drages Posted October 19, 2014 Share Posted October 19, 2014 As I know it's ok that u use only 5.3 aspects of XMT mod. So I don't see any problem.. Sadly even XMT team is not around anymore after td got a Car crash.. And u say it's ok to use it with Russian ppl but not with English. . It's not so ethical.. Russians mostly don't care this anyway Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 19, 2014 Share Posted October 19, 2014 Read http://www.goldhawkinteractive.com/forums/showthread.php/11737-X1-09-X-CE-0-26HF-XENOPHOBIA-Ultimate-Compilation-Mod?p=135733&viewfull=1#post135733 http://www.goldhawkinteractive.com/forums/showthread.php/11737-X1-09-X-CE-0-26HF-XENOPHOBIA-Ultimate-Compilation-Mod?p=135790&viewfull=1#post135790 http://www.goldhawkinteractive.com/forums/showthread.php/11737-X1-09-X-CE-0-26HF-XENOPHOBIA-Ultimate-Compilation-Mod?p=135838&viewfull=1#post135838 Chris http://www.goldhawkinteractive.com/forums/showthread.php/11737-X1-09-X-CE-0-26HF-XENOPHOBIA-Ultimate-Compilation-Mod?p=135963&viewfull=1#post135963 Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted October 19, 2014 Share Posted October 19, 2014 I'm very sorryIt is not only a translation, I will have to remove the assets of mods XNT-INTO DARKNESS v 5.31 is a huge piece of work, otherwise I will simply raped XNT team, like they did before with Slayerjerman GREAT, Thr XNT V.5.X is free for distribution, is the only way that I found that we can separate thing with submods. Consider V5.X free for use, XNT V6 contain a lot more work and new features. Im retired from modding for multiple personal reasons. Drages has permission of use and manage the XNT mod right now. Good luck with traslations. Quote Link to comment Share on other sites More sharing options...
drages Posted October 19, 2014 Share Posted October 19, 2014 Omg.. me? Thank u But i am very sad to hear that u are retired.. Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 20, 2014 Share Posted October 20, 2014 (edited) GREAT, Thr XNT V.5.X is free for distribution, is the only way that I found that we can separate thing with submods. Consider V5.X free for use, XNT V6 contain a lot more work and new features. Im retired from modding for multiple personal reasons. Drages has permission of use and manage the XNT mod right now. Good luck with traslations. Thank you, TacticalDragon The wait will soon be an English translations of my version mods XENOPHOBIA Edited October 20, 2014 by AND_GREAT Quote Link to comment Share on other sites More sharing options...
Apollo Posted October 20, 2014 Share Posted October 20, 2014 Thank you,The wait will soon be an English translations of my version mods XENOPHOBIA Well its good to here your allowed to use it. Thank you tacticaldragon! It really sucks to come in here and read all this and realize that the English modding community has basically imploded on itself to the satisfaction of absolutely no one I wish I had not gotten so interested in this game and its mods to find out they had torn each other to shreds Let me know if I can assist with the translation. pm me your skype or something if you want someone to comb through and spell check that way all you have to do is rough translate and I can pretty it up Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 20, 2014 Share Posted October 20, 2014 Let me know if I can assist with the translation. pm me your skype or something if you want someone to comb through and spell check that way all you have to do is rough translate and I can pretty it up I will prepare texts and will forward it to you Quote Link to comment Share on other sites More sharing options...
Apollo Posted October 21, 2014 Share Posted October 21, 2014 I will prepare texts and will forward it to you sounds good! Quote Link to comment Share on other sites More sharing options...
Xara Posted October 21, 2014 Share Posted October 21, 2014 the mod is damn good, but I must admit that the degree of difficulty is very high, even on easy. There is a not so heavy version? I have been in the first missions massive losses. I translated with google ... sorry Quote Link to comment Share on other sites More sharing options...
drages Posted October 21, 2014 Share Posted October 21, 2014 wait for the russian friends finish the translation of balanced version.. Quote Link to comment Share on other sites More sharing options...
Xara Posted October 21, 2014 Share Posted October 21, 2014 The Balance Version? Is this not "X:CE 0.30 Balance"...but it is very hard too Quote Link to comment Share on other sites More sharing options...
