kabill Posted November 9, 2014 Author Posted November 9, 2014 (kabill, i'm sorry if your thread was briefly hijacked by this) No trouble. Hi, I have to say I can't live without your map packs now. But can u help me to identify if this game freeze is related to the map pack because of the compatibility? I'll post this on the bug thread for completeness sake but it should be anything to do with the map pack.
kabill Posted November 9, 2014 Author Posted November 9, 2014 Update: Thanks to Giovanni, I've been able to sort out the issue with the farm pack which has now been updated to work with the new mod loading system and has also been uploaded to Steam Workshop.
dpelectric Posted November 9, 2014 Posted November 9, 2014 Sweet! I can fight my way through the vanilla farm maps blindfolded; more than any other tileset, this is the one that really, really needed variety
dpelectric Posted November 19, 2014 Posted November 19, 2014 This is just making my day. Started a new game to playtest the latest release, and the first map I get is a farm scout. I'm like, oh god, here we go again. And the map was completely unlike any I'd ever seen before. I'm actually excited to try it, rather than bracing myself for boredom. Kabill, you da man. Both for making this mod and for putting it up on Steam, where I could finally access it
juanval Posted December 5, 2014 Posted December 5, 2014 Is this mod compatible with the new and final 1.53 version of xenonauts?
kabill Posted December 6, 2014 Author Posted December 6, 2014 Yes. It's even been updated so it works with the mod manager. I suspect I need to update the install instructions, mind, but I've been waiting until 1.5 stable goes out before doing that to avoid any confusion.
juanval Posted December 6, 2014 Posted December 6, 2014 Thanks for your fasr answer. If i want to use your artic maps and khall's tundra maps, artic and tundra maps go to the same folder?
kabill Posted December 6, 2014 Author Posted December 6, 2014 No, just install the map pack into assets/mods (this is the bit of the install instructions that needs changing). Same for Khall's stuff as well, in fact.
Axiomatic Posted September 28, 2015 Posted September 28, 2015 Hey all Does anyone know method to decrease chance of picking maps from these packs? Don't get me wrong, they good enough, but slightly similar. If modpack activated (in X:CE 0.34 RC4), chance to meet other maps greatly decreased.
llunak Posted September 28, 2015 Posted September 28, 2015 Hey allDoes anyone know method to decrease chance of picking maps from these packs? Don't get me wrong, they good enough, but slightly similar. If modpack activated (in X:CE 0.34 RC4), chance to meet other maps greatly decreased. That should not be the case. Maybe you do not have xcesettings enabled?
Axiomatic Posted September 28, 2015 Posted September 28, 2015 I will test more. If it not difficult, just for my understanding, please answer. How calculating chance of picking maps? Isn't chance = 1/x, than x - all available maps for this GC type and ship?
Axiomatic Posted September 28, 2015 Posted September 28, 2015 I will test more. If it not difficult, just for my understanding, please explain. How calculating chance of picking maps? Isn't chance = 1/x, than x - all available maps for this GC type and UFO?
kabill Posted August 18, 2018 Author Posted August 18, 2018 The random map packs have been re-uploaded to the forum and can be accessed through the Downloads tab.
Skitso Posted August 19, 2018 Posted August 19, 2018 23 hours ago, kabill said: The random map packs have been re-uploaded to the forum and can be accessed through the Downloads tab. Great to see you again kabill. Hope to mod with you once again.
kabill Posted August 20, 2018 Author Posted August 20, 2018 On 8/19/2018 at 4:52 PM, Skitso said: Great to see you again kabill. Hope to mod with you once again. Alas, I'd been thinking of revisiting the random map project for X2 but there might not be a map editor available. Guess you'll have to work double hard on map making as Official Game Mapper instead then! :P
Charon Posted August 20, 2018 Posted August 20, 2018 32 minutes ago, kabill said: Alas, I'd been thinking of revisiting the random map project for X2 but there might not be a map editor available. Guess you'll have to work double hard on map making as Official Game Mapper instead then! :P That would be the worst case scenarion.
Maitri Posted February 8, 2020 Posted February 8, 2020 I think I found a bug with this mod. Or rather, all 3 mods. I found out that if you enable all 3 random map mods, it resets all the mods after exiting the game. HIGHLY annoying. The mods work fine if you only enable 1 or 2, but all 3 seems to 100% cause the mods to deactivate after game shut down.
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