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Axiomatic last won the day on May 13 2018
Axiomatic had the most liked content!
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Hi. I uploaded file again, in first post
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[X:CE 0.31+] Building and Salaries Overhaul
Axiomatic replied to Man of Doge's topic in Completed Game Mods
Building and Salaries Overhaul.zip -
There is no news in the Steam about August update. I think it would also be interesting for other users
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Version 1.1 (reuploaded)
367 downloads
The angle of view most people is approximately equal to 120 degrees in the horizontal plane.And this is without turning your head. Ridiculous, when for a better overview, you must turn the whole body!Following this, the angles of view in the game were changed.Basic 90 > 120Jackal 90 > 120Wolf 90 > 120Buzzard 90 > 120Predator 60 = 60Sentinel 360 = 360Also range of view (LoS) was increased up to 20 for all armor.And sentinel armor received night range bonus +3.Version 1.1Due to numerous requests, for fair gameplay (if it correct in relation to the invaders, far outpacing humanity in technological progress) LoS and view angle of aliens now is also 20 and 120. -
Increase alien count on ground combat
Axiomatic replied to malevolentmatt's topic in Modding Discussion
Hi. You should edit xml files in "ufocontents" folder. Or trying mod Crew diversity -
Link is ok
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Hello all. Can anyone comment on these parameters? Never faced such behavior, how exactly does it work? <ufoProtectionDistance comment="This is the maximum distance until the AI is protecting crashed UFOs." value="2000"/> <ufoProtectionChanceLimit comment="This is the limit of the protection mission launch." value="1000"/>
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Xenonauts: Community Edition 0.35 (and 0.35.1)
Axiomatic replied to Solver's topic in X:CE Release Announcements
Could you please give more information for this? AM_*.xml files exact the same as in 0.34.3 version. Where is the error? -
It is impossible. Only dismiss at one base (will be better to do it just before the end of month, to not pay the salary for the next month) and hire on another base (at start of the month).
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Yes, you're right. And it is a capital of EThiopia I'll fix it with next update
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I did not set the task to supplement the map of a large number of cities. I had 3 goals: 1. Fill in the blanks on the map that are sufficiently populated (for example, Denver, Manaus) 2. Add cities on the outskirts, for the need for greater coverage (Petropavlovsk-Kamchatsky, Punto-Arenas) 3. Add important details (Pyongyang near Seoul) To make a more or less realistic correspondence between the population of different countries, you need to add a significantly larger number of cities, maybe about a hundred. But it will take a lot of time. And I don’t think that it is so much important for gameplay. Rodmar18 has its own opinion on this issue and now engaged in improving the location of existing cities as well as adding new ones. Perhaps, his addition will more appropriate.
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Of course 1. Vietnam is a tropical country with average temperature 22-25 C. Because this, cold soviet tileset isn't suitable for it. 2. Agree, will do 3. Agree, only the most southern and mountain areas, will do 4. I think before about Cuba, but not done for the same reason as Vietnam. 5. Agree. Planned before to do it for Tibet. it makes sense to add also northern regions. I think, not necessary to strive for 50/50 balance. This is unattainable without a strong discrepancy between the climate and the political situation at that time. In addition, the relative rarity of the Soviet tileset, like to the use of spices, gives the game a new flavour.