XGonGiveItToYa Posted October 22, 2014 Share Posted October 22, 2014 Hey so I'm using the Steam version of Xenonauts updated to 1.09. I installed XNT 5.31 and then Xenophobia but my game crashes when the aliens throw grenades. Any idea on how I fix this? Thanks. Quote Link to comment Share on other sites More sharing options...
adyvag Posted October 22, 2014 Share Posted October 22, 2014 I wait for russian translated version. Already i used solution offered by AND GREAT, but my game crashes when i sent Boomerang fighters to intercept. Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 22, 2014 Share Posted October 22, 2014 Hello, Apollo sent you some texts, check private message. Quote Link to comment Share on other sites More sharing options...
Ryusho Posted October 24, 2014 Share Posted October 24, 2014 I wish this had a modern update, though I am looking forward to when the mod returns and hopefully can do a fix to make this work with The final version for Xenonauts, so it can be on the workshop. and easily updated and the like. Quote Link to comment Share on other sites More sharing options...
The Watcher Posted October 24, 2014 Share Posted October 24, 2014 AND_GREAT in your video i see your sniper doing a bunch of damage against the alien, is an antimaterial rifle? And you are using the xcom music now. Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 24, 2014 Share Posted October 24, 2014 (edited) AND_GREAT in your video i see your sniper doing a bunch of damage against the alien, is an antimaterial rifle? No, in my version of fashion performance characteristics of the weapon, completely remodeled. This is a reworked Ultra Heavy Rifle I used the music from XCOM Enemy Unknown 2012 Deus Ex Human Revolution Defcon Edited October 24, 2014 by AND_GREAT Quote Link to comment Share on other sites More sharing options...
Apollo Posted October 24, 2014 Share Posted October 24, 2014 Hey, AND_GREAT got anymore stuff i can translate? Quote Link to comment Share on other sites More sharing options...
AND_GREAT Posted October 25, 2014 Share Posted October 25, 2014 (edited) Got, a lot of adjusted manually, but had not had time to finish it all off, today, more free time. Sent you a new version Edited October 25, 2014 by AND_GREAT Quote Link to comment Share on other sites More sharing options...
drages Posted October 25, 2014 Share Posted October 25, 2014 No, in my version of fashion performance characteristics of the weapon, completely remodeled. This is a reworked Ultra Heavy RifleI used the music from XCOM Enemy Unknown 2012 Deus Ex Human Revolution Defcon I watched the video and as i see the weapons are so powerfull.. your heavy mashine gun fires 50 bullet per burst.. its realy looks cool but who will survive from 50 shot?.. Even you make 3 damage per bullet it would be not so realistic.. With that powerfull weapons, 2-3 soldier can easily clear inside ufo but you stuck them all together and you nearly died with one aoe shot from enemy.. So with that tier 1-2 weapons i want to see the balance.. becouse at that video humans are way overpowered then enemies.. Quote Link to comment Share on other sites More sharing options...
poothrowingape Posted October 26, 2014 Share Posted October 26, 2014 which mod on here changes the time unit use? When i played it, I noticed TU were managed a lot more realistically than in the real game. Quote Link to comment Share on other sites More sharing options...
drages Posted October 26, 2014 Share Posted October 26, 2014 which mod on here changes the time unit use? When i played it, I noticed TU were managed a lot more realistically than in the real game. U can edit what you want about weapon TU's at weapon_GC.xml ... dont forget.. realism and tactical game play are different.. you can add realism but it could kill the game balance.. Quote Link to comment Share on other sites More sharing options...
Xara Posted October 27, 2014 Share Posted October 27, 2014 Hm...I have the Mod from Nexus...Xenophobia v1.5.0a and the Steam Version 1.9 - but the Game CTD by the shield Button? Where can I found a fix? Need I the Darkness Mod? I think no... Quote Link to comment Share on other sites More sharing options...
drages Posted October 27, 2014 Share Posted October 27, 2014 This mod is buggy and unbalanced.. wait for Russian update. Or play xmt hellgate.. Quote Link to comment Share on other sites More sharing options...
poothrowingape Posted October 27, 2014 Share Posted October 27, 2014 U can edit what you want about weapon TU's at weapon_GC.xml ... dont forget.. realism and tactical game play are different.. you can add realism but it could kill the game balance.. I saw that, but I only saw you can change the time it takes to reload, nothing on TU to shoot. Unless im reading it wrong. Quote Link to comment Share on other sites More sharing options...
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