Slam Bus Rodan Posted February 29, 2012 Share Posted February 29, 2012 Okay, my first post on this topic got corrupted. Known turrets: - Machine Gun - Rocket - Scatter Laser Plausible turrets: - Plasma - Rail Gun I think it would a really cool addition to have a stun gas / stun grenade / stun bomb / thermal shock bomb (whatever you want to call them this time around) launcher turret. It would come in handy when you need to stun aliens, especially ones that unwisely grouped together on a terror mission. It makes realistic sense, given that riot control vehicles (read: armored vehicles like the Hunter) have tear gas launchers. For balance issues, you could make it only have 6-8 shots. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 29, 2012 Share Posted February 29, 2012 Do you mean as a grenade launcher or as a rocket launcher? I think Chris has stated he doesn't want grenade launchers in the game for soldiers or vehicles.. (not 100% on that) Would be fun if it had a stun detonation (read: nova like ability) rather then a launcher. That would make your vehicle into a melee car! Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted February 29, 2012 Author Share Posted February 29, 2012 It could just as well be "stun gas missiles". Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted February 29, 2012 Author Share Posted February 29, 2012 I'll throw this thought out there too. Nerve Gas Missile Turret If the game does include viral/biological weaponry (ala Toxigun from "X-Com: Apocalypse" with Toxins A, B, C), then it would be awesome to have a "nerve gas missile" (just as they did for the rocket launcher and mini-launcher in "X-Com: Apocalypse"). It would be a sweet turret to have on the Hunter that wouldn't do any damage to civilians, soldiers, or property. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 29, 2012 Share Posted February 29, 2012 It's possible, but not planned at the moment. Mostly because we've already done all the concepts / modelling / weapon artwork etc and it's a bit late to go back and start changing stuff on the model. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 29, 2012 Share Posted February 29, 2012 recolour the rocketlauncher! =P Quote Link to comment Share on other sites More sharing options...
RotGtIE Posted March 1, 2012 Share Posted March 1, 2012 I think Chris has stated he doesn't want grenade launchers in the game for soldiers or vehicles.. I know it's too late now but I always wanted grenade launchers as an intermediate in firepower/ammo capacity between rifles and rockets, not as indirect fire weapons, which was always the main reason Chris didn't want them in. That said though, having machine guns on the turret is already miles above what the tanks in X-Com were capable of - not a single old tank had autofire! What the heck, most of your targets were infantry! I couldn't stand the old HWPs low rate of fire. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted March 1, 2012 Share Posted March 1, 2012 recolour the rocketlauncher! =P To green of course because as well know in every game poison = green haha Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted March 1, 2012 Author Share Posted March 1, 2012 To green of course because as well know in every game poison = green haha I like the way you think. Now we just have to change the color of the smoke squares they'd leave behind on detonation to light green or purple (because that's the color of chemical weapons). In all seriousness, it's not a bad idea. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted March 1, 2012 Share Posted March 1, 2012 Is the Hunter planned to be able to use multiple rocket types, or just always the HE rockets? I know there was some mention of more advanced rocket types becoming available later; was wondering if the vehicle mount rocket launcher would have access to them. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 1, 2012 Share Posted March 1, 2012 Nope, just the basic rockets I'm afraid. For the smoke recolouring, once we add the gas grenade functionality it'll be easy enough to add various types of gas explosions to all kinds of weapons so modding in poison / stun rockets to the Ferret would not be difficult. Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted March 1, 2012 Author Share Posted March 1, 2012 <crossing fingers> I can picture it now - kick ass! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 2, 2012 Share Posted March 2, 2012 You could easily make a new variant of the Ferret that uses stun rockets. I don't think you would be able to set up a variant that could choose between two options easily though. That would probably need some work on the coding side to make it possible. Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted March 2, 2012 Author Share Posted March 2, 2012 I'm an idiot at coding. Man, I trouble just forging maps in "Halo: Reach". I guess I'm issuing a public demand for some brave modder to take this challenge and fulfill it! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 2, 2012 Share Posted March 2, 2012 You could always add it to the mod support section? Ask for Chris to try and get a way added to allow multiple ammo types for vehicles, even if he doesn't choose to use it in the release version. As long as there is a way to select what ammo is fired on the ground then the decision on what load out to take could be just picking a different turret. For example the Ferret could have: Machine Gun - 50x Normal Machine Gun - 40x Normal, 10x Tracer (incendiary bullets) Rocket Launcher - 6x Hi Ex Rocket launcher - 4x Hi Ex, 2x Stun Rocket launcher - 2x Hi Ex, 4x Stun Rocket launcher - 6x Stun Scatter Laser - 50x Charges *edit* Might be able to use the grenade shortcut key to fire a second ammo type? Quote Link to comment Share on other sites More sharing options...
Ryske Posted March 5, 2012 Share Posted March 5, 2012 flamethrower turret :3 Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 5, 2012 Share Posted March 5, 2012 Ah yeah forgot to mention that one. Can't beat a bit of fiery purging. Quote Link to comment Share on other sites More sharing options...
GoodGuyEddy Posted March 5, 2012 Share Posted March 5, 2012 Cat food can turret. Aliens can't resist cat food. :3 Quote Link to comment Share on other sites More sharing options...
Slam Bus Rodan Posted March 5, 2012 Author Share Posted March 5, 2012 flamethrower turret :3 Now that's the way to handle Chryssalid-like aliens. Burn 'em!! Quote Link to comment Share on other sites More sharing options...
mrsisk Posted March 12, 2012 Share Posted March 12, 2012 Aside from stun gas, frankly, I don't see the point of adding vehicle turret types. Since vehicles don't gain experience, everything they kill is a missed opportunity to level your soldiers. So the only thing I ever really use them for is scouting and obstacle clearing. (Late game in the original version I also used them as Get Out Of Jail Free cards for when my entire squad of soldiers had be killed, controlled or paniced!). I've even moved away from rocket launchers for obstacle clearing, as the machine gun punches holes in just about everything I've found, and they have less chance of depriving my soldiers of a kill by accidentally offing hidden aliens. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 12, 2012 Share Posted March 12, 2012 Variation and fun would probably be the main reasons. I wouldn't be surprised if Chris has a bunch of special weaponry lined up for the higher tech vehicles in any case. If that is so then it would be a pretty easy mod to swap weapons between vehicles. Artwork is another matter of course Quote Link to comment Share on other sites More sharing options...
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