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Dapper

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Everything posted by Dapper

  1. 1. That's basically how TD responds. 2. XNT 6.0 is easy and isn't particularly difficult (compared to most of the previous XNTs) so it seems like you need to get good. The actually hard version of XNT was version 5.1. Also, yeah not everyone plays like TD but considering that this is extremely popular and well received I'd say you're outnumbered. Also there is a configuration file, it's called the XML files the game reads. Learn to mod if you want to make the game as easy as Vanilla. Alternatively play the vanilla game.
  2. Bad RNG rolls most likely. Still a 5% chance to miss so yeah. Granted I've never had that bad of RNG but it is possible. My Multi Shotgun with stun ammo does work fine however. I also find that sometimes Xenonauts (the base game) has done this to me with the normal rifles. Most likely just a vanilla bug/intended feature and probably not a result of Slayer's mod. Edit: Also slayer, since the reversion to 0.25CE I have had no crashes at all after 10 hours of play, that includes the M79 crash. Those bugs all seem to be an issue with 0.26CE, the animation issue with the AK seems to have gone away as well.
  3. Recommend that you download X:CE .25 EXE and use it instead. You'll have to start a new game.
  4. Ok so with the M79 it seems to only sometimes hang the game. It seems entirely dependent on the map that's generated and is a fairly random hang. That being said, I currently have Kabill's map packs installed so I'm curious as to whether that might be breaking it and I'd be curious if anyone else having GC hangs is using it. Edit: Correction, it apparently has to do with where melee aliens are located sometimes which I believe is a known issue.
  5. Except he hasn't. He's not going to tailor the mod to you, nor should he. Right now he's most likely focused on bugs and actual balance issues and anyways most of us downloading his mod, like it the way it is with a few minor changes. You also say you start with no weapons, but you do start with weapons.
  6. So I found a bug, it seems the M79 Grenade Launcher (first one) crashes the game whenever used in GC. Not sure what's up with it, I may check out the scripts if I have the time to see if I can find the issues I'm having.
  7. Concerning the shield: Didn't know it was a known issue so sorry for repeating that. The primary issue with the AK is that (among it's animation issues as of 1.3.2) is that it has the exact same stats as the standard ballistic rifle. Personally I feel it should have worse accuracy (since the vanilla rifle is based off the M16) but more damage. But I'll research some more and play some more and let you know what I come up with. Cheers
  8. You can use the newest version, just don't use the new (.26CE) EXE. I would also like your patch to be integrated because as it stands there's no point in using the AK47 or half of the later items. Also, Slayer 1.3.2 (and previous) have a bug with the shields in that they always start at 0 durability and can't be repaired even when you have the Repair Kits. Not sure what's causing it.
  9. There's also an occasional issue with some of the melee husk things (name escapes me, but the deformed humans) that if they are in certain areas of a map, most notably the large gray walls common on Farm maps, that it hard locks the game when you do lethal damage. Not sure if there's anything you can do about that but figured I'd mention it. Edit: Also, yeah .26CE save games aren't backwards compatible with any other CE version.
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