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Phenakist

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  1. As awesome as it would be to have a touch screen version, as long as you have a usb port for a splitter, plugging in a small keyboard and mouse is still ideal for this sort of game (tried and tested and a lot of fun!)
  2. Give me a few days and I will come up with some alternative, creepy/bloody tilesets
  3. Currently no this is a more of a modding resource and requires mappers to implement the objects but due to lack of interest this seems to be an issue
  4. An update will be out in the next couple days, fleshing out the construction tilesets with some fixes in the spectre's. With this release I intend to release a couple submaps and maybe a full map if I have time.
  5. Got it working, thanks guys! Should have the updated tileset released in the next couple days, along side a couple submaps and maybe a full map if I have time
  6. I can imagine, I had the editor crash upon me lots of times, there are certain actions it just doesn't like! I semi fixed the problem with the solution of layering. Will have to make a couple real test maps with my assets to definitively know they all work as intended. Right now im burned out, need a couple hours away from it
  7. Thanks Kabill, I will try that now. On a side note, this damn...editor..
  8. I have been looking at original xenonaut map files, and it appears that building on layer 0 is fine, probably not what is causing the issue.
  9. I am 99% certain everything is on layer 0 I will change that and keep you updated to see if it's a fix! thanks for the tip
  10. after some work i finally managed to get it working. Now that I have it working I have discovered a new problem. None of my objects have any tile consumption, or in otherwords. EVERYTHING can be walked over, walls,cars,props. But the weird thing is, even normal objects like vanilla cars from the xenonauts game, also don't take up any space. Is there a file or two I am missing that would cause this?
  11. I change my command line on a shortcut to ''xenonauts.exe'' -quickbattle, but this does nothing. Can anybody talk me through the process so I can figure out what I am missing?
  12. Honestly, it really isn't. I would be able to help you with it. I have skype and I am looking for people to make maps on a regular basis. If that sort of thing interests you just let me know
  13. I do hope to, at the very minimum make a few submaps for people to use. That way, people just have to compile the set with what they want and it's all good to go. but for now I will focus on the tiles themselves
  14. Upcoming addition to the construction tileset :-
  15. You can't honestly be mad at Skitso? He provided people with an option and an alternative to the current content. Offended? Don't download it. All he did was make an alternate that he possibly (or possibly not) preferred to the current one, now it's up to you guys to make more variants that you find more realistic....Now i'm off to make xenonauts with giant wangs.
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