kabill Posted August 2, 2014 Author Share Posted August 2, 2014 But that's my point - a single screenshot doesn't really tell you anything about the maps. A screenshot of a building or a field full of hey doesn't really indicate how good the elements work together, which is the important thing with randomised maps. In any case, I have some scroll-overs of a few maps that I'll upload at some point when I get a chance. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 11, 2014 Share Posted August 11, 2014 Is this hole deliberate? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 11, 2014 Author Share Posted August 11, 2014 No, it's not. It looks like I've accidentally placed the hedges one tile SE than they should be (it shouldn't be hanging over the edge like that, either). Could you describe the road layout of the map for me? It will help me find what map that is. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 11, 2014 Share Posted August 11, 2014 All I can remember is this road turning right if you go up from this picture, and I think there was T junkction. On the right there were 2 passages between hedges. On the right side of the UFO there was a barn of some sort. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 11, 2014 Author Share Posted August 11, 2014 Thanks, that should be good enough. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 23, 2014 Share Posted August 23, 2014 Another bug found Quote Link to comment Share on other sites More sharing options...
kabill Posted August 23, 2014 Author Share Posted August 23, 2014 Ugh, one of those? I thought I got all of them. D'oh. Quote Link to comment Share on other sites More sharing options...
silencer Posted August 24, 2014 Share Posted August 24, 2014 Here is another minor, minor, minor bug Quote Link to comment Share on other sites More sharing options...
silencer Posted August 31, 2014 Share Posted August 31, 2014 http://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-09-Skitso-s-Ultimate-Megamix-Map-Pack-2000?p=136692&viewfull=1#post136692 Kabill - is this your map? I assumed it was Skitso's Quote Link to comment Share on other sites More sharing options...
kabill Posted August 31, 2014 Author Share Posted August 31, 2014 No. I think it's a vanilla one. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 13, 2014 Share Posted September 13, 2014 I found a farm map where, in the NW corner I believe, there was a tractor sticking half way off the map facing the SW. Another farm map had the center bottom tile with a road along the top edge of it, but the right edge of the road was a turn - that went into nothing. Just pointing out bugs and stuff. I absolutely can't live without this mod, to tell the truth. So many different maps, it really makes the game feel so much bigger! Quote Link to comment Share on other sites More sharing options...
kabill Posted September 13, 2014 Author Share Posted September 13, 2014 Thanks for these. The issue with the tractor is (more or less) unavoidable. It's a consequence of how the submaps are placed. In principle I could fix it, but it would involve redoing the entire pack. For the issue with the road, could you tell me what class of UFO you were assaulting? It would make finding the offending road much easier. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 13, 2014 Share Posted September 13, 2014 It was a scout I believe. The one with the circular part innback with the engine in it. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 13, 2014 Author Share Posted September 13, 2014 Ta, that should be enough. (When I ever have time to look at it!) Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 16, 2014 Share Posted September 16, 2014 Found another. Desert map, touched down Corvette. Quote Link to comment Share on other sites More sharing options...
silencer Posted September 25, 2014 Share Posted September 25, 2014 Can I ask for more maps for Massive UFOs? I'm fighting carriers and 90% of time I get same industrial map with slight variation of starting location. And I think it's the vanilla one only. Quote Link to comment Share on other sites More sharing options...
kabill Posted November 2, 2014 Author Share Posted November 2, 2014 Update: A new version of the Desert and Arctic map packs has been uploaded. There are no contents changes, but they now work with the mod loading system and are available on Steam Workshop as well. I've not yet done the Farm maps as they're not working with the modular system properly and I don't know why. Hopefully I'll be able to resolve it. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 2, 2014 Share Posted November 2, 2014 Confirming, just got them from Steam Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 4, 2014 Share Posted November 4, 2014 And thank you for putting them up on Steam. For some unknown reason, I could never get your map packs (or Skitso's) to function the regular way. Have been suffering along with the same old maps til now. Just got a desert map that was unlike any I'd ever seen before (a battleship map with almost zero cover, simply huge expanses of open sand, quite challenging to cross). So, my sincere appreciation for your efforts Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 8, 2014 Share Posted November 8, 2014 Just wondering, did you ever come up with a way to mitigate the "drowning-out" potential of this pack? Curious because I got Khall's tundra maps, and I don't know what the chances are of actually seeing them Quote Link to comment Share on other sites More sharing options...
Khall Posted November 8, 2014 Share Posted November 8, 2014 Tilesets are set areas on the map, where the game will randomly choose a map from that tileset's pool. This only drowns out other maps of the same tileset. But it doesn't drown out the chance of seeing other tilesets, so the chance to see tundra won't change Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 8, 2014 Share Posted November 8, 2014 (edited) Ok, follow you on that, but do you know how the chances of a given tileset are distributed? Let's say a UFO lands in Alaska, where the map could be, say, arctic, industrial, or tundra. Are the chances for each tileset then 1/3 each? If so, that would give your maps a relatively strong opportunity to be seen. Or is it totally random, i.e. the RNG could roll arctic maps for that spot a dozen times in a row? Edited November 8, 2014 by dpelectric Quote Link to comment Share on other sites More sharing options...
Khall Posted November 8, 2014 Share Posted November 8, 2014 The earth has 2 tileset masks which determines where tilesets are. When the game creates a mission (crashsite, etc.) the game will randomly choose between the 2 masks which tileset to generate. E.g. In Europe, only the farm and industrial tilesets are generated As you can see from the masks tundra has a 50% chance to generate in Canada and upper Eurasia. But yeah, Rng could screw you over and keep giving you the same tileset in a spot Quote Link to comment Share on other sites More sharing options...
dpelectric Posted November 9, 2014 Share Posted November 9, 2014 Thank you for the info. It sounds like your maps, or any with a unique tileset, have a statistically strong chance of being selected in their zones of possibility then. Good deal (kabill, i'm sorry if your thread was briefly hijacked by this) Quote Link to comment Share on other sites More sharing options...
rubbish_dog Posted November 9, 2014 Share Posted November 9, 2014 Hi, I have to say I can't live without your map packs now. But can u help me to identify if this game freeze is related to the map pack because of the compatibility? Quote Link to comment Share on other sites More sharing options...
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