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Axiomatic

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Axiomatic last won the day on May 13

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About Axiomatic

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  1. Just unzip and copy ccontent to mod folder, for example C:\Program Files\Steam\steamapps\common\Xenonauts\assets\mods
  2. Axiomatic

    Xenonauts configuration files

    Hello all. Can anyone comment on these parameters? Never faced such behavior, how exactly does it work? <ufoProtectionDistance comment="This is the maximum distance until the AI is protecting crashed UFOs." value="2000"/> <ufoProtectionChanceLimit comment="This is the limit of the protection mission launch." value="1000"/>
  3. Axiomatic

    Xenonauts: Community Edition 0.35

    Could you please give more information for this? AM_*.xml files exact the same as in 0.34.3 version. Where is the error?
  4. Axiomatic

    Engineers

    It is impossible. Only dismiss at one base (will be better to do it just before the end of month, to not pay the salary for the next month) and hire on another base (at start of the month).
  5. Axiomatic

    [X:CE] Geographic addition 1.1

    Yes, you're right. And it is a capital of EThiopia I'll fix it with next update
  6. Axiomatic

    [X:CE] Geographic addition 1.1

    I did not set the task to supplement the map of a large number of cities. I had 3 goals: 1. Fill in the blanks on the map that are sufficiently populated (for example, Denver, Manaus) 2. Add cities on the outskirts, for the need for greater coverage (Petropavlovsk-Kamchatsky, Punto-Arenas) 3. Add important details (Pyongyang near Seoul) To make a more or less realistic correspondence between the population of different countries, you need to add a significantly larger number of cities, maybe about a hundred. But it will take a lot of time. And I don’t think that it is so much important for gameplay. Rodmar18 has its own opinion on this issue and now engaged in improving the location of existing cities as well as adding new ones. Perhaps, his addition will more appropriate.
  7. Axiomatic

    [X:CE] Geographic revision 1.1

    Of course 1. Vietnam is a tropical country with average temperature 22-25 C. Because this, cold soviet tileset isn't suitable for it. 2. Agree, will do 3. Agree, only the most southern and mountain areas, will do 4. I think before about Cuba, but not done for the same reason as Vietnam. 5. Agree. Planned before to do it for Tibet. it makes sense to add also northern regions. I think, not necessary to strive for 50/50 balance. This is unattainable without a strong discrepancy between the climate and the political situation at that time. In addition, the relative rarity of the Soviet tileset, like to the use of spices, gives the game a new flavour.
  8. Axiomatic

    Invalid terrain maps for area

    I think so and did some tweaks: or https://steamcommunity.com/sharedfiles/filedetails/?id=1379877735
  9. Axiomatic

    Restored Community Map Pack

    Hello all xenomaps.xls (from Restored Community Pack) have a column "Accepted ?" with parameters "true" or "false". What does it mean? Is it affected on available maps in game?
  10. Axiomatic

    [1.07] Soft Click (v1.0)

    Download and install archive to c:\Program Files\Steam\steamapps\common\Xenonauts\assets\mods Or just overwrite file to any you want c:\Program Files\Steam\steamapps\common\Xenonauts\assets\mods\No click sound\sound\click.ogg
  11. Axiomatic

    [CE v0.34.1+] Advanced Medicine (V1)

    Download file and copy to path: c:\Program Files\Steam\steamapps\common\Xenonauts\assets\mods
  12. Axiomatic

    [1.07] Soft Click (v1.0)

    Very similar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=561448390
  13. Axiomatic

    [X:CE 0.24] Soldier roles in minibars

    It's already included in X:CE version, no need separate mod
  14. Axiomatic

    [X:CE] Geographic revision 1.1

    Version 1.1. Fixed minor color dismatch (this was the reason for choosing the wrong tileset)
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