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Topics posted by Max_Caine
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(Nice to have) Alterations and additions I think would be useful for air combat
By Max_Caine, in X:CE General Discussion
- 4 replies
- 1,473 views
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(Nice to have) Would it be possible to be shown conflicts between different mods?
By Max_Caine, in X:CE General Discussion
- 0 replies
- 770 views
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- 15 replies
- 2,445 views
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- 7 replies
- 3,612 views
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[10.21 - Ground Combat (Industrial)] - CTD on swapping medkit out
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 627 views
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[14.1 - Air Combat] Heavy Fighter hitbox borked
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 448 views
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[17.6 (Standalone) Ground Combat] Exploding Hunter causes crash
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 571 views
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[17.6 (Standalone) Ground Combat] Reaction Fire activates without setting it
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 421 views
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[17.9. Base] Alenium missiles+ torpedoes not being used up.
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 518 views
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[18.3 HF2 - Base] Soliders are still being stripped, equipment dumped in stores.
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 7 replies
- 766 views
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[18.3 HF2 - Geoscape/Everything] Research Screen underlayed on everythig else
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 612 views
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[18.5 - Ground Combat] Odd Andron death animation?
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 423 views
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[6.2 Ground Combat, Farm Biome] Texture issues with roadway in-between tiles.
By Max_Caine, in Xenonauts-2 Bug Reports
- 1 reply
- 543 views
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[7.0 - Strategy, Armoury] Equipment/weapon art is blanked out even when object is present
By Max_Caine, in Xenonauts-2 Bug Reports
- 14 replies
- 908 views
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- 1 reply
- 486 views
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[7.4 Groud combat] If you have 2 secondary items, you can only use the one you had in your seondary slot to start with
By Max_Caine, in Xenonauts-2 Bug Reports
- 1 reply
- 442 views
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[7.4 Ground Combat] HEVY launcher guy shot herself rather than target
By Max_Caine, in Xenonauts-2 Bug Reports
- 16 replies
- 1,455 views
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[9.3 Ground Combat] Impossible to swap from one secondary to another
By Max_Caine, in Xenonauts-2 Bug Reports
- 0 replies
- 513 views
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[CE Vision and Purpose] I don't think there should be a Community Edition rebalance.
By Max_Caine, in X:CE General Discussion
- 14 replies
- 2,935 views
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[Ex 1.51. Modding.] Mods aren't appearing on the mod launcher
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 1,324 views
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- 1 reply
- 1,239 views
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[General] Don't forget to say if you're running any mods when reporting a bug!
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 582 views
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[Geoscape - UI] Could more details be added to crash-site icons?
By Max_Caine, in Xenonauts General Discussion
- 9 replies
- 1,462 views
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- 16 replies
- 2,195 views
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[Nice to have] Could we have the option to export/import our most valuable squaddies?
By Max_Caine, in Xenonauts General Discussion
- 6 replies
- 1,473 views