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Gauddlike

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Everything posted by Gauddlike

  1. I can't think of anything special about car props compared to the props inside alien craft, for example. If you have a save file you could try a subtle fault finding approach. By that I mean just blow up every car you find and see if the slow down goes away when the car does.
  2. http://www.goldhawkinteractive.com/forums/showthread.php/7464-Xeno-Steam-Linux That thread is based on the same issue. The information there will likely be of interest to you.
  3. Sounds like the old stat tracker tool is still running, that's the only thing I can think of that would access the internet. This comment has been linked a few times, think Chris was active in one of the other threads.
  4. Ah stairs. I was a bit confused by the thread title so I have edited it for clarity.
  5. Everything in the game is a sprite. The only real graphic option would be the resolution. You could try reducing that but it would only really cut down how many sprites are shown on screen at one time.
  6. Not sure you could set up another tab easily, the UI seems to resist a lot of changes. They might end up mixed in with the existing items.
  7. All of the other in game objects use the 3D model and are all rendered from the exact same angles. I imagine the trees were done the same way to ensure no conflicts or odd perspective shifts. If they were hand drawn even a couple of degrees off from all of the other objects it could have looked quite odd. That isn't to say it couldn't be done another way but I think there is definitely some value to sticking to the same process if it is possible. Finding enough pictures to paint over for a varied tileset that share the same perspective as the other objects in the game could be difficult for example.
  8. 1920x1080 is a 16:9 resolution and 1440x900 is a 16:10 so that explains why the screen doesn't look right. What resolutions are listed for you? It might be easier to just try each of them and work down the list until you get one that does work. Well I was trying to tell the OP that if his computer will not allow him to use that specific setting then it could be related to the current driver. If an older driver is in use try updating to the latest, if the latest is in use try rolling back to an older one. For example on the older nvidia driver I had 1600x945 listed which would not work in windowed mode but the latest driver no longer has that resolution listed in the Xenonauts launcher. I have no idea why. Sadly it does not appear possible to override the list. That appears to be one of the functions of the game engine that Goldhawk does not have access rights to change.
  9. I tried to change a lot of the starting gear to be only available by manufacturing them a long time ago and it never really worked. Their availability seemed to be hard coded somewhere. Hopefully that was fixed though so I would be interested to see it working.
  10. Just like to point it out so people don't get all excited with an idea they think will be great in game only to find out later that there is zero chance of it being looked at for any kind of official addition. Might as well get it said up front so everyone is clear. The basics of this suggestion cannot be modded either though. The weapon cannot change stats during a battle. The closest you could come would be for a single shot weapon with pellets representing the burst fire and give it two fire modes, a low accuracy shot and high accuracy shot with the corresponding TU costs.
  11. As kabill says I am almost certain none of those things can be done without coding support.
  12. Yeah don't get focused on the tundra name of the tileset, that is just what the game references. Think of it more as the rural soviet tileset for all of those areas that are not farms but also not cities which are generally under represented.
  13. No changes like this will be made to the game at this stage. Even balance changes are ruled out unless the imbalance is completely game breaking. You might be able to mod them to your satisfaction though and if you come up with anything interesting feel free to share over in the modding section.
  14. I think you would need to rename the item if you made that change. A stun rod doesn't sound like something that should do lethal damage, even to a robotic enemy. My personal preference would be to just remove the reference to emp damage rather the alternative if it bothers you. My reasoing if you are interested:
  15. Which type of alien were present on the mission and was it the same each time you noticed the increased loot reward?
  16. You only capture the first item/alien of any type you need so any others are treated humanely, i.e. shot in the head and their bodies sold off to buy more weapons.
  17. The game pulls available resolutions from your graphics driver. A lot depends on what your hardware is capable off, including the native resolution of your monitor.
  18. Once you have the final version it sounds like there will not be any more updates unless there is a serious game breaking bug found. That means once you have downloaded it from steam you could just burn your Xenonauts folder to a dvd then uninstall steam and never need to bother with it again. Remember that the game runs from its own executable so you don't need to run steam at all in order to run the game. Just navigate to the Xenonauts folder and make yourself a shortcut to Xenonauts.exe. It is exactly the same version you would be getting through any of the other methods, the only difference is how it is delivered to you. Log into Desura, download Xenonauts, ignore Desura from then on. Log into Steam, download Xenonauts, ignore Steam from then on. Download from GoG, ignore GoG from then on. *edit* Chris has mentioned that they are looking in to using some of the other features of steam, like possibly using the workshop for mods.
  19. Try running the debug mode and see what numbers the game is throwing out in that situation.
  20. Just replaced my hard drive, not got Xenonauts installed atm to look at the files. I will have a look to see if I kept my backup folder while I get everything back up and running.
  21. Just giving a bit of background so people have the full picture. I feel that is quite important and can help move the discussion along when it gets bogged down. Nothing in the game is going to change unless it somehow becomes utterly broken so background, perception, and how to handle the situation now are all we can really discuss without drifting off into 'it would have been nice if...' territory. I think we have covered those three aspects quite nicely
  22. To be fair the devs have had a nightmare of a time trying to get some of the basic features working that they were not expecting to be difficult so I guess it is understandable that it is more difficult than it might appear to mod a lot of things. This is what happens when you start out as a one man dev studio and take advice from the wrong person, you end up with a game engine that fights you rather than helps you do what you want.
  23. It is just an alien like all of the others, the difference is in the sprite used. It is not a player controlled object of the type 'vehicle' that acts differently to the objects of type 'soldier' or however the game expresses that difference. How those objects are handled is likely buried deep in the code. The game expects that a 'vehicle' will be 3x3, will require a 3x3 cursor, take up 3x3 slots on the dropship and so on. You can define the actual vehicle unit as being 1x1 but the game will still try to make it fit into its expected 3x3 template. That is not necessarily the case for aliens, different objects different rules.
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