Bibidibop Posted February 24, 2012 Share Posted February 24, 2012 I read a post elsewhere by someone who loves the air combat, but doesn't care about ground combat. I don't know how common this feeling is, but I can understand it. Would it be possible to have a stripped mode where only air combat happens, and air combat tech is gathered from downed alien craft? Quote Link to comment Share on other sites More sharing options...
NoIdidnt Posted February 24, 2012 Share Posted February 24, 2012 (edited) seem to me that would get tiring very fast but i do have to agree the air combat in xenonauts is top notch and supposed to get even better. seems like i saw a post by chris that he said there was a key to push to auto win ground battles. cant remember where that post was though. sorry Edited February 24, 2012 by NoIdidnt Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 25, 2012 Share Posted February 25, 2012 Not sure, but I would think it could be modded after release? Quote Link to comment Share on other sites More sharing options...
KOKON Posted February 25, 2012 Share Posted February 25, 2012 This turns to be Wings of War variation in this case. This why you need a lot of different planes as i said before. YF-12 etc Quote Link to comment Share on other sites More sharing options...
Chris Posted February 26, 2012 Share Posted February 26, 2012 Nope, I don't think there'll be an option just to have air combat and no ground combat. It's too hard to seperate the elements out from one another in gameplay terms, I'm afraid. We might have an autoresolve for the air combat if the player has overwhelming force but having something like that for the ground combat would probably be a bit too exploitable. Quote Link to comment Share on other sites More sharing options...
KOKON Posted February 26, 2012 Share Posted February 26, 2012 I just want to underline that idea of only necessary things added may be not so good. Ie in Wings of War you have a tonn of almost the same planes with a bit different stats and appearence and this makes the game fun. Though i understand the resource limit. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 26, 2012 Share Posted February 26, 2012 Yeah, I understand what you're saying, but that'd be a different game. If we were making an air-combat only game then you'd have lots of planes but that's not really what we're trying to do with Xenonauts. Quote Link to comment Share on other sites More sharing options...
Ziggarius Posted February 27, 2012 Share Posted February 27, 2012 Better question for Chris. Will the game support moddability to make it an air-combat only game? Quote Link to comment Share on other sites More sharing options...
KOKON Posted February 27, 2012 Share Posted February 27, 2012 I dont' think that it is in spirit of xcom actually. Quote Link to comment Share on other sites More sharing options...
Gazz Posted February 27, 2012 Share Posted February 27, 2012 I don't think that "some poster elsewhere" really cares about that. =) You wouldn't be able to "win" the game without a major rewrite but according to Chris, UFO mission types are now moddable, so you could tell the UFOs to only fly around, doing air combat. An air-only research tree wouldn't be very deep without recovering any items from ground missions but if you insist, you can tie all research to combinations of (previous research) & number of UFOs shot down. So it's not perfect but not completely impossible. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted February 28, 2012 Share Posted February 28, 2012 Could you mod all UFOs to have zero crew? That would mean all ground combat missions would end instantly once the Chinook arrived, making the Chinook a retrieval operation rather than a ground combat. Might cause some issues with equipment that is only carried by aliens though, such as plasma weapons, since I assume plasma hand weapon research is required for advanced aircraft weapons. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted February 28, 2012 Share Posted February 28, 2012 I dont' think that it is in spirit of xcom actually. Sounds a lot like X-COM Interceptor to me; I really loved the concept of that game but the implementation was just terrible. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 29, 2012 Share Posted February 29, 2012 Yes, you could do what MrPyro suggests and mod all UFOs to have 0 crew - allowing you to capture everything in them by simply landing at the crash site. Only problem is that you'd never get access to the alien corpses and weapons that way, but I'm sure you could strip them out of the tech tree too. So it is possible if you try. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 2, 2012 Share Posted March 2, 2012 Will it be possible to set the chances of dead crew members on ufos? You could give them a 100% chance to die on impact and get your ground tech that way. Incredibly exploitable without other changes of course. Quote Link to comment Share on other sites More sharing options...
Gazz Posted March 2, 2012 Share Posted March 2, 2012 It's pointless to counter (modding) exploits in a game that allows modding with no more than a text editor. Set the damage of all alien weapons to zero. Duh. Any ape can do that. With a single player game (no permanent connection to a governing server that could monitor things) it would be ridiculous to even try. On the contrary, it can only be beneficial to allow as much modding access as is possible... with reasonable effort. Not only is it a huge help in the balancing / polishing stage of the game, it also opens the doors for all the crazy ideas modders can come up with. Neither I nor Chris can even begin to speculate what they'll do. Quote Link to comment Share on other sites More sharing options...
Ziggarius Posted March 3, 2012 Share Posted March 3, 2012 It's pointless to counter (modding) exploits in a game that allows modding with no more than a text editor.Set the damage of all alien weapons to zero. Duh. Any ape can do that. With a single player game (no permanent connection to a governing server that could monitor things) it would be ridiculous to even try. On the contrary, it can only be beneficial to allow as much modding access as is possible... with reasonable effort. Not only is it a huge help in the balancing / polishing stage of the game, it also opens the doors for all the crazy ideas modders can come up with. Neither I nor Chris can even begin to speculate what they'll do. I agree with Gazz here, that's why I try turn their questions about if the game will support X feature to will the game engine support X feature as a mod instead. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 3, 2012 Share Posted March 3, 2012 That was why I asked if it will be possible to change the chances of death on impact. It would unbalance the game but any half decent modder would make other changes to balance out the cash gain for zero risk. Quote Link to comment Share on other sites More sharing options...
Ziggarius Posted March 3, 2012 Share Posted March 3, 2012 Naturally, I liked your question Gauddlike Beat me to thinking about the same. Quote Link to comment Share on other sites More sharing options...
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