to comment Share on other sites More sharing options...
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