Jump to content

Recommended Posts

Posted
(kabill, i'm sorry if your thread was briefly hijacked by this)

No trouble.

Hi, I have to say I can't live without your map packs now. But can u help me to identify if this game freeze is related to the map pack because of the compatibility?

I'll post this on the bug thread for completeness sake but it should be anything to do with the map pack.

Posted

Update: Thanks to Giovanni, I've been able to sort out the issue with the farm pack which has now been updated to work with the new mod loading system and has also been uploaded to Steam Workshop.

  • 2 weeks later...
Posted

This is just making my day. Started a new game to playtest the latest release, and the first map I get is a farm scout. I'm like, oh god, here we go again. And the map was completely unlike any I'd ever seen before. I'm actually excited to try it, rather than bracing myself for boredom. Kabill, you da man. Both for making this mod and for putting it up on Steam, where I could finally access it

  • 3 weeks later...
Posted

Yes. It's even been updated so it works with the mod manager. I suspect I need to update the install instructions, mind, but I've been waiting until 1.5 stable goes out before doing that to avoid any confusion.

Posted

No, just install the map pack into assets/mods (this is the bit of the install instructions that needs changing). Same for Khall's stuff as well, in fact.

  • 9 months later...
Posted

Hey all

Does anyone know method to decrease chance of picking maps from these packs?

Don't get me wrong, they good enough, but slightly similar.

If modpack activated (in X:CE 0.34 RC4), chance to meet other maps greatly decreased.

Posted
Hey all

Does anyone know method to decrease chance of picking maps from these packs?

Don't get me wrong, they good enough, but slightly similar.

If modpack activated (in X:CE 0.34 RC4), chance to meet other maps greatly decreased.

That should not be the case. Maybe you do not have xcesettings enabled?

Posted

I will test more.

If it not difficult, just for my understanding, please answer.

How calculating chance of picking maps?

Isn't chance = 1/x, than x - all available maps for this GC type and ship?

Posted

I will test more.

If it not difficult, just for my understanding, please explain.

How calculating chance of picking maps?

Isn't chance = 1/x, than x - all available maps for this GC type and UFO?

Posted
23 hours ago, kabill said:

The random map packs have been re-uploaded to the forum and can be accessed through the Downloads tab.

Great to see you again kabill. Hope to mod with you once again. ;)

Posted
On 8/19/2018 at 4:52 PM, Skitso said:

Great to see you again kabill. Hope to mod with you once again. ;)

Alas, I'd been thinking of revisiting the random map project for X2 but there might not be a map editor available.  Guess you'll have to work double hard on map making as Official Game Mapper instead then! :P

Posted
32 minutes ago, kabill said:

Alas, I'd been thinking of revisiting the random map project for X2 but there might not be a map editor available.  Guess you'll have to work double hard on map making as Official Game Mapper instead then! :P

That would be the worst case scenarion.

  • 1 year later...
Posted

I think I found a bug with this mod. Or rather, all 3 mods. 

I found out that if you enable all 3 random map mods, it resets all the mods after exiting the game. HIGHLY annoying. The mods work fine if you only enable 1 or 2, but all 3 seems to 100% cause the mods to deactivate after game shut down.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...